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The Amulet of Komondor Hardcover – April 1, 2003


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Product Details

  • Age Range: 9 - 11 years
  • Grade Level: 4 - 6
  • Lexile Measure: 880L (What's this?)
  • Hardcover: 184 pages
  • Publisher: Front Street imprint of Boyds Mills Press; 1 edition (April 2003)
  • Language: English
  • ISBN-10: 1886910812
  • ISBN-13: 978-1886910812
  • Product Dimensions: 0.8 x 5.8 x 8.5 inches
  • Shipping Weight: 12.8 ounces (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #3,356,027 in Books (See Top 100 in Books)

Editorial Reviews

From School Library Journal

Grade 5-8-Joe and Katie play a popular fantasy card game, DragonSteel, whenever and wherever they can. When Joe finds a computer game based on their favorite pastime, the two friends can't wait to try it out. They soon discover that it's not really a computer game, but instead a gateway into the world of Komondor, an alternate universe full of characters who look like "Japanimations" (Japanese-style cartoons with big hair, giant eyes, etc.). The youngsters must find all five pieces of the DragonSteel Amulet before an evil emperor uses them to take over Komondor and Earth. Written in a lighthearted tone and packed with amusing puns, this fast-paced adventure is filled with action that is over the top and enjoyable. The characters are shallow, but believable. DragonSteel closely resembles Pok‚mon or Yu-Gi-Oh, and will seem familiar to many readers. The black-and-white illustrations, which look like cookie-cutter Japanese anime, fit well with the narrative. Don't think too much while reading or you'll lose the moment. If you need fun fantasy books, and you already have the top-of-the-line authors (Douglas Adams, Roald Dahl, Dav Pilkey, Lemony Snicket, and Terry Pratchett), this is a good choice for second string.
Saleena L. Davidson, South Brunswick Public Library, Monmouth Junction, NJ
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist

Gr. 5-7. This slapstick first novel will find its audience among fans of fantasy, computer gaming, and manga. Middle-school sweethearts Joe and Katie are thrilled when they find a CD-ROM version of DragonSteel, their favorite trading card game. It turns out that the CD is a portal to the DragonSteel world, a parallel universe where everyday life is just like a video game, including "PowerUp" bonuses and lifespan indicator orbs that hover over combatants during battles. Joe and Katie--transformed into Japanimation characters--must fulfill an ancient prophecy by reuniting the scattered pieces of a powerful amulet. Joined by another boy and girl, the adventurers face the usual beasts and evil enchanters but also less-exotic problems, such as a computer glitch that keeps shutting down their portal and typical junior-high worries about who likes whom. The characters are thinly developed and the illustrations unsophisticated, but there's appeal enough in Osterweil's spoof of genres near and dear to preteen boys. Jennifer Mattson
Copyright © American Library Association. All rights reserved

More About the Author

Adam Osterweil grew up in Plainview, NY. He graduated from Cornell University with a B.A. in Classics, and from Stony Brook University with a M.A. in Liberal Studies. He teaches junior high English at Springs School in Springs, New York. His hobbies include treasure hunting, video games, and collecting comic books. Visit www.adamosterweil.com for more information about Adam and his books.

Customer Reviews

3.7 out of 5 stars
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Most Helpful Customer Reviews

3 of 4 people found the following review helpful By Midwest Book Review on November 17, 2003
Format: Hardcover
Joe and Katie find themselves in a strange store at the mall, and jump at the chance to buy their favorite computer card game - which turns out to be all too real. Transported into a world of dragons where the goal is to locate a five-piece amulet, the two travel a dangerous world in their leisure time, struggle with the questions of parents and friends when not at play - and wonder what will happen if they fail. The Amulet Of Komondor is a riveting story of a computer game gone awry.
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By Richard Vargas on May 14, 2014
Format: Kindle Edition Verified Purchase
Awesome book really enjoyed it and really stupid people though lol I also hate the animation of the japenese
It was bad
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Format: Hardcover
I read this book for a Children's Literature class I am taking. I feel it would be great for grades 4-6 and maybe reluctant readers in 7-8 grades.
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