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The Bard's Tale

Platform : Xbox
Rated: Teen
31 customer reviews
Metascore: 75 / 100

List Price: $39.99
Price: $25.00 + $3.99 shipping
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  • Deep role-playing with non-linear gameplay, featuring wicked humor and clever personalities
  • Summon a group of eccentrics and misfits to develop your combat party
  • Use the Snarky/Nice conversation system -- choose the tone of the Bard's interactions and face unique consequences
  • Brilliant graphics and bustling environments - Interactive townsfolk, original music (with singing) and immersive, detailed and lively environments
8 new from $25.00 30 used from $2.27 7 collectible from $13.98
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The Bard's Tale + Dungeons & Dragons: Heroes + Baldur's Gate: Dark Alliance 2
Price for all three: $145.01

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Product Description

The Bards Tale is an action/role-playing game in which the player takes on the role of the Barda sardonic and opportunistic musician and adventurer, driven by carnal rather than noble pursuits. The Bard is not interested in saving the world, his humble motivations are strictly coin and cleavage.

Product Details

  • ASIN: B000192C38
  • Product Dimensions: 7.8 x 5.8 x 0.5 inches ; 4.8 ounces
  • Media: Video Game
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (31 customer reviews)
  • Amazon Best Sellers Rank: #15,366 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

16 of 16 people found the following review helpful By Jason E on May 9, 2005
I am totally loving this game. I'm not your typical video-game player--I'm a 28 year old woman, a wife, and a mother, with a professional career. I don't have a lot of time to play video games, which explains why I'm just now getting around to playing this--and I received it as a Christmas gift. But this game is such fun! It occurred to me, as my little Bard character was walking around, about to shoot some crows, followed by his little dog and the crone he'd summoned ("covered in sores and tattoos" no less!) how delightfully skewed this game is. Random characters pop up and sing songs. There are grutuitous close-ups of ample cleavage. Your adventure is narrated by an elegantly disdainful commentator. Ah, I just love this game.

It is not, mind you, for everyone--there aren't any loud explosions and realistic machine-gun fire or anything like that. But I must say, it really and truly grabbed me. Love it!
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23 of 26 people found the following review helpful By Sith Warlord on August 3, 2005
For those of you (like myself) who played the old school Bard's Tale: Thief of Fate and it's sequels, this game is completely unlike the originals. Gone are the seemingly unending dungeon crawls, the parties of six cusomizeable, leveleable, equipable adventurers. The intricate mazes filled with darkness, traps and hordes of (sometimes enormous groups) monsters.

This, although much modernized game, is completely different. It is viewed in 3rd person, real time, extremely limited in size (compaired to its predecessors), and has but one character (which must be...you guessed it...a bard) which does gain xp and level but is not nearly as interresting or customizeable as the old parties of six plus one summoned creature.

The summoned creatures, I have to admit, are a lot of fun. The only bad thing about them is that many of these cool and interresting creatures are only found (and therefore, only useable) in the very last dungeon (which is actually a tower).

You can eventually summon up to three allies, choosing from sixteen creatures. These include an archer, a knight, and a rat. Many of these creatures are upgradeable. The rat, for example, can be upgraded into the "vorpal rat," which, although weak, is capable of inflicting huge ammounts of damage. Different combinations of summoned creatures enable you to have, for example, a blocking summoned creature supported by a healer and a high damager. Others do area effect attacks.

The gameplay is somewhat challenging. You will probably find yourself dying a few times and having to reboot your saved game. Some of the fights were challenging enough that I died five to ten times, but I was eventually able to overcome them all and win the game.
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17 of 19 people found the following review helpful By Sarah Tebo on January 1, 2005
I enjoy video games, but have played very few role playing titles. I don't like the wide-eyed youngsters saving the world storylines of most of those games. The Bard's Tale, however, had a great plot that was actually funny and interesting.

The learning curve isn't too steep, and the control scheme is fairly easy to understand. By the end of the game, you can summon up to 16 magical creatures to help you; this allows you to tailor the game to fit how you play.

The environments are interesting and varied. You will play on a snowy mountain, deep in a mine, on open fields and even on water.

Enemies are varied, as well. Each level had its own kind of enemy, so I was never bored with killing the same thing over and over.

I would definitely recommend The Bard's Tale for those wishing to try out an RPG, or just looking for something new.
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6 of 6 people found the following review helpful By B. A. Gibson on January 8, 2007
It sure sucks to be the chosen one.

The Bard's Tale for Xbox and PS2 is a new title in a very old gaming franchise. Before talking about the game directly, let me tell you a brief bit about the history of its genre.

Once upon a time (80's, 90's), you could've roughly split up computer and console role-playing games (RPGs) into two groups: Japanese RPGS and American RPGS. Japanese RPGs tended to focus strongly on a plot. The game mechanics were just a mechanism to move the story forth. Character advancement was not nearly as important as story advancement. Ask anyone who has ever played any Final Fantasy or Dragon Warrior game and you will find this is true. Enjoyment of the tale the game presented was the main goal of Japanese RPGs.

American RPGs on the other hand tended to be very open adventures with a very heavy emphasis on exploration, character development, and game statistics in general. The `story' of these games worked more like a general game playing guideline than a strong dramatic plot. The stories presented would give you a rough idea of what needed to be done next, but would rarely push you into doing anything in particular until you really felt like unlocking some new area or getting some special item. Players would often run around the game world trying to build up their character statistics as high as possible. The emphasis of these games was enjoying the gameplay, not the story. Two series that were the hallmark of this type of game were Wizardry, and The Bard's Tale.

This trend has even continued into the new century. Just compare Morrowind to Final Fantasy X: an open book versus a staged Soap Opera. Both titles are good games, just very different.
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