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  • The Elder Scrolls III: Morrowind, Game of the Year Edition
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The Elder Scrolls III: Morrowind, Game of the Year Edition

Platform : Windows 98, Windows 2000, Windows Me, Windows XP, Windows 95, Windows NT
Rated: Teen
421 customer reviews

List Price: $19.99
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PC
Game of the Year
  • Bundle of popular RPG and two expansion sets
  • Adds 80 hours of gameplay and quests beyond Morrowind
  • Explore the tundra of Solstheim and the cities of Mournhold and Sotha Sil
  • Many new monsters
  • For one player
12 new from $3.95 20 used from $2.49 3 collectible from $9.95
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The Elder Scrolls III: Morrowind, Game of the Year Edition + The Elder Scrolls IV: Oblivion, 5th Anniversary Edition + The Elder Scrolls V: Skyrim Legendary Edition - PC
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Product Description

Platform: PC | Edition: Game of the Year

Product Description

The Elder Scrolls III: Morrowind is the most detailed game world ever created, where you create and play any kind of character you can imagine. Morrowind sets a new standard in gaming with its incredible graphics, in-depth gameplay, and innovative character development. Experience the definitive version of this award-winning role-playing game. The definitive collection of the best RPG of 2002, including the original Morrowind plus both the Tribunal and Bloodmoon expansions and The Elder Scrolls Construction Set.

From the Manufacturer

An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.

In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.

Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves…just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.


Product Details

Platform: PC | Edition: Game of the Year
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B0000CNUUP
  • Item Weight: 10.1 ounces
  • Media: CD-ROM
  • Release Date: November 4, 2003
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (421 customer reviews)
  • Amazon Best Sellers Rank: #2,629 in Video Games (See Top 100 in Video Games)
  • Manufacturer’s warranty can be requested from customer service. Click here to make a request to customer service.


Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

324 of 326 people found the following review helpful By Craig Clotfelter on June 28, 2004
Platform for Display: PCEdition: Game of the Year
This game will redefine the computer role-playing game genre forever. If you have any interest in CRPGs then this is the game for you. I picked up the original two years ago and still play it to this day. The replay value is astounding. What Morrowind has that no other CRPG comes close to is open-endedness. You literally can wander anywhere your heart desires on the island (which is massive to say the least). The graphics are fantastic, the experience system is very realistic - you learn by doing - the more you do something (successfully), the better you get. The world created is so atmospherically saturating and immersive that you literally feel like you are walking through a swamp (or wherever). Almost every single shortcoming of this game has been overcome through the massive modding community that supports Morrowind. Thus the potential universe for you to explore is quite literally limitless. The original game promises over 200+ hours of gameplay to cover each and every possible quest (I honestly think this is conservative given that you cannot possibly do a all the quests with any particular PC). Each expansion adds at least 100+ hours of gameplay each. Then there is the mod community. Morrowind ships with a construction set that allows even the most novice of us to learn to create whatever worlds one desires. Some more clever people in the modding community have gone well beyond the initial scope of the construction set to enhance various aspects of the gameplay experience. Quite frankly, as you are playing the game, if their is something you think that should be improved, it has probably already been thought of and their probably is a mod out there that can do it. If not, pull up the construction set and go onto the chat bullentin boards to get some help.Read more ›
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64 of 66 people found the following review helpful By Yu-Jin Chia TOP 500 REVIEWERVINE VOICE on December 31, 2003
Platform for Display: PCEdition: Game of the Year
Morrowind is quite simply one of the best RPGs of all time. For those who haven't played it, this collection is an insanely good deal, and you shouldn't even think twice about getting it.
The minute you start Morrowind you know that this is a game unlike any other. Your character can be one of ten races, each distinct in appearance and abilities. You can create your own classes, emphasizing any of 26 skills and eight attributes. As you enter the vast fully-3D world you advance your character by practicing and improving chosen skills. This makes it practically impossible to create the exact same character more than once.
The game world is simply gigantic- Morrowind has a huge landmass that takes you upwards of a half hour to run from one end to the other. The expansions Tribunal and Bloodmoon (included in this edition) add the additional Mournhold city and Solstheim island. All of the areas are chock full of enemies, caverns, tombs, ruins, and non-player characters. Many of these give you quests, which have rewards varying from gold to unique items. There are hundreds of quests, weapons, items, objects, and distinct locations in the game. I've played Morrowind for hundreds of hours and still occasionally come across something I have never seen!
The main story of Morrowind is well done and quite involved, and Tribunal and Bloodmoon add additional main quests to the plot. However, unlike every other RPG I've played, it's not at all compulsory to complete them. In fact, you can simply go gallivanting about Vvardenfell doing whatever you see fit- and have a good time at it too. There's plenty of towns and people to talk to (and, naturally, to kill) and side quests to complete.
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165 of 185 people found the following review helpful By Marc Ruby™ HALL OF FAMEVINE VOICE on January 28, 2004
Platform for Display: PCEdition: Game of the Year
I recently discovered the Morrowind Game of the Year strategy guide and thought that players would like to know that it exists and is worth looking into if you are becoming perplexed by the challenges of what is probably the world's most detailed RPG.
This is the first guidebook that can cause sudden-game-depression. You start out in one city on the continent of Vvardenfell play for 20 or so hours and you begin to realize that you have covered exact four tiny squares on the map. And the more you wander, the more you find. Eventually you decide you want to get on with it, but it gradually becomes clear that you aren't quite sure what 'it' is. You break down, by the guide, and you finally realize that Morrowind and its subgames are inconceivably huge.
There are hundreds of cities, dungeons, fortresses, monsters, and NPCs. All with individual stories. And the only way you have any hope of finding all of them is to wander forever or buy the guide. The guide provides heavily annotated maps, and descriptions of all the major and minor quests. Various hints, and even discussions about what to do in Morrowind between tasks (go out and kill a few diseased crabs). Even with all 400 pages, I doubt that the guide covers much more than half the possibilities. The scouring of Vvardenfell could take years of play.
Even with everything that is in the guide, there is yet more that I would like to have seen. In particular, indexes and where found guides. I guess the publishers decided that anything more than 400 pages would scare away the average buyer. Seriously, though, a guide is almost a necessity if you want to get full values from the game without dedicating your life to it. It is well written and organized. I would have preferred better quality printing but not at the price it likely would have cost. If you get a chance pick it up, it will greatly increase your appreciation of the game.
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