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The Complete Guide to Blender Graphics: Computer Modeling and Animation Paperback – April 16, 2012


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The Complete Guide to Blender Graphics: Computer Modeling and Animation + Blender Foundations: The Essential Guide to Learning Blender 2.6 + Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering
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Product Details

  • Paperback: 390 pages
  • Publisher: A K Peters/CRC Press; 1 edition (April 16, 2012)
  • Language: English
  • ISBN-10: 1466517034
  • ISBN-13: 978-1466517035
  • Product Dimensions: 9.1 x 7.4 x 0.9 inches
  • Shipping Weight: 2.2 pounds
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (21 customer reviews)
  • Amazon Best Sellers Rank: #618,806 in Books (See Top 100 in Books)

Editorial Reviews

Review

The major strength of John’s Blender manual is its breadth of content and its depth of detail. The material covered in the manual is extensive. All aspects of beginning to intermediate 3D modeling and rendering with Blender are covered. His language is clear and concise and is accessible to users of all ages. It is expertly illustrated with screenshots that allow even those without a substantial understanding of English to follow the flow of ideas and concepts.
—Neal Hirsig, Tufts University


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Customer Reviews

This has just about solutions for everything you will need to get up and running for Blender.
Douglas Graham
The contents re very complete. well illustrated and written in language which everyone can understand.
IAN S.
And it's not just for noobs...I highly recommend it to beginners AND intermediate users alike.
Calvin C. Mcgaugh

Most Helpful Customer Reviews

18 of 20 people found the following review helpful By Amazon Customer on March 21, 2013
Format: Paperback Verified Purchase
Virtually everything I know is self-taught and I rely heavily on books. I actually like to read manuals. When I decided to learn Blender I was thrilled that a book was actually available somewhere. Blender books are very hard to find and the Blender site wiki is almost as intimidating as the program. I didn't hesitate to snatch up this book.

By all appearances, it is a beautiful book. The quality is top notch. The text is clear and the illustrations are perfect. Thus earning the two stars. When you go to use it, you'll quickly discover where the other three stars were lost.

This is not a book filled with tutorials, it is definitely a reference book. The contents do not flow very well and it almost seems to be written by someone without strong English skills. You would think that someone would have cleaned this up for such a high quality publication. It's not impossible to get through, just not the best.

The other issue is the material that is not here. Blender is extremely progressive and they make updates all the time. Recent updates are enormous and include Cycles and Bmesh. These are not trivial features. This is no fault of the author, it just happens. In the world of Blender this is a huge problem and in retrospect, now I understand why there aren't many Blender books.

Those two problems are annoying, but not a deal breaker. However, the biggest problem with this book is the index, it is awful. If you are familiar with most programming reference books, or "bibles", you'll know that the indexes are extensive and meticulous. The author knows that they are dealing with people that will need to refer quickly to a passage for a specific technique. How can you possibly find anything without this reference?
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12 of 12 people found the following review helpful By Phil Blender Nut on September 20, 2012
Format: Paperback Verified Purchase
A refreshing approach to teaching is reflected throughout The Complete Guide to Blender Graphics which is a book meticulously tailored for new Blender users. When learning to master the graphical user interface (GUI) with its access to the functions for modeling, rendering and animating beginners feel as if they have a patient instructor sitting beside them guiding them every step of the way.

Blender is a comprehensive program which includes modeling objects and characters, the application of colors and textures, the creation of scenes for still images and animations and rendering with Blender's inbuilt system or external render engines. The book explains the use of the interface and the many tools included in Blender in a step by step method which guides the student gently through the process.

Blender instructors, as well as students, welcome The Complete Guide to Blender Graphics because in addition to the detail and reliability of the content, the author has taken an empathetic approach towards teaching beginners. Each section is explained and illustated carefully yet succinctly, and because the basics of Blender remain constant, none of the information is obsolete. This is a unique instruction book for new Blender users as well as a valuable tool for Blender instructors. The high standard of the content makes this book a pleasure to use and to review.

The Complete Guide to Blender Graphics: Computer Modeling and Animation
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16 of 20 people found the following review helpful By Pete on July 17, 2012
Format: Paperback Verified Purchase
This book is to be highly commended for teaching the basics of Blender modeling and animation in a clearly written, logical step by step method. It is a quality book which is user friendly from start to finish! It is an excellent book for getting started with Blender because the well written text is very easy to follow and is complemented by high quality images and diagrams. I recommend The Complete Guide to Blender Graphics to anyone wishing to learn computer modeling and animation using Blender and it would also be a great textbook tutorial or reference manual. I have no hesitation in giving this quality publication five stars.
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9 of 11 people found the following review helpful By Calvin C. Mcgaugh on September 17, 2012
Format: Paperback Verified Purchase
(1/10/14...2nd update to review)
This excellent book continues to be the one (of several other good ones) I reach for, and routinely carry with me, especially
when I know I'll have time on my hands...it's a sanity saver as well as time well spent.

E.g. Chapter 12 on Modifiers, and Chapter 13 on Particle Systems (both about 40 pages each) are a wealth of
information. Detailed & easy to follow.

It's starting to show wear, but holding up very well despite frequent use.

BTW, for all the books I use regularly, I have the spine cut off, and replaced
with a plastic coil which allows the book to be opened flat...it only cost ~$5 to have done,
and makes the book last longer, and much more useable.

..............................................

(1st update to review)
I purchased this excellent book last September, and am still very glad I did.
Not trying to be argumentative, but felt I must answer the review from March 21, 2013,
that gave it only 2 stars, which is very unfair, imho.

I do agree that the index is thin...I mentioned it in my original review, and others have as well.
But the material more than makes up for that flaw.

The information between the table of contents (decent), and the index is what's most important,
and worth having to look (just) a little harder to find what you want. If you use it at all,
you become familiar quickly enough where things are.....and it's a "gold mine" of Blender learning.

There are only a relative handful of books on Blender that cover so many topics. And there is
not one book that covers everything. And Blender IS constantly evolving, so any book will be behind
the curve...
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