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The Game Design Reader: A Rules of Play Anthology

4.2 out of 5 stars 4 customer reviews
ISBN-13: 978-0262195362
ISBN-10: 0262195364
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Frequently Bought Together

  • The Game Design Reader: A Rules of Play Anthology
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  • Rules of Play: Game Design Fundamentals
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Editorial Reviews

Review

Katie Salen and Eric Zimmerman have done a great service to the academic community with their well-composed and highly usable work. With all these key texts now conveniently accessible, there is one reason less to postpone setting up game-studies courses and degrees.

(Frans Mäyrä, Hypermedia Laboratory, University of Tampere, Finland, and President, Digital Games Research Association (DiGRA)P)

About the Author

Katie Salen Tekinbaş is Professor in the School of Computing and Digital Media at DePaul University and Chief Designer and Researcher at Institute of Play.

Eric Zimmerman is a game designer, game design theorist, and co-founder and CEO of gameLab. He has taught at universities including MIT, the University of Texas, Parsons School of Design, New York University, Rhode Island School of Design, and the School of Visual Arts.
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Product Details

  • Hardcover: 954 pages
  • Publisher: The MIT Press (November 23, 2005)
  • Language: English
  • ISBN-10: 0262195364
  • ISBN-13: 978-0262195362
  • Product Dimensions: 8 x 1.6 x 9 inches
  • Shipping Weight: 4.2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Best Sellers Rank: #326,445 in Books (See Top 100 in Books)

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Top Customer Reviews

Format: Hardcover
This book collects a wide variety of critical thought on game design and the theory of games. As the subtitle states, it's a nice companion to "Rules of Play", but "Rules of Play" is by no means necessary to appreciate this book.

I like that it has a broad mix of theoretical articles from academics and more practical discussions from practicing game designers. It has most of the seminal articles I would expect to find in a summary of the field, as well as some I was not previously familiar with, but still enjoyed. As with any collection, not every piece was my cup of tea, but the overall quality was higher than I expected.

If you like games, this will make you think about how they work. It won't give you much day to day practical advice on making games, but sometimes it's good to think outside the practical. As a professional video game designer, I like things that make me think in new ways.
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Format: Hardcover Verified Purchase
Filled with insight and information. A seminal work for ludological game studies (less so for video games, perhaps).
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Format: Hardcover Verified Purchase
Getting this book is a lot like googling "Game Design Article" - you have to do a lot of sifting of your own. Many of these articles aren't even about game design, they're just some story that happens to involve a videogame. Plenty of hot-air articles in here, and the occasional quality article. Why someone would want to have this when they have an internet connection is beyond me. Just go browse Gamasutra and you'll get the same experience.
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Format: Hardcover
Curious minds that have delighted in games will love this book! I adored the compilation of shared thoughts from "Who's Who" in game design. Aesthetically, the book is so cute! My copy sits on my coffee table. The book had me at the cover...
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