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Tesuji Paperback – September 1, 1998

ISBN-13: 978-4906574124 ISBN-10: 4906574122

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Tesuji + 38 Basic Joseki (Elementary Go Series, Vol. 2) (Beginner and Elementary Go Books) + Life and Death (Elementary Go (Kiseido))
Price for all three: $49.50

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Product Details

  • Series: Beginner and Elementary Go Books
  • Paperback: 256 pages
  • Publisher: Kiseido Publishing Company (September 1, 1998)
  • Language: English
  • ISBN-10: 4906574122
  • ISBN-13: 978-4906574124
  • Product Dimensions: 7.1 x 5 x 0.5 inches
  • Shipping Weight: 7.2 ounces (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (17 customer reviews)
  • Amazon Best Sellers Rank: #190,945 in Books (See Top 100 in Books)

Customer Reviews

4.5 out of 5 stars
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See all 17 customer reviews
The book is well written and well organized.
Nim Sudo
It's just the sort of book that will help you in all phases of tactics in real game situations.
Jill Malter
Beginners will find this book to be too hard.
Shorebird

Most Helpful Customer Reviews

30 of 30 people found the following review helpful By Shorebird on July 13, 2004
Format: Paperback
Tesuji are tactics and clever plays in the game of Go. (another definition is the best play in a local area of the board), and are used to accomplish different objectives (linking groups of stones or splitting your opponent's groups apart, winning a semeai/capturing race, etc.).
Content:
Tesuji's content is very useful, and contains all of the fundamental tesuji needed to lay a solid foundation.
The first chapter is devoted to reading, then continues into the tesuji. Each chapter's theme is accomplishing a certain objective, and provides a few tesuji that are used to accomplish it. At the end of each section on a tesuji, the reader is given a problem or two to try it himself, and at the end of each chapter, around 10-12 problems, using all of the tesuji. The difficulty of the problems vary, but are never frustratingly hard.
Pros:
Lots of diagrams and problems.
Content is explained well, provides refutations for the sample problems.
Cons:
The book is not an easy read, and I was not able to start fully benefiting from it until I was a strong mid-kyu (15k-10k). Beginners will find this book to be too hard.
Conclusion: Barring the difficulty for weaker players, Tesuji is an excellent book, and a must for every go player.
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41 of 44 people found the following review helpful By Marc Ruby™ HALL OF FAMEVINE VOICE on December 29, 2001
Format: Paperback
Lately I've been refreshing my skills at the Japanese game of Go. I was addicted to the game in college, but I've had no real opportunities to play since that time. Recently I discovered some Go players in my circle of acquaintances, so I decided to bring my skills back up to an acceptable, i.e., non-embarrassing level.
Buried in my half-shelf of books on the game are several by James Davies, who started out translating Go books, and went on to write several himself. He has a pleasant, clear writing style which makes his exposition of some of the mysteries of one of the world's most popular games a pleasant pastime.
Tesuji are combat tactics of life and death on the go board. Many times they are obvious, but most of the time they require seeing just a bit deeper than the immediate hack and slash. The eye needs a lot of practice to recognize the opportunities for using various tesuji. To a beginner they often seem like magic, to a good player they are the scalpels and tweezers of combat.
Davies does a fine job of explaining the workings of many tesuji and provides an almost inexhaustible supply of problems to work through. I feel he could have spent a bit more time on the solutions, but I never found one I couldn't figure out eventually. Perhaps his reticence actually encourages deeper learning. This is intended primarily as a beginner's book, but I think intermediate players would find it useful as well.
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20 of 24 people found the following review helpful By Chris Phillips on January 9, 2003
Format: Paperback
I really am not qualified to review this book, but I will anyway. I have been playing go for a couple of months, but my level of play is not nearly equal to this book. I had wanted something to give me better ideas about strategy. I guess this book does that, but not in a straightforward manner. The book just consists of problems. While those are good, I really don't think that I know enough yet to complete the problems. They are by no means easy and I had a hard time visualizing what was going on. All in all, don't buy this book prematurely. Make sure that you have a very good grasp on the game first.
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12 of 14 people found the following review helpful By A Customer on September 28, 1999
Format: Paperback
This book is compact and high quality. First the book presents pattern and board situation where that pattern is present, then right and wrong choises in that pattern are analysed. After that one to three board situations are presented for reader to find the best move sequence. Common factor in these problems is that solution contains the presented pattern at some point. This kind of chapters are grouped together by the goal which is tried to reach. At the end of such group is collection of problems (8-12 roughly) in which the goal is fixed but solutions variably contain some of the patterns presented. Thus, this book contains a lot of problems to solve and explanation of ideas behind. For me this book has provided some ability to spot on board locations which need further consideration.
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4 of 4 people found the following review helpful By Jill Malter on January 21, 2005
Format: Paperback
This is not a book for complete beginners. You ought to have read at least one book to teach you the rules and more (I recommend Janice Kim's set of five introductory books). And I think you need to have played some games against some double-digit kyu players and some single-digit kyu players. That way, you will know how it feels to need to connect stones, or connect groups, or separate enemy stones or groups, or escape with stones. You'll know how it feels to need to find a good move to make something out of a tough position.

Still, the problems in this book are quite reasonable. I had more trouble with the ones in Volume 4 of "Graded Go problems for Beginners." The problems are instructive and are well-explained. And as I said, these problems are clearly goal-oriented. There are sections on capturing cutting stones, amputating cutting stones, and various kinds of ko. There are problems involving fights between eyeless groups, between eyeless and one-eyed groups, and between two one-eyed groups. There are sections on linking groups and on cutting groups apart. On making shape. And so forth. It's just the sort of book that will help you in all phases of tactics in real game situations.
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