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In other words, it seeks to put interactivity at the center of the things you do, not as an add on.
It felt like he was rewriting the evolution of software over time from his own frame of reference, and then extrapolating about where he thought it was going.
Most of the principles and concepts in the book are relevant today; however, many of the examples and screen shots are dated and seem older than 2003.
This book was copyrighted in 2003. Most of the principles and concepts in the book are relevant today; however, many of the examples and screen shots are dated and seem older than... Read morePublished on May 14, 2010 by S. Tippetts
I bought this book a few years back with the hope that I would find time to pick it up someday and use it to improve my software design skills. Read morePublished on February 17, 2010 by John Davies
This book is a very diffcult read. Touching on a whole lot of subjects, alternating between abstract, complicated theory and abundant, confusing detail, and displaying Crawford's... Read morePublished on November 2, 2004 by Jonathan Beyrak Lev
An amusing book. Perhaps Crawford's most striking suggestion is that a project should be headed by a designer who has an arts background and who is also able to program. Read morePublished on April 19, 2004 by W Boudville
This book should be required reading for anyone who wants to be considered a software developer or who is interested in really making software that users love. Mr. Read morePublished on October 14, 2003 by K. Marshall
Overall, the content is interesting.
The sad thing is : due to the lack of external references, it's very difficult to connect the knowledge corpus developped with works... Read more
The Art of Interactive Design was the sleeper of the year for me. I'm surprised it hasn't created more of a splash. Read morePublished on July 30, 2003 by Celia Redmore