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The Elder Scrolls V: Skyrim

by Bethesda See the Amazon Page for this brand
Mature
4.6 out of 5 stars  See all reviews (1,751 customer reviews) 4 answered questions

List Price: $19.99
Price: $15.99 & FREE Shipping on orders over $35. Details
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Platform: Xbox 360
Edition: Standard
  • Skyrim reimagines the open-world fantasy epic, pushing the game play and technology of a virtual world to new heights
  • Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling
  • Skyrim's new game engine brings to life a complete virtual world with rolling clouds, rugged mountains and ancient dungeons
  • Choose from hundreds of weapons, spells, and abilities; the new character system allows you to play any way you want, contains the premium map

Frequently Bought Together

The Elder Scrolls V: Skyrim + Assassin's Creed IV Black Flag - Xbox 360 + Call of Duty: Ghosts - Xbox 360
Price for all three: $47.48

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Product Details

Platform: Xbox 360 | Edition: Standard
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B004HYK956
  • Product Dimensions: 5.5 x 0.5 x 7.4 inches ; 1 pounds
  • Media: Video Game
  • Release Date: November 11, 2011
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (1,751 customer reviews)
  • Amazon Best Sellers Rank: #175 in Video Games (See Top 100 in Video Games)

Product Description

Platform: Xbox 360 | Edition: Standard

Product Description

The Elder Scrolls V: Skyrim is the next installment in the award-winning Elder Scrolls series. Skyrim is the follow up to the 2006 Game of the Year, The Elder Scrolls IV: Oblivion and the next game from Bethesda Game Studios, creators of the 2008 Game of the Year, Fallout 3.

From the Manufacturer

The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose.

Skyrim

PUBLISHER: Bethesda Softworks
DEVELOPER: Bethesda Game Studios
RELEASE DATE: 11/11/11
PLATFORMS: Xbox 360™ / PLAYSTATION®3 /
Games for Windows
GENRE: Role-Playing

Story:
The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel. The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.

KEY FEATURES:

  • Epic Fantasy Reborn.
    Skyrim reimagines the open-world fantasy epic, pushing the gameplay and technology of a virtual world to new heights.

  • Live another life, in another world.
    Play any type of character you can imagine, and do whatever you want; the legendary freedom of choice, storytelling, and adventure of The Elder Scrolls is realized like never before.

  • All New Graphics and Gameplay Engine.
    Skyrim's new game engine brings to life a complete virtual world with rolling clouds, rugged mountains, bustling cities, lush fields, and ancient dungeons.

  • You Are What You Play.
    Choose from hundreds of weapons, spells, and abilities. The new character system allows you to play any way you want and define yourself through your actions.

  • Dragons Return.
    Battle ancient dragons like you've never seen. As Dragonborn, learn their secrets and harness their power for yourself.
images and screenshots © 2011 ZeniMax Media Inc. All Rights Reserved.
About Bethesda Softworks
About Bethesda Softworks: Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a premier developer and worldwide publisher of interactive entertainment software. Titles from five of the world’s top development studios – Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, and MachineGames – are featured under the Bethesda Softworks label and include such blockbuster franchises as DOOM®, QUAKE®, The Elder Scrolls®, Fallout®, Wolfenstein® and RAGE®. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.

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Customer Reviews

Most Helpful Customer Reviews
465 of 502 people found the following review helpful
5.0 out of 5 stars Bethesda has created a monster November 12, 2011
Platform for Display:Xbox 360|Edition:Standard
Fun: 5.0 out of 5 stars   
Time passes really fast when you are playing this game. The first six hours went by in the blink of an eye yesterday ... my character is at level 10 and I feel like I have barely scratched the surface of anything. If you like these kinds of games, you will be hooked because Bethesda has managed to create something which really nails it on every level. I am a heavily magic oriented player so I spent most of my time so far in the mages' guild in winterhold. For some reason though the Dark Brotherhood wants me dead and sent an assassin to kill me. I was just messing around with some conjuration spells in a forest glen and the assassin was killed by this flame creature I had conjured before I even knew what was going on. Looted the body and found a note saying they want me dead. Stuff like that just happens and it is awesome. Dungeons btw are really fun and very well designed.

I do have one gripe that I see has been addressed by some other reviewers who gave a low rating for the game on amazon. That is that you have to pause the action to switch spells. In Oblivion, I could instantly switch spells with the d-pad and then cast them with RB while wielding a sword and shield. In Skyrim, you must assign a spell to one hand or the other, so it kind of feels like you have lost your RB button. I can understand this complaint.

However, if you have posted about this, keep in mind that your RB button is not idle. It has been reserved for shouts, and you will obtain shouts eventually although you have to play along the main quest until you get the first one. I have none as yet because I am focused on the mages' guild for now. However once you do you get shouts, you can instantly cast them with RB while also dual wielding whatever you choose.
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142 of 153 people found the following review helpful
5.0 out of 5 stars Beyond my Expectations.... November 12, 2011
Platform for Display:Xbox 360| Edition:Standard|Verified Purchase
Fun: 5.0 out of 5 stars   
First and foremost, I have to give props to the art department at Bethesda. The art direction for this game is so far above earlier titles that even comparing them to this game is utterly pointless. Its literally in a class by itself and this is evident everywhere you look. The most obvious and impressive improvement has to be the design of the clothing, armor and weapons. The intricate designs are truly breathtaking. Even the cheap equipment you first start off with is stunning. For example, one of the first shields your introduced to in the game is the Hide Shield and its absolutely beautiful. Large metal rivets circle the outer diameter and intricate designs adorn the leather. It even has the dents and nicks one would expect to see from a shield that has seen its fair share of battle. This attention to detail is seen everywhere and it goes right down to the bindings of the books and the crackle glazed dishes and pottery found adorning most tables and halls. When you add this to the significant improvement in graphics....well, what you get is a level of realism that simply blows earlier titles out of the water. This is hands down the best art direction I have ever seen from a video game and ultimately it gives this world a level of realism that we simply haven't seen before.

The world itself is absolutely beautiful. One of the first open scenes I came across was a large flowing river that had huge rocks jetting up creating white water/rapids. Large mountains were in the background with wisps of clouds running all up and down the side of the mountain. It was absolutely stunning. I had to just stop and stare for a few moments. The draw distance has been significantly increased and the detail, as I wrote up above, is amazing. The landscape itself is just one big work of art.
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163 of 192 people found the following review helpful
5.0 out of 5 stars Thousands of More Hours Off My Life November 11, 2011
Platform for Display:Xbox 360|Edition:Standard
Fun: 5.0 out of 5 stars   
Oh, my. Well, I have been playing Oblivion since its release (about 7 characters that got around level 47, with about 300 hours each), and now, finally, last night (midnight launch, yay). I was able to start playing Skyrim. This IS one of the very few games that "lives up to the hype." I know I don't have to go into detail, those of you who are also playing it, especially if you have been along for the Elder Scrolls evolution journey, know EXACTLY what I am talking about. Those few of you trolls, that like to post poor reviews on games like this, just to get all of us riled up, guess what, I just ignore you.

Anyway, this will be sort of brief, because, first, I only have a few hours in (dang it I fell asleep at about 0400), and, more importantly, after this I'm getting right back to it. Without being too "spoilery," as they say at Bethesda, you start out (as usual), as a prisoner. You get asked a question that throws you into "character creation." Something happens (like last time) that will facilitate your escape. This first "quest" is basically a tutorial for you; like last time, once you exit this area and come out into the world, you are free to either continue the main story quest, or do whatever you like. Also as before, you have picked up quite a bit of gear relative to your beginning encumbrance (I started at 300). So, first thing I did of course, was look for a shop, and sold most of that stuff off, and made me some gold. Right now, I'm just exploring on my own; I already have the next stops in the main quest, and about 5 other side or miscellaneous quests, acquired by just talking to folks, in my journal.

On the difference in "skills" and "leveling:" I like it.
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