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For the past three years, Scott F. Andrews has been helping other guild leaders and officers with his weekly advice column "Officers' Quarters" for WoW.com. A veteran of the MMO genre, he leads one of the oldest surviving guilds in World of Warcraft.
When people talk of creating a Guild in and MMO they often talk about the types. So people talk about hardcore versus casual. Other people talk about PvP or PvE. This guide is for anyone that thinks that the two major categories of guilds are 1.) Those that get things done and 2.) Those that don't. If you follow this guide you'll be well on your way to creating a guild that not only gets things done, but has a lot of fun doing it!
This book treats guild creation and maintenance very seriously. In a lot of ways, it mimics several books that I've read on starting your own business. Well, in many ways, you are. You'll have a Guild Leader (CEO), Guild Officers (V.P.s), Veterans (Middle Management), and then your general membership (employees). In order to get anything done (creating a product) you'll have to keep the guild productive and drama at a minimum.
This book starts out simply. It asks one question: What kind of guild do you want to make? It defines many different types of guilds. It then moves on to the best ways to get people into your guild (and also lays out several ways NOT to get people into your guild).From there the topics range from guild events, alliances with other guilds, how to deal with drama in your guild, and even taking the guild out of the game and into the real world for face-to-face encounters.
There are only two things that I think detract from the book:
1.) It takes itself too seriously. 2.) It's all text.
A little humor included in the reading or a cartoon here and there giving a humorous glimpse into the subject matter would have been welcome.
These too shortcomings aside, I think this is a great read. It should be considered required reading for anyone considering starting a guild (and for many of the Guild Leaders already out there!) Thank you Mr. Andrews for a great read and wonderful incite into the world of Guild Management.
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As a former ranking clan leader and someone who managed several competivie First Person Shooter teams, I have to say I VERY MUCH wish I read this book years ago. So many of the issues relating to guild leadership/raiding also apply just as clearly to a competitive team based gaming environment. Whether you manage a guild, run a clan, or manage any competitive team in the virtual world, this book can help you find success with a minimum of headaches.
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Guild-leading is not easy. I have seen the worst leaders, and I have seen the best. Scott understands what works and what does not and he knows from experience. This book gives people a heads up on what to look for if they want to lead a guild, or are currently leading a guild. It also helps people who want to be a part of a guild see their place in the big picture, and how they can work to fill areas that need filling. I recommend this book not only to guild leaders, but people who want to help lead a guild or even just know what it takes to be a part of a guild and keep one going strong. Great book!
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19 of 26 people found the following review helpful
First of all, full disclosure requires that I mention that I helped copy edit this book for the publisher. This means that I have a very thorough knowledge of the contents of the book.
This book is not for *everyone* who plays massively multi-player online (MMO) games, but is instead designed specifically for those who are--or are curious about becoming--leaders and officers of guilds, those organized groups that are the lifeblood of MMOs. The book covers a very wide gamut within this topic, but the main take-away is that this book is helpful for ANYONE interested in guild leadership. Those who are wondering what is involved in starting and leading a guild will find a lot of information about how to create a new guild from scratch, while those who are already officers or leaders will find a lot of helpful information for topics like how to deal with churn, personality conflicts, or drama.
The author includes numerous examples--many by way of personal experience--that make it easy for the reader to see how policies or situations may apply in a real in-game situation. Best of all, the author takes great care to ensure that this book is about the role of guild leadership in all MMOs; this is not a book about how to be a guild leader in any one specific game (that is, you won't feel left out that you are a guild leader in a smaller MMO instead of a behemoth like World of Warcraft).
The book is organized in a way that readers can easily go directly to a section and gather practical information, and in that way. Readers should get just as much out of this by picking a specific section to read, as if they sat down and read the book cover to cover.Read more ›
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I'm a fairly frequent World of Warcraft player. I've been playing the last couple years and enjoying myself immensely! I've got a level 80 character, a couple characters in their seventies, plenty of loot and I've had lots of fun.
But I know that I'm not exactly the best player out there, and there's always more that I can learn. That's where a book like this comes in handy.
Mostly the book is about how to run a guild. You'll see tips on how to handle problem players, how to start and maintain a guild, how to recruit people, how to organize raids, etc. You'll find a lot of useful information in here, especially in the sections on how to deal with various different types of player personalities.
This is a book that I could see being most useful to guild leaders, but it also has some general information that just about anyone could use, so even if you don't run a guild, you might wanna pick it up and give it a look. Hey, anything that helps your game, right?
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