CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
To get the free app, enter your email address or mobile phone number.
The Book of Go Spiral-bound – May 1, 2002
Customers Who Viewed This Item Also Viewed
From the Back Cover
they said, and started to play.
That was yesterday.
--Traditional Chinese verse
Become a master at Go, the game that has entranced players for thousands of years, using this beginner's guide that includes a fold-out, two-sided perforated board and 169 black and white pieces. Learn to play in just a few minutes--starting with a slightly simplified version and then moving on to the full-fledged one. By the time you've practiced the basic strategies and tactics, you'll be totally engrossed in one of the world's most fascinating and challenging games. Bonus: recommended Internet sites and study problems.
More About the Author
Top Customer Reviews
The book begins by teaching First-Capture Go, which is a simplified version of the game in which the player who makes the first capture wins. It's a little easier to learn than the full game, and it makes for a good transition into Go itself. After the transition into the full game, the book discusses the various types of connections, basic strategy for the overall game, the concepts of life and death, and common capturing tactics. Each section contains sample problems to work on, and full sample games with the author's commentary. There is also a set of additional problems for study at the end of the book, as well as recommendations for further reading.
The book is a bit short; you'll probably get through it very quickly, and it only covers the basics, so advanced players won't get anything out of it. For beginners, though, this is an excellent place to start learning this fantastic game.
Of a more personal nature is a problem with how the game is taught. The author begins by teaching "First Capture Go" which is a kind of sub-set of the full game. This is great if you have someone to play with, but in my case I was playing against a computer program or via various internet sites, none of which supported this variation of the game. I'm sure this is a great way to teach, *if* the reader has a friend who is also trying to learn the game.
It would've been ideal to include a CD-ROM with a version of "First Capture Go" for readers to practice against. The cd could've also included some of the excellent open source Go products on the net.
Still, as an *introduction* to Go, the book succeeds; by the time you're finished with it you'll probably have either decided that Go isn't the game for you, or you'll be ready for a more in-depth book.
He gives a recommended reading list at the end of the book for those who want a deeper appreciation of the game.
My only problem with it was the mini-board that comes with it was a little to mini- to be useful for me. After you find the killer solution to the snap-back that kills 7 of your opponents stones, you pretty much need a pair of tweezers to remove the said stones without destroying the position on the board; that was my experience anyway.
You can get around that problem by downloading an open-source goban/sgf editor if you want to play through the exercises - don't let the poor quality of the board discourage you from getting the book.
Most Recent Customer Reviews
I recommend this to all beginners in the world of Go it covers the basics and gives good references for you to look up.Published on December 11, 2012 by ZelkovaReaper
I bought this book after tried online go for a bit. I knew the rules so I wanted a basic book for the fundamentals. I was quite dissappointed with the content of the book. Read morePublished on August 8, 2006 by Y. Lin