This is artbook chockful with art, however, the artworks do not not evoke a sense of marvel in me for some reason.
About 90 per cent of the artworks featured are for environment art. Places included are for Shanghai, the naval battle, airfield, prison, mountains, Dam City, Suez and a small portion for multiplayer. The setting is pretty much urban in cities with buildings with occasional breaks into the sea and mountains.
There are only a few pages of character design and they are of course soldiers decked out in full military gear. For a game with military elements, there are strangely no designs for any weapons and vehicles. Zilch, unless you want to count the arms that the soldiers carry in their hands. No 3D models or renders. The uniforms are quite cool though. Can't imagine how soldiers actually move while carrying so many stuff that weigh them down.
The environment art felt very clinical. There are detailed as well as rough pieces. Many, I think, are digital painting over 3D models, not a style that I'm fond of.
Lighting, atmosphere, textures and details are all captured well but something just do not feel right. Comparatively, I like the rougher pieces, such as those of battleships, or just anything that does not feel like they are painted over 3D models.
One interesting thing to note is they had only one concept artist for Battlefield 3 and five for this sequel.
My main gripe is on the style of the environment art. You might like it, you might not. So I'll definitely recommend that you look through the pages before buying.
3.5 out of 5 stars.
(There are more pictures of the book on my blog. Just visit my Amazon profile for the link.)
i was expecting a book that presented the full process of creating the artwork for battlefield 4. this book contains loads of concept art, which is great. however, the artwork presented is almost exclusively "speed paints" or paintovers to roughly visualize an idea or mood of an environment, but there are hardly any finessed "final" pieces. also, out of 192 pages only around 10 pages are devoted to character art and none at all to equipment, vehicles and weapons. there are no examples of 3d models or sculpts(again - all 2d concept)and the bulk of the book is devoted to the single player campaign. this is very surprising since the battlefield series is mostly known for it's multiplayer, while campaign is mostly an afterthought. only the last, very small section of the book is mp-centric and again, all art is very rough concept work and nothing else. it would've been nice to see the progression from these rough "idea" pieces to the final in-game artwork.
the biggest offense comes in the fact that none of the artwork is attributed to the artist that created it. many "art of" books call out the specific artist to each single image within, this one doesn't. only the last page lists the handful of concept artists involved in the production of the game. sad...
i was expecting a lot more - 3d models, final concepts, character sheets, etc - but this is basically a collection of conceptart.org or deviantart.com quality environment concept work. unless you're a really big fan of the battlefield series or a budding concept artist looking for inspiration for "roughing in" environments - then skip this book.
This book is really good, its mostly environment and landscape sketches and concepts, but still there beautiful renderings. A few pages are spent on the actual soldier concepts as well as the stories behind the camo and outfits. I wish they would have done vehicle sketches but again its mostly landscapes, but still worth the price.