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The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness (New Riders Games) [Paperback]

George "Fat Man" Sanger
4.7 out of 5 stars  See all reviews (12 customer reviews)


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Book Description

June 25, 2003 New Riders Games

The guidance provided in this book is badly needed by the industry and can only come from someone who really knows and understands the intricacies, history, and challenges of game audio. George "Fatman" Sanger reveals both his soul and talent in this documented journey of what it takes and means to be successful with game audio. Much like big screen movies, audio can leave an audience with either a sense of intense emotion or it can destroy their overall experience. The same is true of games. Audio is a key component of game design but there are a select few who have truly mastered the art and technique of enhancing a game players overall game experience. Read this book and learn from the master. This book will reveal what it takes to be a highly sucessful audio developer. It reveals the unique problems facing the audio developer and then teaches them the most useful, efficient, and direct ways to overcome these problems. This book is unlike any other in that it not only gives readers the know-how on but it also teaches the reader how to add soul and life into their game audio by examining their personal lessons in music, science, politics, philosophy, and other life experiences. This book is an inspiration to all audio developers.



Product Details

  • Paperback: 528 pages
  • Publisher: New Riders Games (June 25, 2003)
  • Language: English
  • ISBN-10: 1592730094
  • ISBN-13: 978-1592730094
  • Product Dimensions: 8.9 x 6 x 0.9 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #1,789,375 in Books (See Top 100 in Books)

Editorial Reviews

From the Back Cover

The guidance provided in this book is badly needed by the industry and can only come from someone who really knows and understands the intricacies, history, and challenges of game audio. George "Fatman" Sanger reveals both his soul and talent in this documented journey of what it takes and means to be successful with game audio. Much like big screen movies, audio can leave an audience with either a sense of intense emotion or it can destroy their overall experience. The same is true of games. Audio is a key component of game design but there are a select few who have truly mastered the art and technique of enhancing a game players overall game experience. Read this book and learn from the master. This book will reveal what it takes to be a highly sucessful audio developer. It reveals the unique problems facing the audio developer and then teaches them the most useful, efficient, and direct ways to overcome these problems. This book is unlike any other in that it not only gives readers the know-how on but it also teaches the reader how to add soul and life into their game audio by examining their personal lessons in music, science, politics, philosophy, and other life experiences. This book is an inspiration to all audio developers.

About the Author

The Fat Man, George Alistair Sanger, has been creating music and other audio for games since 1983. He is internationally recognized for having contributed to the atmosphere of over 130 games, including such sound-barrier-breaking greats as Loom, Wing Commander I and II, The 7th Guest I and II, NASCAR Racing, Putt-Putt Saves the Zoo, and ATF. He wrote the first General MIDI soundtrack for a game, the first direct-to-MIDI live recording of musicians, the first redbook soundtrack included with the game as a separate disk, the first score for a game that was considered a "work of art," and the first soundtrack that was considered a selling point for the game.


Product Details

  • Paperback: 528 pages
  • Publisher: New Riders Games (June 25, 2003)
  • Language: English
  • ISBN-10: 1592730094
  • ISBN-13: 978-1592730094
  • Product Dimensions: 8.9 x 6 x 0.9 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #1,789,375 in Books (See Top 100 in Books)

More About the Author

Don't forget to check out music by The Fat Man and Team Fat...

http://www.amazon.com/The-Fat-Man-and-Team-Fat/e/B000API86I

The Fat Man, George Alistair Sanger, has been creating music and other audio for games since Thin Ice for Intellivision in 1983, which means that, with only one known exception, he has been in that business longer than anyone else. He is internationally recognized for having contributed to the atmosphere of well over 250 games, including such sound-barrier-breaking greats as Loom, Wing Commander I and II, The 7th Guest I and II, (re-released for iPhone in late 2010), NASCAR Racing, Putt-Putt Saves the Zoo, and ATF. He was recording orchestral instruments for games as early as 1992, pressing to raise the quality of the gaming experience by using live instruments, lyrics, music videos, and digital recordings in games when they had not been used before. For The 7th Guest, the first CD-ROM game to sell over 1.5 million copies, he created what is thought to be the first General MIDI (what computer users now generally refer to as "MIDI") soundtrack for a game, at the same time developing the FM tones that shipped with Microsoft Windows for years, allowing playback of GM files for users with low-level soundcards. He pioneered direct-to-MIDI live recording of musicians, and early on scored a soundtrack included with the game as a separate audio CD. His renditions of seven movements of Tchaikovsky's Swan Lake contributed to that game's being considered a "work of art," and the score for Wing Commander was, if not the first, among the first soundtracks considered a selling point for the game. Most of this was done alongside his friends, the three other composers of Team Fat. For several years, Team Fat's music and sound effects dominated the American PC scene. Musicians were frequently directed by their employers to imitate Team Fat's work rather than that of artists in other media--a phenomenon that resurfaced recently with the sound design Sanger has done for slot machines.

Sanger joined as the 21st member of the International Game Developers Association in 1994. In 1991, at the first Game Developers Conference awards show ever, the audio award went to Sanger's Wing Commander. Sanger helped pave the way for the first audio column in Game Developer magazine in 2001. In 2007 he was honored with the Developers' Choice award for Community Contribution. At developer conferences, Sanger hosted "Demo Marathons" to allow game producers to be exposed to the music of many musicians from all over the world in a single sitting.

He got his AB in music from Occidental College in 1979, then while still in LA, studied television production at Loyola-Marymount before attending USC film school. In 1980-1982, his band played at Doug Weston's famous Troubadour for standing-room only crowds and up to 6 encores.

Along with Bill Bottorff and game legends Richard Garriott and Warren Spector, Sanger co-founded the Videogame Archive at the Center for American History at the University of Texas, Austin. He has served on the board of advisors for Game Developer Magazine, and Full Sail's Game Development Degree program. He was a founding member of the Board of Directors for the Austin-based Game Audio Conference (which became the audio track of the Austin GDC), has served on the Board of Directors of the BEAM Foundation, and has headed several peer committees to judge awards for game audio. In 1995, he was the first music producer to be accepted into the National Recording Academy based on his work in games rather than in CD's, film, or movies. He worked toward the goal of establishing a Grammy category for games, first independently with the Texas branch of NARAS, then years later in the group led by Chance Thomas that achieved this goal.

Sanger was deeply inspirational in the founding of Game Audio's professional organization, the Interactive Audio Special Interest Group (IASIG). He worked for many years with the IASIG to establish a compatibility spec for General MIDI. He also established Fat Labs, which tested GM hardware and software in order to create the best possible experience for listeners. For a while, you couldn't sell a GM chip to a Taiwanese manufacturer without the "Fat Seal of Approval."

For the 15 years from 1996 through 2010, on the edge of the Canyon of the Eagles over the Colorado River, The Fat Man hosted the annual Texas Interactive Music Conference and BBQ (Project Bar-B-Q), the computer/music industry's most prestigious and influential conference. Based on the success of BBQ, for the 5 years from 2006 through 2010, he hosted Project Horseshoe, an intense think-tank aimed at solving game design's toughest problems.
He has lectured, taught, and run workshops at learning establishments and for game development companies around the world, including such events as a full-day brainstorming workshop with Harmonix's audio team in Boston, and a keynote at Poland's first symposium on game design.

Sanger is mentioned in almost every book on the topic of Game Audio. His own book, The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness, published in 2003 by New Riders and due for re-release in 2011, is well-loved and much-quoted, and a very desirable collectors item. IMS ExpertServices, the premier subject matter search firm in the legal industry, rates Sanger as one of their small handful of EliteExperts.

His writings in his Music and Computers Magazine column, "Ride the Wired Surf," were meant to promote ideals and attitudes that would lead to better music on computers. He currently writes the blog, "Shortcuts and Big Pictures," on ProAudioCoalition.com.

Sanger hosted the weekly webcast, Fatman and Circuit Girl, (http://fatmanandcircuitgirl.com), in which, through the process of inventing and prototyping, he and the well-known circuit design prodigy Jeri Ellsworth explore connections between art, science, fun, and creativity. He is a founding member of a San Diego hacker space, and an active member of a "green transportation" think-tank group there.

Customer Reviews

4.7 out of 5 stars
(12)
4.7 out of 5 stars
Don't buy this book if you think it will tell you how to create great audio for computer games. Jeff Johannigman  |  2 reviewers made a similar statement
You may even learn something from his life-lessons along the way. David Rippy  |  1 reviewer made a similar statement
Most Helpful Customer Reviews
6 of 7 people found the following review helpful
5.0 out of 5 stars You're being duped! September 8, 2003
Format:Paperback
Don't buy this book if you think it will tell you how to create great audio for computer games. That ain't what it's all about. George Sanger, the Fat Man, the Myth, the Legend, is tricking you all. You only think you're reading about game audio, when in fact the book is really chock full of hidden messages and secret codes about the meaning of life, the universe, and everything. In short, it's trying to get us all to be good to each other. How subversive!

Seriously (no, not really), I've known George personally for many years as a great musician, savvy entrepreneur, attention-grabbing huckster, sage philosopher, playful papa, and all around swell guy. What I didn't appreciate until now is what a great writer and storyteller he is.

So, buy the book already. You'll learn how to make great game audio. You'll learn how to win friends and influence people. You'll learn where those outrageous suits come from. You'll learn the important secrets of life. And you'll smile. A lot.

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3 of 3 people found the following review helpful
3.0 out of 5 stars A mostly entertaining romp December 22, 2007
By 23
Format:Paperback
I found this book in the bargain bin at a local book store. I play music and am interested in recording.

I found the book entertaining mostly because the character of the author really shines through. He seems like a kind of Hunter S. Thompson of this small and fairly obscure musical niche.

He drops lots of names and there are many inside jokes. One can get a bit lost in all of the people who pass through the book. I found some nuggets of wisdom about music and dealing with people and mostly I was entertained.

I think Mr. Sanger would be an entertaining person to have a drink with.
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2 of 2 people found the following review helpful
5.0 out of 5 stars An inside look by a brilliant guy November 4, 2003
Format:Paperback
Chock-full of great tales from the game industry as well as the audio biz, The Fatman's book will make you feel like an insider. Well-written, fun & outrageous, this pick will doubtless become dog-eared for favorite bits of advice & sheer audacity. A must for anyone who thinks they know games. There's only one Fatman...and this is PURE Fat!
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1 of 1 people found the following review helpful
5.0 out of 5 stars Does 5 stars = good-bad. Or is it 3? May 17, 2006
Format:Paperback
This book is categorized under games and audio and for this reason anyone looking to get into game audio may mistake it for a how-to (although George does offer a how-to section later in the book.) Said duped person would be disappointed to find out that The Fat Man's book is more of a living history of the industry, rather than one of the "extreme" technical guides.

On the other hand, those who read it will be delighted how George communicates his acquired philosophy and knowledge in such a fun and practical manner. The book is kind of like a career survival guide.

Sounds confusing, eh?

Being a musician and a game dev enthusiast, I really enjoyed the book. He nailed the attitude that you should have (or adopt) to be successful at doing something you love to do. Anyone interested in music, interactive entertainment or making a living in a fledgling industry should seek it out and soak it up.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Tasty Morsels of Life July 13, 2003
By A Customer
Format:Paperback
A philosophy of life and art worth reading --especially should fuel your creative juices from engineering to animal husbandry. Really funny,too.
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2 of 3 people found the following review helpful
Format:Paperback
Reviewing this book is very easy. If you ever played Wing Commander or 7th Guest or 11th Hour, you know the Fatman. You know what he is capable of. But you don't know his story... This book is a great modern story told by the Fatman himself, a story with ups and downs, with drama and comedy and heroic american moments, and even better, its all a true story. If you ever wonder what does it mean to be a game composer, a music composer, a musician, even more than that, to live your dream, read this book. It won't teach you how to be the best in the business, it will teach you that whatever you do, put your heart in it. The Fatman has been around computer games since the beginning, and hopefully he will continue in this field till the end. Long live the Fatman... this book really inspired me to follow my dream and be a musician.
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2 of 3 people found the following review helpful
4.0 out of 5 stars Kybbles and bits... December 30, 2003
By Tamooj
Format:Paperback
So useful that my copy was tattered and dog-eared when Amazon delivered it to me! In an industry brimming with half-talented, self-pretentious posers, Sanger is a shining exception; fully-talented, highly innovative and original, he manages to warm my heart with his innate kindness and constantly positive outlook.
Inside this book we find many key lessons about life and business that Fat has uncovered along the road. Indeed, the title says it all: "Tasty Morsels"; I smiled all the way through it. This book is a must-buy for anyone interested in either the computer game industry or in starting a small creative business.
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2 of 3 people found the following review helpful
4.0 out of 5 stars Fat is in! November 30, 2003
Format:Paperback|Amazon Verified Purchase
My current audio career is primarily doing audio for games. I occupy a small niche on the periphery of the industry doing mostly online Shockwave games. In the industry there is one name that looms (pun intended) above all others, that name is The Fat Man. A.k.a. as George Sanger, The Fat Man has simply done more than anyone else in the audio for games. Sure there are several other greats like Tom Tallarico and Aaron Marks but take my word for it. Fat is The MAN!
What does this have to do with you, you ask? If you are a musician, composer. engineer or somehow try to make money from sound or computers you need to read the book "The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness" While this book is about game audio, it is more about art, life, the universe, and everything. sort of like "Zen and the Art of Motorcycle Maintenance" without the morose bits. If The Fat Man is a great white shark then I am a hungry remora fish feeding on the "tasty morsels." And tasty they are. He is a philosopher, (learn to travel between the pillars of fear and desire) he is pragmatic, (build equipment racks from 2X4s) he is a swaggering, cowboy hat wearing, Rolls Royce driving, jester in the court of "golden eared" Audiots. Oh. and BTW I've met him and call him friend.
Buy the book NOW!.
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