From Library Journal
NYSSILR, New York
Copyright 1986 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.
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This book is great. I couldn't put it down. From the front page to the very last the book will open up new ideas and concepts. These tips will make your animation come to life. Read morePublished 5 days ago by Ryan Thurman
I am a college student in video game design (and a 3D modeler). Every animation class with have this book as a recommended read if not the required textbook. There is a reason! Read morePublished 3 months ago by S. Smith
Drawings were not very good. This book shows motion, but the drawings could have been done better. My son is in the animation guild and has draw from cartoons and video games.Published on December 2, 2013 by Ronald K. Ridley
Like the title says. Don't expect fancy 3d stuff, this is old school. But good. You will get the essentials.Published on February 18, 2013 by Tokolosh
This is a must have for an artist's library. The product arrived on time, and in the condition requested. Thank you!Published on October 2, 2011 by Tyler A. Hawks
I've been happy with this book! It breaks down animation techniques in an understandable way, and I like following along with the exercises. Read morePublished on August 20, 2010 by mindysammy
In the age of Compter Animation the principles covered within Tony White's book is still of immense value in the development cycle.Published on February 16, 2009 by R. Bartlett