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The Art of Toy Story 3 Hardcover – May 26, 2010

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Presents concept art, storyboards, settings, and character sketches from the motion picture, and includes details on transforming traditional sketches and art into computer-rendered animation.
Title: The Art of Toy Story 3
Author: Solomon, Charles/ Lasseter, John (INT)/ Unkrich, Lee (FRW)/ Anderson, Darla K. (FRW)
Publisher: Chronicle Books Llc
Publication Date: 2010/05/26
Number of Pages: 175
Binding Type: HARDCOVER
Library of Congress: 2011280642

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Product Details

  • Hardcover: 176 pages
  • Publisher: Chronicle Books; First Edition edition (May 26, 2010)
  • Language: English
  • ISBN-10: 0811874346
  • ISBN-13: 978-0811874342
  • Product Dimensions: 11.2 x 1 x 9.5 inches
  • Shipping Weight: 2.8 pounds
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (24 customer reviews)
  • Amazon Best Sellers Rank: #409,291 in Books (See Top 100 in Books)

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16 of 17 people found the following review helpful By Parka TOP 50 REVIEWER on May 17, 2010
Format: Hardcover
Length: 0:49 Mins
It's great to be back in the world of Toy Story. It's like meeting old friends with that feeling of nostalgia.

There are 176 pages, 16 more pages that previous Pixar art books. You'll see new toys, colour scripts, storyboards, sculptures, sketches and some photographs. Some pieces of art from Toy Story 2 were also included. Many pieces of art are digitally created, which is how it's done these days. It doesn't take away anything though, the art is still good. Colour studies from Dice Tsutsumi and Robert Kondo are beautiful, just like the one on the cover. And so are all the art from other artists.

The writeup is marvelous. There so much more to read compared to previous Pixar art books. I can see Author Charles Soloman has talked to a lot of people and done some good research. The commentary is filled with lots of quotes from the staff, interesting stories and insight into Toy Story. You'll read about the legacy of Toy Story, the updates to this movie, story sequences, the characters and other details right down to how Andy's neighbour decorates his lawn.

For the most part, the commentary is really about the plot and the characters. Nuances and deliberations to every story decisions are explained. Many of the ideas translated to screen are actually from personal life experiences. This film is clearly a piece of love for everyone who worked on it and you'll feel that love and level of commitment on every page you read.

I'm pretty sure this is going to be one of Pixar's most touching film to date.

Highly recommended. It's a great book for all Pixar fans.

-

(There are more pictures of the book on my blog. Just visit my Amazon profile for the link.)
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7 of 9 people found the following review helpful By Michael W. Howe on June 5, 2010
Format: Hardcover
Many years after PIXAR had made its successful sequel to "Toy Story," rumors circulated high and low that a "Toy Story 3" was in the works. This film at one point was scheduled as a non-PIXAR sequel when Disney and PIXAR had a falling out, but when new leadership managed to bring PIXAR back into the company, PIXAR was able to stop the 'imposter' and resume plans for their own idea.

Charles' Solomon's look into PIXAR is a gem in that during the first pages of the book, it takes fans and readers back, to examine a little of the first two films, before the creative team delves into development of the toy's latest adventure. It is interesting seeing how times have evolved, as on one opening page, we see two color studies. One is from 1994 done in pastels, and one is from 2008 done in a digital paint program.

The book is a trove of color studies, character concepts, clay sculptures, and really gives, to me, one of the most thorough analysis of a PIXAR film in a long time. Some of the making-of books seem a bit hodge-podge, but this has an underlying narrative that gets you into the heads of those at PIXAR, as well as their latest creation.
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3 of 4 people found the following review helpful By Midwest Book Review on August 15, 2010
Format: Hardcover
The Art of Toy Story 3 is a top pick for any library strong in animation studies. It comes from an animation historian who explores the hurdles that faced the Pixar team as they developed the latest addition to the Toy Story series, including an introduction showcasing the story and the development of the first two films. Over 250 pieces of concept art from Toy Story 3 pack a survey filled with storyboards, color keys, reference photos and much more!
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Format: Hardcover
I am an avid "Art Of" collector, especially for the films by Pixar Animation Studios, and I have to say that next to "The Art of Finding Nemo," this is my single favorite volume. Art Director Dice Tsutsumi [...] is one of the most talented artists in film today, and his gorgeous aesthetic is presented throughout the book, beginning quite literally with the cover. In addition to the beautiful artwork, not only by Tsutsumi but also by many other talented Pixarians, the text is well worth a read. I particularly enjoy the description of the development of Andy, the owner of the classic toys from the films. Director Lee Unkrich and his team were adamant that Andy growing up be central to the plot of the film, and they took the stewardship of his character very seriously. "How do boys develop into teenagers?" is what the artists had to ask themselves. Many, many versions of Andy were put forward, and the book even includes yearly school photos of John Lasseter's son, which provided ideas for the developers. In the end, Unkrich made a choice, and it seems to have been the right one. Seeing the process leading up to that choice, however, was incredibly valuable to me.

There are color scripts, photos of maquettes, descriptions of how each location was conceived and executed, and even explanations of Michael Arndt's script-writing process. I am so happy to finally own this book, and I'd recommend it to anyone with even a passing interest in animated films.
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Format: Hardcover
I didn't actually buy this book yet. I got it from the public library, and I absolutely love it! I'm a design student who is self learning how to paint digitally. This book is absolutely fabulous as a guide book. While it doesn't give you step by step directions on how to paint (which it isn't supposed to), it provides many, many, and I really do mean many, styles from different artists painting on the same subject. Mediums of concept arts include Pencil, Pastel, Water color, Acrylic, Marker; often times all of above in digital form (eg. Pastel brush in photoshop). If you're looking for the character development process, there is a very solid portion. Especially, they include characters in many of the concepts unlike some other books, so you get a really get a good sense of how they interact with the space. All in all, the book is an amazing book for giving you direction in drawing conceptual art, and giving you a sense of how to creative fantastical and vibrant environments!

ps. Other books that are wonderful for this type of architecture/concept art study I've found are Monsters University, Big Hero Six, Frozen, and the Assassin's Creed books..
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