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The Blackhope Enigma Hardcover – August 9, 2011


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Product Details

  • Age Range: 9 - 12 years
  • Grade Level: 4 - 7
  • Lexile Measure: 690L (What's this?)
  • Series: Blackhope Enigma
  • Hardcover: 304 pages
  • Publisher: Templar (August 9, 2011)
  • Language: English
  • ISBN-10: 0763656941
  • ISBN-13: 978-0763656942
  • Product Dimensions: 5.4 x 1 x 7.9 inches
  • Shipping Weight: 13.6 ounces (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #1,338,021 in Books (See Top 100 in Books)

Editorial Reviews

Review

Sunni and her stepbrother Dean enter a labyrinth and are transported into the exciting-and treacherous- layers of a 16th-century Italian painting, where swashbuckling, map reading, monster dodging, and romance are routine.
—Scholastic Parent & Child

Flavin's novel is full of twists and unique characterization; these characters keep the reader wondering who can be trusted. The book is fast-paced and full of mystery and fantasy-a good combination for young readers.
—Library Media Connection

About the Author

Teresa Flavin was born in New York and studied art in Boston and at Syracuse University. After moving to Glasgow, Scotland, she was awarded a Scottish Arts Council New Writers Bursary. She has illustrated a number of picture books. THE BLACKHOPE ENIGMA is her first novel. Teresa Flavin lives in Glasgow, Scotland.

Customer Reviews

4.4 out of 5 stars
5 star
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4 star
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See all 9 customer reviews
L really enjoyed reading it.
Amya
What Sunni, Dean and Blaise discover is an intricate series of worlds layered upon top of one another in the painting.
Amazon Customer
I think other kids would enjoy this book because it is an exciting story of a captivating adventure.
Young Mensan BookParade

Most Helpful Customer Reviews

4 of 4 people found the following review helpful By M. Lee on June 15, 2012
Format: Hardcover
As a mother who screens everything her 13-year-old daughter reads and also an art aficionado, I love stories where people get trapped in paintings - a nice series is "The Shadows: The Books of Elsewhere" (previously reviewed). I also *love* Caravaggio's works, and have been fascinated by his life story. Needless to say, "The Blackhope Enigma" managed to hit a spot - several spots - with me.

By integrating alchemy, astronomy, Italian Baroque art, high adventure and piracy with the out-of-place / out-of-time schoolchildren storyline, Teresa Flavin, in this first book, managed to weave the best of all the middle-school art mystery and art mastery books with the same kind of magic found in Marie Rutkoski's "The Celestial Globe" (also previously reviewed). I cannot imagine a better place to read this story than in an art museum, and preferably one with a labyrinth (not a maze!) at that, right in front of Theodore Gericault's "Raft of the Medusa" or Jan Brueghel's (Elder and Younger) works.

Any "lovey-dovey stuff," cf. said daughter's review below, is age-appropriate and not interminable.(!) Both said daughter and I are looking forward to the next installment of this new series - and impatiently await the arrival of both books in Kindle form. :-) Said daughter's review follows:

" 'The Blackhope Enigma' by Teresa Flavin was a really interesting, magical read.

"When fourteen-year-old Sunni Forrest sees her stepbrother Dean mysteriously disappear - and finds him *inside* a painting, she and her friend Blaise go to search for him to try to bring him back. However, they soon find that they aren't the only ones who have turned up *inside* the painting over the years - and they aren't the last either.
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4 of 4 people found the following review helpful By Amazon Customer on February 27, 2012
Format: Hardcover
Fourteen-year-old Sunni Forrest and her classmate Blaise Doran are both studying famous Renaissance artist Fausto Corvo for a project at their English school. Sunni enjoyed getting top marks in her class for her artistic skills, that is until Blaise blew in from America and wowed everyone with his intricate drawings. One afternoon while studying a painting called The Mariner's Return to Arcadia housed in the chambers of the neighboring Blackhope Tower, Sunni's tag-along twelve-year-old stepbrother, Dean, suddenly vanishes while walking through a labyrinth set up in front of the painting. Sunni and Blaise are shocked when they realize that Dean has been transported into the painting, spotting his out-of-place figure amongst the Renaissance inhabitants of Corvo's work. Determined to rescue Dean, Sunni follows him into the painting. When neither Sunni nor Dean reappear from The Mariner's Return to Arcadia, Blaise decides to enter the work himself the following day, feeling partially responsible for their vanishing into the painting. What Sunni, Dean and Blaise discover is an intricate series of worlds layered upon top of one another in the painting. Each realm is beautiful, but dangerous, allowing visitors to move forward from land to land, but not in reverse. The trio soon realizes that the only way out of the painting is to continue on into the unknown, but will they survive what lies ahead long enough to return home?

Harkening to the traditions of C.S. Lewis's Chronicles of Narnia, The Blackhope Enigma, first in a series of novels for young adults by illustrator turned author, Teresa Flavin, brings a fresh, original, and enthralling tale that easily appeals to fantasy fans of all ages.
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Format: Hardcover
A picture is worth a thousand words. This old saying captures the complexity and depth of famous paintings displayed throughout the world. The artists behind the paintings often have complicated histories themselves, and Fausto Corvo, the painter of The Mariner's Return to Arcadia, is no different. Except Corvo hid his secrets within his paintings. You just have to know where to look.

Sunni Forrest has spent enough time in Blackhope Tower, the holding place of Corvo's famous painting, to feel as though she should know everything about The Mariner's Return to Arcadia. This hasn't stopped her, though, from getting to know Blaise Doran, her fellow classmate and semi-rival painter. As Sunni and Blaise sat one afternoon studying the painting, they couldn't predict that they would finally learn the truth about Corvo's extraordinary skill. They just needed the help of Sunni's stepbrother, Dean. Sunni and Blaise watched with wonder as Dean recited a password of sorts while he navigated a labyrinth etched on the floor in the tower --- and disappeared! When they noticed him suddenly appear in the painting, they couldn't believe it.

Without hesitation, Sunni followed suit, and soon she and Dean found themselves walking around Corvo's painting. Much to their chagrin, they discover that Corvo painted numerous pictures underneath the final painting, and in essence created whole new worlds from magic paint. Sunni and Dean meet a caretaker called Hugo and his servant boy Inko, and learn that these new worlds have been around for hundreds of years. As Sunni and Dean settle in, Blaise gets up the nerve to rescue them.
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