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The Halo Graphic Novel Hardcover – August 9, 2006


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Product Details

  • Hardcover: 128 pages
  • Publisher: Marvel; First Edition edition (August 9, 2006)
  • Language: English
  • ISBN-10: 0785123725
  • ISBN-13: 978-0785123729
  • Product Dimensions: 7.1 x 0.7 x 10.6 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (99 customer reviews)
  • Amazon Best Sellers Rank: #366,580 in Books (See Top 100 in Books)

Editorial Reviews

From Publishers Weekly

Based on the wildly popular videogame, this anthology collects four stories by different creators, all set in the Halo universe of the 26th century. The game's central story details a war between Earth's United Nations Space Command and the Covenant, a coalition of hostile alien races. At the center is Master Chief, a UNSC cyborg-marine who discovers the terrible secret of the Halo, a series of ringlike artificial planets. Hardcore Halo fans will love Lee Hammock's "The Last Voyage of the Infinite Succor," viscerally illustrated by Simon Bisley, detailing the Flood, a nasty parasitic race of monsters that threaten both the Covenant and the human race. For newcomers there's the legendary Moebius's "Second Sunrise over New Mombasa," in which he renders a beautiful, futuristic version of the Kenyan city—and deftly surveys the intersection of war propaganda and the media. The book's artwork is skillful and unusual (including a story by Tsutomu Nihei and a gallery by an all-star lineup of artists in the back) and the writing brings the Halo universe and its central tenets to life. But ultimately the reader will yearn for the depth of a real, book-length graphic novel—and maybe that's next to come. (July)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

Customer Reviews

The stories in all were far too short as well.
C. Koch
Overall, the graphic novel is a must buy for any Halo fan, or anyone with a appreciation for high-quality comic artwork.
Isaac Reynold
The art and graphic style of each artist is amazing as is the composition of each story.
Mathew

Most Helpful Customer Reviews

30 of 33 people found the following review helpful By Comic Book Fiend on August 1, 2006
Format: Hardcover
Don't believe the naysayers. If you enjoy Halo and you have an open mind towards graphic novel storytelling then you will enjoy this book. The guys below obviously have no taste in art nor any taste in storytelling---how can Moebius, Nihei, Bisley, etc. have contibuted terrible art? They are all sought after graphic novel artists. The reviews below seem more reflective of wanting to see this book do badly than actually have real criticisms beyond "this is bad, that is bad, etc." My fave stories in this book was Nihei's and Moebius's. Really strong art and moving story lines. Don't buy the hype just buy the book and enjoy the read. Let the haters hate. Halo will always reign supreme.
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23 of 25 people found the following review helpful By Isaac Reynold on August 3, 2006
Format: Hardcover
As the book is a collection of stories, rather than a single graphic novel, a brief review of each is warranted:

The Last Voyage of the Infinite Succor

This first story, the longest of the group and centerpiece of the book, recounts a mission of a Covenant Spec Ops squad, lead by the Sangheili commander "Half-Jaw" that the player fights alongside in Halo 2. As the Master Chief flees from the newly-released Flood menace on the first Halo, a hijacked Covenant dropship crashes its way into an agricultural ship and proceeds to infect the crew. The Spec Ops squad is dispatched to find out what happened, retake or destroy the ship, and rescue the Prophet who is trapped onboard.

I'm not a big connoisseur of comics, but I do read through them from time to time, and I think I can tell when the artist is into his work. He was here. The art may not be the most realistic, sacrificing clean lines for the gritty and even hideous imagery that derelict corridors and Flood monstrosities entail, but it is very engaging nonetheless. Though Bisley takes some artistic license with Covenant aesthetic and look of the Flood, their essence is preserved. Especially well done are the Sangheili warriors, both while in repose and engaged in blistering death duels with the marauding parasites. And the extensive usage of dual energy swords is a very cool touch, and never overdone.

My only issues with the story was the dialogue early on, which seemed rather clunky, but that cleared up quickly, and the plot was quite easy to follow. The bits of background on the Covenant included and the expansion of the Flood were welcome additions as well.
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7 of 8 people found the following review helpful By L. M. Snead on September 4, 2006
Format: Hardcover
Greetings,

I have only dabbled in the Halo games because I am terrible with modern first person shooters. I decided to buy the Halo graphic novel because I am a fan of comic books and I wanted to know more about the Halo universe.

This book contains four short stories. It also has a brief gallary of artwork.

The stories are OK, but only OK. Not bad. Not great either.

The artwork ranges from delightfully detailed to confusingly jumbled. Several times, I had to stare at a page for several seconds to understand what was happening in the pictures.

A positive note is the fact that people who are unfamiliar with the Halo game stories can read this book. If you are a fan science fiction on a basic level, you should be able to follow the stories. Plus, there are letters from the creators of the stories before or after the narratives.

To be honest, reading the messages from the creators was more entertaining than the comic stories. Think of it like watching a DVD in which the extras are more entertaining than the feature film.

I would have prefered that the Halo graphic novel feature ONE story, like "The Dark Night Returns." This is supposed to be a novel, after all.

The best story is the tale about a reporter and an attack on Earth. If that story had been developed into a fun saga, the Halo graphic novel would have been truly special.

The Halo graphic novel is nice. Is it worth your money?

If you are a diehard Halo fan, buy this book.

If you are not, find a diehard fan and borrow his book.
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12 of 15 people found the following review helpful By Daiho VINE VOICE on September 28, 2007
Format: Hardcover
This comic book anthology is not a good value. For $50.00 full retail you can get a game that will take you many hours to finish. For $7.99 you can get a Halo prose novel that may take you anywhere from several hours to a couple of days to read. For $24.99 you get this anthology of four stories that should take you, unless you're still in first grade, about an hour to finish.

In addition there is a collection of drawings and paintings (mostly of the Master Chief) from some very talented artists, a 24-page gallery that is longer than all but one of the stories. You also get a total of 14 pages of introductions - of the stories, the artists, the comic book project, the significance of Halo in pop culture, blah, blah, blah. This is the same number of pages as the book's second longest story! That's a total of 48 pages that could have been given to another story, or could have been left out to produce a more reasonably priced book.

The stories themselves are mostly run-and-shoot, adding very little to the Halo universe. The one exception happens to be the best piece in the book, a story that at its Orwellian worst is reminiscent of war reporting from Iraq. Brett Lewis and Moebius are the only two creators here who exploit the medium and follow in SF's grand tradition of using an imagined future to shine a light on the present.

Look for this used, or better yet borrow it from a friend or library. For those that might interested, reviews of each story follow.

THE LAST VOYAGE OF THE INFINITE SUCCOR
Writer Lee Hammock
Artist Simon Bisley
Here we find out how SpecOps Commander Rtos Vodumee, seen in Halo 2 along side the Arbiter, lost a bit of his mouth and how he knows so much about the Flood.
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