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The Art of Videogames (New Directions in Aesthetics) Hardcover – September 28, 2009

ISBN-13: 978-1405187893 ISBN-10: 1405187891 Edition: 1st

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Product Details

  • Series: New Directions in Aesthetics (Book 12)
  • Hardcover: 240 pages
  • Publisher: Wiley-Blackwell; 1 edition (September 28, 2009)
  • Language: English
  • ISBN-10: 1405187891
  • ISBN-13: 978-1405187893
  • Product Dimensions: 6.3 x 0.8 x 9.4 inches
  • Shipping Weight: 1.1 pounds (View shipping rates and policies)
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #7,908,237 in Books (See Top 100 in Books)

Editorial Reviews

Review

“As a new entertainment medium, videogaming has the power to engage intense, even obsessive attention. But are the other-worldly, imaginative experiences videogames provide authentic experiences of art? In this astute and compelling book, Grant Tavinor shows how videogaming marks a genuine advance in the history of artistic expression. No one interested in the future of aesthetics can afford to ignore The Art of Videogames.”
Denis Dutton, author of The Art Instinct: Beauty, Pleasure, and Human Evolution

"Timely, sharp and thoroughly engaging. Equally informed by philosophy and gameplay, Tavinor makes a compelling case that game-designers would profit from engaging with philosophical aesthetics and that philosophers who want to contribute to 21st century aesthetics would do well to buy a PS3."
Ian Ground, Senior Lecturer, University of Sunderland

From the Back Cover

Videogames aren’t just for children anymore. In fact, their fictional worlds now inspire us to make judgments about perceptual beauty, involve us in interpretation, and arouse our emotions. Reflecting the increasing technical and moral sophistication of the genre, The Art of Videogames presents a unique philosophical approach to the art of videogaming. The author, a philosopher as well as an avid gamer, explores how philosophical theories developed to address traditional art works – such as novels and film – can also be applied to videogames. Chapters delve into relationships between games and earlier artistic and entertainment media, employ the theory of fiction to explore how videogames allow for interactive fiction, look at the role of game narrative, and address the debate about the moral status of violent events depicted in videogame worlds. The text concludes by arguing that videogames do indeed qualify as a new and exciting form of representational art.

By situating videogames in the framework of analytic philosophy of the arts, The Art of Videogames offers unique philosophical insights while finally bridging the worlds of fantasy and philosophy.


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7 of 7 people found the following review helpful By Harviainen Jussi T on August 4, 2010
Format: Paperback
Coming from a background of art philosophy and game studies, Tavinor makes quite a convincing argument for the potential of videogames to be art. Discussing issues of narrative, morality, transgression and so on, he builds up a structure that indeed does fit in with cluster theories of art. Yet he also includes lots of critique - some of which he refutes, some he admits as indeed valid - and thus shows a definite professionalism in his argumentation.

I was a bit disappointed with the lack of certain key references, including material from the philosophy of games (a field right between the two he extensively uses, which he strangely skips even when it would support his arguments a lot). And the author also seems quite ignorant of how some modern larps and pervasive games take what he considers artistically "unique" and "special" in videogames way further than his digital example games do, particularly in narrative-creation. Yet compared to many nearly canonized books of game studies, his ignorance is quite minimal, and the approach is much more open-minded and inclusive (if critically so) than most.

Of particular value to games research scholars are the parts on the potential impact of various types of fictionality to game-related moral issues, Tavinor's critique of immersion, and his strong defense of re-taking the word "interactive" to its proper use. Also, quite an eye-opener to people holding a highly elitist notion of what the word "art" may and should mean.
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By Ruth García Martín on February 3, 2013
Format: Paperback Verified Purchase
Todo a sido perfecto. Ha llegado antes de lo previsto y en perfectas condiciones. No tengo ninguna queja, muy al contrario.
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0 of 5 people found the following review helpful By john matos on April 3, 2011
Format: Paperback Verified Purchase
the book was good over all and full of grate info, but the author often times rambled on about his own story's in gaming (which i have often times done my self). i recommend the book to any one who wants a good read with a bunch of rabbit trails and rely enjoys the deep side of gaming.
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