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  • The Game of Life: Star Wars - Jedi's Path
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The Game of Life: Star Wars - Jedi's Path

14 customer reviews

Price: $78.60 + $11.31 shipping
Only 1 left in stock.
Ships from and sold by Laura's Favorites.
6 new from $78.60 15 collectible from $16.89
$78.60 + $11.31 shipping Only 1 left in stock. Ships from and sold by Laura's Favorites.

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The Game of Life: Star Wars - Jedi's Path + Operation Game Star Wars Edition + Trouble R2 - D2 Is In Trouble Game
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Product Description

Jedi Knight or Sith Lord? Awesome warrior or mystical thinker? These are the choices players face in Game of Life: A Jedi's Path. As players move their aspiring Jedi around the board (passing tests, doing battle, learning lessons, going on missions, and building their lightsabers), they build their connection to the Force in four ways--logic, intuition, fighting, and energy. Along the way, players can choose the Jedi path or the riskier/quicker "Dark Path." But be careful, once you go down the dark side, there may not be redemption for you. At the end of the game, the mightiest Jedi and the darkest Sith square off to determine the most powerful Force-user in the galaxy.

Product Details

  • Shipping Weight: 2.8 pounds (View shipping rates and policies)
  • ASIN: B00005YXWS
  • Manufacturer recommended age: 10 years and up
  • Amazon Best Sellers Rank: #105,091 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (14 customer reviews)
  • Product Warranty: For warranty information about this product, please click here

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Customer Reviews

Most Helpful Customer Reviews

46 of 51 people found the following review helpful By Homa Woodrum on April 27, 2002
I love the game "Life" -- choosing your path and seeing if you can beat the other players to Happy Acres Retirement Home. . .This game only bears a passing resemblance to that version of the game. I love Star Wars, and was looking forward to taking the Jedi's Path but when I played it with my sisters we ended up having zero fun. Our ages are 15, 19, and 22. (Just to put things into perspective) First, I will give basic info about the game and then more on our experience. . .
The box contains: the Gameboard, a Spinner, 4 Padawans with stands, 24 Mission cards, 24 Lesson cards, 12 Jedi Master Cards, 12 Lightsaber Cards, 24 Logic Skill Tiles, 24 Intuition Skill Tiles, 24 Dark Side Tiles, 24 Energy Skill Tiles, 24 Fighting Skill Tiles, and 4 Plastic buildings (Jedi Council, Tatooine Buildin, Galactic Senate, Jedi Dart Ship).
In Gameplay you choose out of three paths, Clan Kaadu, Clan Gundark, or Clan Bantha. Each path has a varying length, but if you take shorter path, you may not collect enough skill tiles to pass your tests. If you fail your test you go back to start and have to try the same clan again. If you land on various spaces you can gain Skills or lose Skills, etc. After the trials you move along and then there is the first chance to fall to the darkside -- its a shortcut but when you use that route you take at least one darkside tile (sometimes more) and can only get rid of it by being Redeemed. Some Dark Side spaces let you steal from other players so it is a pretty popular route. There are major points in the game like getting a Jedi Master and a lightsaber. Different Masters let you enhance different skills (Intuition, Energy, Logic, or Fighting) and different lightsabers do about the same.
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12 of 13 people found the following review helpful By wysewomon on December 23, 2002
_A Jedi's Path_ is based on the old Game of Life. Each player takes on the role of a Jedi Padawan. Moving through the board, you acquire skills,learn lessons and attempt missions that will take you to the final trials to become a Jedi Knight. There are also ample chances to veer off to the Dark Side of the Force.
We played this game with three Star Wars geeks ranging in age from 27 to 40. It was mildly entertaining but not very challenging or truly engaging. Being a board game, there was high degree of randomness and very little skill or strategy involved. On each square of the game board you could either acquire or lose skills. Sometimes, as on the lesson or mission squares, this was dependent on a spin of the wheel, giving the sense that you were playing a kind of roulette: Your success or failure at the missions and lessons depended on your score rather than any abilities.
The thing that I found most trouble some about this game was that there were very little consequences for failure. If you did not get the necessary totals on your spins you might lose a skill or two, but that did not prevent you from going on. If you didn't have the necessary skills to complete your lightsaber, you were simply instructed to take one anyway, for example. Even when you reached the trials, if you "failed" you just went on to the next step. I would have found it more interesting if there were more places where you had to go back and start over; as it was, you could complete the game without having any skills at all. Even following the Dark Side didn't give this game much spice. Although the winner is the person who has acquired the most skills, this was distinctly anticlimactic.
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17 of 20 people found the following review helpful By jesse on June 27, 2002
Great Game! Ok picture this. YOU are a Jedi Padawan. Stop looking around I said you. Now you must choose your path. There are three. Kaduu, Bantha, and Gundark. They vary in length. Once you get past this you face the a Jedi Trial. Your skills determine whether you pass or fail. If you fail back to the beginning if you succeed you continue as a padawan. You follow your path facing various challenges. Lessons from Master Yoda, Special Missions, Building your Lightsabre and being chose by a Jedi Master. The Dark Side is always a temptation. How would you like to steal 3 skills from a fellow player? Sounds good doesn�t it! But once you start down the dark path forever does it dominate you destiny (unless you land on a redemption square).
There actually is strategy in the game. Throughout the game you choose from 4 skills Logic, Intuition, Energy, and Fighting. The ultimate goal is to get the most skills. If you choose the Dark Side your destiny is dominated by fighting. This is because at the end of the game the Sith�s trial is a very hard fighting one. While the Jedi have to spread there skills between Logic, Intuition, and Energy. You�ll have to buy the game to develop a strategy but be warned the Dark Side is seductive not stronger! I am 18 and the two friends I play with are 17. We can�t get enough of this game. I have to admit it does get old after about the 15th time playing but it is so much fun. The spinner is horrible. After the 2nd game we just used a 10 sided die. All and all this is one of the better board games I own. Even my girlfriend (not a huge star wars fan) enjoys playing it. It�s a lot of fun seeing what lightsabre you get and who your Jedi Master is going to be. It's also fun if you choose the Light Side the skills you chose determine what kind of Jedi you are (In the rule book). Buy it. LOVE it.
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