Qty:1
The Getaway: Black Monday... has been added to your Cart
+ $3.99 shipping
Used: Very Good | Details
Sold by The Game Kingz
Condition: Used: Very Good
Comment: COMPLETE comes with Case, Cover Art, Manual and Disc(S). Case may have stickers or sticker residue. Please let us know if you have any problems with this item. Thank You, BF
Sell yours for a Gift Card
We'll buy it for up to $0.47
Learn More
Trade in now
Other Sellers on Amazon
Add to Cart
$5.60
+ $3.99 shipping
Sold by: musicfiendz
Add to Cart
$5.64
+ $4.22 shipping
Sold by: THE GAME ZONE
Add to Cart
$5.60
+ $5.99 shipping
Sold by: lakeplacegames
Have one to sell? Sell on Amazon

Image Unavailable

Image not available for
Color:
  • The Getaway: Black Monday - PlayStation 2
  • Sorry, this item is not available in
  • Image not available
  • To view this video download Flash Player
      

The Getaway: Black Monday - PlayStation 2

by Sony
Platform : PlayStation2
Rated: Mature
30 customer reviews
Metascore: 57 / 100
57

List Price: $29.99
Price: $11.48 & FREE Shipping on orders over $35. Details
You Save: $18.51 (62%)
Only 8 left in stock.
Sold by JGmediasupply and Fulfilled by Amazon. Gift-wrap available.
  • Three playable characters, each with their own agenda, strengths, and resources -- for a variety of gameplay options in one continuous game experience
  • Exciting driving missions as you burn up the city streets in the fastest cars in Europe
  • Dive into the world of organized crime in London, piecing together the whole story from different perspectives
  • Play out all kinds of wild driving missions as you explore a virtual London, filled with shady characters and deadly challenges
  • Multiple endings and outcomes depending on which missions and players you choose
31 new from $5.55 54 used from $0.49 6 collectible from $2.99
Product Alert

Frequently Bought Together

The Getaway: Black Monday - PlayStation 2 + The Getaway - PlayStation 2
Price for both: $26.36

Buy the selected items together

Special Offers and Product Promotions


Product Description

Product Description

Engage in ruthless story as it unfolds from three perspectives, one strugggles to keep London from the clenches of organized crime, one becomes an unforgiving vigilante over-night and the other is looking for the big payout. A brutal devious gangster forces their paths to violently intertwine.

From the Manufacturer

If Guy Ritchie and Quentin Tarantino collaborated on a crime film, only to realize that they hated each other's guts halfway through filming and wanted nothing more than to sabotage the project, a cinematic failure along the lines of The Getaway: Black Monday would likely be the result. Amid hardhearted action sequences and vulgar cockney dialogue, the plot unfolds through flashbacks, flashforwards, blurring time periods, and maybe even some wormhole-related anomalies. I applaud Team Soho's grand scope and attempt to bring ambitious storytelling to the video game front. With beautifully animated and well-acted sequences fueling every second of the story, it definitely feels like an interactive motion picture. Sadly, it's also a bit hard to follow, and not nearly as gripping as Charlie Jolson's twisted mind games from the original entry in the series.

Additionally, you never really get the impression that the three playable characters are connected to the events at hand. In the original title, you really got the sense that you knew who Mark Hammond was, and would go to any length to help him exact revenge on Jolson. In this entry, Sergeant Ben Mitchell's personality is paper thin, Eddie comes across as a cheap attempt to diversify the action with hand-to-hand combat, and Sam's hard-edged ways just gnaw at your nerves. It is nice that you can alter the events at hand to bring about multiple endings, but as you can imagine, my disinterest with the plot to begin with didn't necessarily transition into the desire to see different outcomes.

Without a truly engaging story to fall back on, it was up to Team Soho to create a thrilling gameplay experience. Sadly, the game is still firing blanks and driving on four flat tires. Team Soho did little to improve upon this series' shoddy gameplay. Targeting is still incredibly frustrating, your character movements are very mechanical, the vehicle physics are painfully inaccurate, and although improved, the enemy AI is still prone to blindly running right into the barrel of your smoking gun. The changes or new additions that Team Soho has implemented are minimal at best. The game now boasts a pause screen map system, you can fire a gun while driving, and motorcycles can be jacked. The game does have moments of brilliance, and I was impressed with the diversity of missions, but in an age where Grand Theft Auto continues to improve with each passing release, a mediocre Getaway sequel gets beat down in a bad, bad way.



Concept:
A hard-boiled British crime caper that will make you scratch your head in confusion over the plot twists, and shake your fist over the shoddy gameplay



Graphics:
London's gorgeous details are diminished by the bumbling animations of its occupants



Sound:
The only area of the game that doesn't have faults. The voice-acting and score are perfect



Playability:
Bollocks!



Entertainment:
Very ambitious, but also very disappointing



Replay:
Moderate

Rated: 7 out of 10
Editor: Andrew Reiner
Issue: February 2005

2nd Opinion:
As always, the English are living in the past. In keeping its bad targeting and camera, as well as the awkward movement of its characters, this game has all the grace of the Queen of England getting drunk and stripping for pounds – just like the first Getaway. The simple and repetitive action is sharply contrasted by the explicit care put into everything from the stellar voice-acting to the cinematic cutscenes. Although I like the philosophy behind the HUD-less interface, I often wanted a little more direction during missions to complement the impressive wide-open environments. Rue Britannia!

Rated: 7 out of 10
Editor: Matthew Kato


Subscribe to Game Informer


Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B00005YXW7
  • Product Dimensions: 7.5 x 5.5 x 0.8 inches ; 7 ounces
  • Media: Video Game
  • Release Date: September 8, 2006
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (30 customer reviews)
  • Amazon Best Sellers Rank: #17,616 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

11 of 12 people found the following review helpful By Lisa Shea HALL OF FAMETOP 500 REVIEWERVINE VOICE on January 29, 2005
Getaway - Black Monday is the sequel to the Getaway game. This is set in an almost photorealistic version of London, with cops and robbers trading bullets.

For better or for worse, everyone is going to compare this game to GTA - San Andreas, as well as to the first Getaway that came out several years ago. So it's a strange situation in that the game is truly amazing in its own right - but it is very weak when held up to the standards of today's gaming.

First, the amazing parts. You literally are driving around the actual streets of London in this game, in real cars. If we had shown this game to gamers 5 or 10 years ago, they would have been blown away. Every detail of the streets is paid close attention to. If you played this game for a few weeks and then visited London, you would know your way around. That is an amazing achievement.

The game is very much like an interactive movie. Often the cut scenes almost seamlessly merge into your action. The shadows and movements in game are quite impressive. Some say the cut scenes are too long - but again this isn't a game about blasting away. It's about being drawn deeper and deeper into the story.

The graphics are very impressive, with tons of details. For example if you pick up dropped ammo, you actually stoop down and pick up something that looks like ammo. If you're in a car that is hurt, it goes more and more slowly, and the smoke obscures your vision.

The sound equally draws you in, from the various accents of the characters to their dialogue and background sounds. Also, unlike most of the games of this style on the market, you're actually playing 'good' most of the time. Instead of just killing people for fun, you are able to handcuff them and only take out the truly bad guys.
Read more ›
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
9 of 10 people found the following review helpful By sporkdude on January 31, 2005
When the first Getaway came out, it was naturally compared to the revolutionary Grand Theft Auto 3. It was the first game similar in the city re-creation aspect to follow GTA3. After years of creation, it was released with much fanfare and a lower price of $39.95. While it wasn't a failure, it sure did not live up to the hype.

Now the sequel has been released in a much more subdued launch, with much lowered expectations, and though it is extremely flawed, it's an enjoyable game. It's a strange game. In terms of gameplay, in terms of problems, and in terms of wasted potential, this game should be terrible. Despite all that though, for weird reason, I couldn't put it down.

Even though it has the City of London to traverse through, the game is mostly a third person shooting game with just a smaller part consisting of driving or chasing missions. You play as three different character in 22 chapters, a cop and a criminal, and a teenager.

First, the bad. The most glaring problem are the camera angles. In many missions, the camera is the toughest enemy. Close quarter angles are just terrible. This is mostly an indoor shooting game, and much of it relies on stealth and looking over corners . The camera just doesn't want to cooperate. It's just bad. I can't stress that enough.

This brings up the stealth missions. Now, with the camera described above, it makes it annoying. While doable, you'll be spotted, but you'll never see who spotted you. While a nice change of pace from the constant gun firing, the camera ruins it as you can't see half the stuff you need to. It's also sometimes pretty unintuitive to figure out where you need to go.

The game is short, which is what I prefer, but the reply value is virtually non-existent.
Read more ›
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
4 of 4 people found the following review helpful By M. Morris on January 15, 2005
The reason I liked the first Getaway, other than the fact that you're operating in the realm of a real city, is the way the game flowed. The game wasn't too fast paced, the storyline was engaging and suspenseful,and the missions were original and cool and actually gave you a tourist's view of London.

The tempo of Black Monday started off so fast that I didn't get to absorb the storyline or the ambience of the game. If you are looking to buy this game you should really do it with the knowledge that you'll actually enjoy this game more once you've completed it. The game pace was too fast and I didn't understand the storyline really until the end and even then I didn't buy into it. Plus I thought the missions were either boring, unoriginal or too drawn out, except for level 17 & 18 I believe (the ones with Eddie).

The first Getaway was a little better because there were more high speed driving missions, stealth missions, major gang shoot-outs in places like an art museum, a hospital, a multi level car park, and a huge ship. There were cool objective missions like setting fire to a building, dropping off a dead body, asassinating the police chief inside the police HQ, going into different gang hide-outs and searching a booby trapped house. You also knew what the main characters were about, and the difficulty level was a little higher. The originality and methodical pace is absent in Black Monday I believe. But the movement of the characters and visuals were slightly improved from the first one.

There are also annoyances with camera problems, movement, AI, and glitches. There is also no "London experience" like there was in the first game. The other thing about this game is that it is full of huge glitches!
Read more ›
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again

Most Recent Customer Reviews


What Other Items Do Customers Buy After Viewing This Item?


Look for Similar Items by Category