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The Art of 3D Computer Animation and Effects 4th Revised & enlarged Edition

17 customer reviews
ISBN-13: 978-0470084908
ISBN-10: 0470084901
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The Art of 3D Computer Animation and Effects + The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators
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Editorial Reviews

About the Author

ISAAC KERLOW is a director and animation expert with years of development and production experience, including over a decade at The Walt Disney Company in Los Angeles, California. He creates films and art projects working with interdisciplinary teams at the Earth Observatory of Singapore, and is a longtime active member of SIGGRAPH and the Visual Effects Society.

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Product Details

  • Paperback: 512 pages
  • Publisher: Wiley; 4th Revised & enlarged edition (April 13, 2009)
  • Language: English
  • ISBN-10: 0470084901
  • ISBN-13: 978-0470084908
  • Product Dimensions: 7.5 x 0.9 x 9.1 inches
  • Shipping Weight: 2.1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (17 customer reviews)
  • Amazon Best Sellers Rank: #35,542 in Books (See Top 100 in Books)

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More About the Author

Isaac Kerlow is an artist and filmmaker that pioneered the use of visual digital technology. He is considered one of the pioneers of digital art, and continues to create with both digital technology and traditional techniques.

Currently Isaac is Artist-in-Residence and Principal Investigator at the Earth Observatory of Singapore. Some of his recent projects include Sudden Nature, Mayon: The Volcano Princess, and Earth Girl.

Between 1995-2004 Isaac worked at Disney, in Los Angeles, experimenting with new media in entertainment, moviemaking, animation and games. In his early academic career Isaac was the Founding Chairman of the Department of Computer Graphics and Interactive Media at Pratt Institute in New York City, and the youngest full professor ever tenured at that institution. He is also the Founding Dean and full Professor in the School of Art, Design and Media (ADM) at the Nanyang Technological University (NTU).

Isaac is also the author of several best-selling books, including the successful 4th edition of The Art of 3D Computer Animation and Effects published by Wiley and translated to Chinese (traditional and simplified), Japanese and Russian.

Isaac is an active participant in international seminars and festivals. He was Festival Director for the SIGGRAPH 2010 Computer Animation Festival, and has been on the Advisory Board of FMX, and the technology committee of the American Society of Cinematographers. During 2009 he was Artist-in-Residence at Microsoft Research Asia in Beijing, China.

http://www.kerlow.com

Customer Reviews

Most Helpful Customer Reviews

25 of 26 people found the following review helpful By Parka TOP 50 REVIEWER on March 10, 2010
Format: Paperback
Length: 0:23 Mins
For anyone's who getting into 3D animation and wants to learn about the industry, this is the book for you. It's a introductory course to 3D animation, aiming at provide readers with a general overview of the ever evolving industry, as well as getting close to the action showing the actual processes involved in making in. This is the fourth edition published in 2009.

In essence, this is a textbook with the objective to inspire and inform. It does so with many examples from the real world, and if you're interested in animation, you would have probably seen many of the movies or clips these examples are based on. The book goes on to explain what goes on behind that made these films possible, the people involved, what they do (jobs), what type of software they use and the different stages of development.

This isn't a tutorial style book or a software manual. For example in 3D modeling, it introduces techniques like modeling with curves, polygon, extrusion, etc, but it doesn't actually go telling you where to click and where to find commands from menus. This book isn't tied to any particular software package. The concepts are pretty foundational and universal stuff, which can be applied easily to different areas, like software.

You won't be able to create your own animation instantly after reading this book, but you'll what it takes to create one and where to hone your technical skills.

This book is recommended for students and anyone who wants an in depth introductory course into understanding 3D animation and its industry.

The list of contents:
1. Animation, Visual Effects, and Technology in Context
2. Creative Development and the Digital Process
3. Modeling Concepts
4. Modeling Techniques
5.
Read more ›
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2 of 2 people found the following review helpful By PanicAttack on August 8, 2013
Format: Paperback Verified Purchase
This book is a fantastic resource that gives a person interested in 3D Animation and effects a total overview of the entire process. It gives a great background of the history of computer animation. It even goes as far as to show how the production process is setup for any level of animation production from beginning to end. It takes away the mystery surrounding how to make an animated film. Although it explains the many methods employeed by the industry today, it's not devoted to describing how one set of tools work. This book is a must for anyone contemplating entering into 3D animation and effects on any level--including games. Or just someone curiuose to know how this stuff is done. A good read that will provide a headstart for those seriously interested in this diverst art.
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2 of 2 people found the following review helpful By Lorraina Guzman on March 6, 2012
Format: Paperback Verified Purchase
This book is very detailed on the art of 3D animation and how it's done. I highly recommend to those who want to study 3D animation to get this book.
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1 of 1 people found the following review helpful By Christopher M. Franqui on September 16, 2011
Format: Paperback Verified Purchase
I bought this book for my animation class and I have found it to be very interesting and informative. It is not hard to read for types who may not like reading. It goes from the history of animation and the history of the computer as it relates to computer use in animation and visual effects, to the different methods of animation. It uses references from many films and video games we are all familiar with. A good book for anyone interested in animation or visual effects.
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1 of 1 people found the following review helpful By FrozenTexans on February 28, 2014
Format: Paperback Verified Purchase
This book was required for a class I took a while back. The text itself is interesting, but wasn't really topical to the class I took (3D modeling in 3ds Max). As an overview of the history of computer graphics in games and movies, it's great. As a college text for 3D modeling, not so much.
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1 of 1 people found the following review helpful By WXD on April 14, 2013
Format: Paperback Verified Purchase
The book was as good as new!
This book is required for my animation processes class.
Very interesting and a good guide book to learn about computer animation and effects for beginners.
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1 of 1 people found the following review helpful By GANNICUS on January 30, 2014
Format: Paperback Verified Purchase
A good book but you got to know what you're doing to use it.
It's not for the beginner so you know what you doin get it.
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2 of 3 people found the following review helpful By Cesarhulk123 on September 14, 2013
Format: Paperback
I'm in college with a hectic class schedule and I heard my Teacher recommend this book for our class, being in a hurry I instantly bought it. I receive the book in a timely fashion, I read and discovered this was nothing more then an idea with dreams, facts, and information, rather then learning how to use the software (3Ds Max, Maya, Softimage Ect.) I learned that they ARE used. This is the longest intro to anything I have ever read, I have learn nothing-- anyone interested in 3D animation wouldn't already know.

Saying that I must conclude that this was my fault, I should have read the description, I should have looked at something other then the comments praising it. I wasted 40 bucks on papered Wikipedia exerts.
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