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The Griff: A Graphic Novel Paperback – July 19, 2011

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Editorial Reviews Review

Christopher Moore & Ian Corson Discuss The Griff

Q: Is there a specific reason you decided to make The Griff a comic book instead of a novel?

Chris: The story came to me, partially, in a dream, and it was so visual and action-based that I didn’t think it was appropriate for a novel. Most of my novels are character based, and with The Griff, the characters were going to be secondary to the bigger action. Initially I thought it would be appropriate for a film, which is where Ian came in.

Ian: After we’d written the original screenplay, Chris and I talked about the idea of one day turning this into a graphic novel. Soon after, the comic book publishers reached out to Chris to write for them, so then The Griff graphic novel became a possibility.

Q: What was the process like working with each other?

Chris: We work together pretty well, I think. I think we both have a very practical approach to the work and can just get it done without infinite discussion of details. I’ve been in the room when other screenwriters are working together and it seems like they waste a lot of time hashing out every single element of the script, every line, and it’s excruciating. With Ian and me it’s like, “Okay, you kill all these sons-a-bitches, and I’ll write the next scene where they clean the blood off their hands.” Then we just do the work. Ian did most of the liaison with the artist because I was on deadline for my next novel, Sacre Bleu, although we consulted on the changes we asked for nearly every day by phone.

Ian: Before I met Chris, I was a big fan of his work. When he wanted to collaborate it was a little intimidating at first. I kinda felt like Danny DeVito stepping onto the basketball court with Michael Jordan. Luckily, those inhibitions disappeared pretty quickly and Chris and I fell into a comfortable work relationship. It was a lot of fun and I’m proud of the end result.

Q: Who is your favorite character from The Griff?

Chris: My favorite character is Mo (short for Maureen), who is sort of a punky/gothy 20-something computer game designer with a snarky attitude. I like that even though she’s never been in a life-and-death combat situation before, she understands strategy and weapons and she’s not really afraid of anything. She’s a great ad-hoc leader for the survivors and really was sort of the precursor for similar characters I would create for my vampire books and my novel, A Dirty Job, which is a comedy about Death.

Ian: I like Mo, too. It was a lot of fun to write for her, especially when she put Steve in his place. Steve is also a favorite character since he's a well-meaning doofus. It's probably a little too much information, but I can relate to him on some level. Plus we named him after Chris' goldfish at the time.

Q: As long as we're talking about comic books, if you could have any super power, what would it be?

Chris: I wouldn’t mind Wolverine healing. And if you only had the healing thing, you wouldn’t really be obligated to fight crime and stuff. Someone would be, “Hey Chris, there’s a super-villain on the Golden Gate bridge!” And I’d be like, “Good luck with that, I can’t even bench-press my weight. I’m going to the library, where I have no fear at all of getting paper cuts.”

Ian: Not sure about super powers, but Batman has some pretty awesome toys. He kinda wins in the car, boat and cave departments. He’s also pretty good at kicking ass and apparently has no fear of heights. I wouldn’t mind any of that but I’d hate having to apply black makeup around my eyes for the mask. Guess you gotta give up something.

Parts of this conversation were taken from Comic Impact and Romantic Times.

A Look Inside The Griff
Click on the images below to open larger versions.

From the Back Cover

Outrageously funny New York Times bestselling author Christopher Moore and award-winning screenwriter-director Ian Corson team up for a wacky and entertaining graphic tale of alien invasion and a motley crew of Earthlings trying to stay alive and, oh, yeah, save humankind.

The mayhem begins when an ancient alien beacon is unwittingly activated, summoning behemoth spaceships from the far reaches of the galaxy. Hovering in Earth’s atmosphere, they release a biblical stream of pods that transform into minivan-size, people-eating, flying lizardy things that look like mythological griffins. Destroying communications, emergency, and military infrastructure, they systematically kill everyone on the planet. Well, almost everyone.

A pesky trio of New Yorkers isn’t about to roll out the red carpet—or roll over and die—for these unwelcome intergalactic marauders. Unlikely heroes Mo, a snarky, Gothy game-goddess; Steve, a skateboard-punk schwag whore; and Curt, the obligatory buff commando expert in weaponry (and a genius with cosmetics), are going to take it to the aliens—and Florida is where the fight is. Armed with M-16s, a BFG (big f**king gun), and a surplus of guts, they’ll battle their way from the Big Apple to Orlando, where a downed spacecraft is the most awesome new attraction.

And in the Sunshine State another pair of courageous (and pretty damn lucky) humans who have outwitted the toothy überlizards await: Liz, a babelicious killer whale trainer at Ocean World, and Oscar, a chain-smoking middle-aged professional squirrel (seriously—he’s paid to wear that squirrel costume).

Once united, the intrepid warriors will attempt to infiltrate the alien spacecraft, defeat the spacer invaders, and save (what’s left) of the world—and, if Steve plays his cards right, begin the fun of repopulating Earth all over again.

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Product Details

  • Paperback: 160 pages
  • Publisher: William Morrow; Original edition (July 19, 2011)
  • Language: English
  • ISBN-10: 0061977527
  • ISBN-13: 978-0061977527
  • Product Dimensions: 6.5 x 0.4 x 10 inches
  • Shipping Weight: 13.6 ounces (View shipping rates and policies)
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (60 customer reviews)
  • Amazon Best Sellers Rank: #262,795 in Books (See Top 100 in Books)

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More About the Author

Christopher Moore is the author of eleven previous novels: Practical Demonkeeping, Coyote Blue, Bloodsucking Fiends, Island of the Sequined Love Nun, The Lust Lizard of Melancholy Cove, Lamb, Fluke, The Stupidest Angel, A Dirty Job, You Suck, and Fool. He lives in San Francisco.

Customer Reviews

Most Helpful Customer Reviews

10 of 11 people found the following review helpful By Amazon Customer on August 14, 2011
Format: Kindle Edition Verified Purchase
I'm a big Moore fan, and when I saw this while screwing around on my Kindle looking for something to read I just clicked buy without much thought.

A graphic novel like this is beyond unreadable on my little Kindle's screen, but I assumed I could just read it on the PC app if that was an issue.

I had some issues with the Kindle app for Windows and trying to best the art in The Griff. Even on my 37" 1920x1080 monitor, it wasn't easy to make out small text in some cases as (probably due to my own lack of knowing the Kindle PC app) there was always a large border around the page being displayed, even in fullscreen mode.

As a result, I'd suggest finding this one on paper if you'd like to read it.

How was it? Well, it was enjoyable enough, it's a quick read, with pretty art and it had some Moore flavor in the dialogue.

As some have written on the print edition's Amazon page, the art and dialog don't always do the best job of working together to tell the story, with some panels that leave you piecing things together yourself a bit.

It's not a bad graphic novel, nor a mind-blowingly awesome one, but it is a Christopher Moore graphic novel, so if you're a Moore fan I'd suggest giving it a try (on paper if you can find it).
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6 of 6 people found the following review helpful By Stephen Hines on August 7, 2011
Format: Paperback Verified Purchase
I have to agree with S. Penrose. The script was probably at least slightly above average, but the artist's execution of it (pun intended) left a lot to be desired. The illustrations were beautiful, but that means nothing when so much is lost in translation and readers are scratching their heads trying to figure out what's going on. The publisher should've had the brains to bring in someone conversant in the comics medium to facilitate this process, especially for an author of Moore's stature.
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6 of 6 people found the following review helpful By M Berger on January 30, 2012
Format: Paperback Verified Purchase
I love Chris Moore's books and own them all...The Griff is a sad substitute for his usual work. The story is disjointed, badly paced, predictable and just plain boring. I'm glad I didn't pay full price for this book. It doesn't work as a story, a novel or a graphic novel. My advice to fans of Moore is to just pretend The Griff never happened.
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5 of 5 people found the following review helpful By Ira Harmon on May 12, 2012
Format: Paperback
I picked up a copy of The Griff at the library two days before this writing, (boy am I glad I didn't shell out cash for it) and without finishing it, I'm taking it back today. The Griff is a lame attempt at a graphic novel. It's almost as if the creators have contempt for the medium. Maybe they should talk to Scott McCloud or read Akira or do some kind of homework before belching up such cliche ridden schlock. The only survivors of earth's pogrom are white people (is this the 1950's or what?). There's the usual cartoon cut-out characters lacking dimension. The artwork has no sense of place even in the rare panels that actually have a background drawn behind the characters. The colors look like an accidental spill over the art. The pictures don't work well with the text. I actually got a headache trying to read it. My advice is to wait until they figure out how things should be done in this medium before plunking down cash that could go to more fulfilling work like 100 Bullets or something. I rated it one star for having the gumption to get it finished even though it looks like a supreme rush job, done between what the creative team must consider more important work.
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10 of 12 people found the following review helpful By S. Penrose on July 31, 2011
Format: Paperback
This graphic novel seemed like a home run to me. I'm a huge Christopher Moore fan, having read all but two of his novels and list him as my favorite writer. Add to that the fact that I have been an avid comic book reader for sixteen years. I have often said that many of Moore's works would be perfect for an animated show on the likes of Comedy Central or HBO. That isn't a far stretch from a graphic novel. Here however what I read was lacking so much. Overall, the plot is interesting and a small fraction of the dialogue is Moore-like. The rest is really bad though. There are enormous problems with the timeline as things happen at different times but the reader can't tell that. I kept turning pages and felt pages or panels were missing. Part of that comes from the artist, Jennyson Rosero, who might be a good artist but here proves not a very good story teller. Many of the panels prove hard to decipher what is happening because many of the characters never change facial expressions. Overall, as sad as it is for me to say this, this book looks like it was made by people who don't usually work in this form, which is true but unfortunate. I expected a lot more especially for the price. I can't to read Moore's next novel which will hopefully be in his wheelhouse!
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17 of 22 people found the following review helpful By Nicole Del Sesto on August 1, 2011
Format: Paperback Verified Purchase
When Tom Robbins' B is for Beer came out, I didn't go into it expecting the next Jitterbug Perfume. I was able to enjoy it for what it was.

It's much the same with this graphic novel. This is not "Lamb: The Comic Book Experience" but it is still really funny.

Not being a graphic novel/comic book reader myself, this is really my first adult experience with it, and I enjoyed it. I did find some of the art lacking in its ability to tell the story. Having heard the authors speak about the process of putting together this book, I learned that they had no direct contact with the artist. All feedback went through "packagers" and that they weren't able to make any changes to the text after the art and text had been put together. I think that was unfortunate, and I do think the book suffered a bit for it. However, that was a decision the publisher made, not the authors.

This was a fun story, told well. It's not perfect, but I feel it was a worthy purchase. I laughed out loud many times. The look on the face on the guy in the squirrel suit was worth the price of admission. I was totally entertained.
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