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Classic text accessible to persons with modest mathematical training but good thinking. Clever examples arranged from "easy" to "hard" or "simple" to... Read morePublished 3 months ago by Frank
Math was not too complicated. It also introduces concepts such as dominance, saddle points, mixed strategies though both examples, stories and matrices.Published 7 months ago by Stephen Battista
The Compleat Strategyst is an introduction to game theory for non-mathematicians. It is not 'complete' by any means. Read morePublished 13 months ago by Patrick Hung
Back in 1985 this was one of the first books I ever owned beyond my engineering texts.
The reason to start here is because you'll get a good grasp on the essentials... Read more
The book offers a nice qualitative overview of zero-sum game theory. My only real complaint is that it was over-billed in terms of depth. Read morePublished on April 10, 2011 by Edmonton Euler
If you're interested in learning a significant amount of game theory, stay away. Williams's writing style is excessively verbose and, frankly, tiring. Read morePublished on July 30, 2009 by Maxwell B. Anselm
It's cheap, it's a classic, and it's got a sense of humor. These would
seem good reasons to choose this as your intro to game theory. Read more
I had the original 1954 edition. I thought that this new edition of the book may have been updated in the intervening 28 years. Nope. Not at all. Read morePublished on April 3, 2007 by conscaph