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The DC Comics Guide to Digitally Drawing Comics Paperback – September 1, 2009

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The DC Comics Guide to Digitally Drawing Comics + The DC Comics Guide to Pencilling Comics + The DC Comics Guide to Inking Comics
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Product Details

  • Paperback: 144 pages
  • Publisher: Watson-Guptill (September 1, 2009)
  • Language: English
  • ISBN-10: 0823099237
  • ISBN-13: 978-0823099238
  • Product Dimensions: 10.4 x 7.3 x 0.4 inches
  • Shipping Weight: 14.1 ounces (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (78 customer reviews)
  • Amazon Best Sellers Rank: #107,411 in Books (See Top 100 in Books)

Editorial Reviews

Excerpt. © Reprinted by permission. All rights reserved.

I have seen other artists use programs such as Manga Studio, Corel Painter, and Adobe Illustrator to draw their comics. These are all fine choices, but Adobe Photoshop is the primary program I use when digitally illustrating comic books, and it's the program I use in this book. Although I go in-depth in this book about how to create comics digitally, this is not a how-to or step-by-step book on the fundamentals of Adobe Photoshop itself. Instead, this book is targeted at intermediate to advanced users of Photoshop, so if you are unfamiliar with it or any other computer programs I refer to, I highly recommend that you look on line for in-depth tutorials, purchase one of the many books on the subject, or even take an introductory course in using Photoshop.

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Customer Reviews

4.7 out of 5 stars
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This book answered many of my questions.
F. Wong
This book is a great tool for pencil and ink artists looking to go more digital, showing how to use full digital or hybrid methods for drawing.
I absolutely recommend this book for anyone interested in creating comics digitally.
James O'Reilly

Most Helpful Customer Reviews

68 of 68 people found the following review helpful By Richard Browder on October 23, 2009
Format: Paperback Verified Purchase
I was excited when I first learned about this book coming out because it's difficult for me to set up a normal artist's station in my house. Not knowing who this Freddie Williams guy was, I ended up going to his website and checking him out. It was here that I first became dismayed.

His website has a section labeled "DigiArt Quick Tools," in which one can find several Photoshop tools Freddie has available. These include several variations of his MasterPage file, which tend to cost a little bit of money (the bundle pack that gives you all the Master Pages runs I think about $125). I also noticed a blurb in which Freddie mentions that an entire section of the upcoming book is devoted to the Master Page. I immediately started thinking that the book was going to end up being a $15 commercial for the various tools he has to offer.

Never have I been so glad to be so dead wrong.

The section on Master Pages walks you through the process of making your own Master Page, and while he mentions his website, he never tells the reader to go buy anything. Instead, he teaches you how to do it yourself. In fact, there's only one thing that Freddie tells the reader to download, and that's the perspective tool that he created... and its free (as is a generic version of the Master Page, if you don't want to make your own or pay money for a company-specific Page).

As far as the rest of the book goes, it was a massive wake-up call in regards to realizing how powerful and how fast creating sequential artwork on the computer is. In fact, it seems that Freddie's main goal is to get the reader to create better artwork, faster, and he constantly discusses ways to make your work faster and more streamlined.

Be warned, though... this is NOT a "how to draw" book.
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48 of 50 people found the following review helpful By Eric on November 24, 2009
Format: Paperback Verified Purchase
This is my edit as of 4/08/13
Be aware you guys that even though this is a good book and great for those artists using Photoshop for comic book work, honestly I've completely converted over to Manga Studio EX and don't recommend using Photoshop as your main software for comic books or illustration. Manga Studio EX bypasses most of the complications of using certain Photoshop tools for hand drawn tablet art. Manga Studio EX is made for the hand drawn artist, and specifically for comic book work, not for photography like Photoshop. Photoshop is still a good program for certain coloring tasks and touch-ups, but Manga Studio is made for the artist and the difference is obvious. For drawing, inking, and coloring hand drawn tablet artwork Manga Studio has much superior tools than anything Adobe has to offer in this area. So with that said, I can't recommend this book with the same enthusiasm as before because half the book focuses on getting around the problems that Photoshop has never bothered to fix, and honestly Adobe should have fixed the problems with its selection tools, its raster art scaling, and vector/raster combinations into a single program a LONG, long, time ago, but unfortunately Adobe has gone the way of most aging, money minded corporations IE: the consumer isn't their primary concern... Manga Studio combines both vector and raster illustration options along with excellent 3D support and new painting and coloring options as well. It's also a lot cheaper and has a much, much faster interface than anything Adobe has to offer. Please know that I was skeptical about using Manga Studio for a long time, but I finally tried it out and now I don't use anything else when doing comic book or any hand drawn illustration work.

Here is the rest of my former review...
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35 of 36 people found the following review helpful By John Gallagher on September 6, 2009
Format: Paperback
I am reviewing this as a working comics creator who has read almost every comics how-to book under the sun...
Buzzboy Trouble in ParadiseBuzzboy Volume 2: Monsters, Dreams, & Milkshakes

I've grown up reading how-to books for comics since the age old "How To Draw Comics the Marvel Way"-- whichas a twelve year old, blew my mind. "Understanding Comics" by Scott McCloud brought the unique concepts behind comics to the forefront, and as I prepared to launch my professional career in comics, it helped give me a set of mental tools to focus on storytelling that I still use to this day. But Freddie E Williams II has written and illustrated The DC Comics Guide to Digitally Drawing Comics as a book that focuses on the draftsmanship and technical tools that will help define comics through the 21st century.

Written in a friendly, easy-to-understand style, Mr. Williams leaves the basic discussions on HOW TO DRAW, and assumes the reader already has enough books on that. This book really focuses on creating comics in either a completely digital way, or (addressing most traditional artists' fears) creating comics as a hybrid between the computer and the hand drawn comics in a variety of ways that can cater to one's strengths. I have always been a writer/penciller, and can only describe my own inking as though I inked with a chocolate bar instead of a brush.
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