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The Inmates Are Running the Asylum [Hardcover]

Alan Cooper
3.9 out of 5 stars  See all reviews (161 customer reviews)


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Book Description

March 23, 1999 0672316498 978-0672316494 1
The Inmates are Running the Asylum argues that, despite appearances, business executives are simply not the ones in control of the high-tech industry. They have inadvertently put programmers and engineers in charge, leading to products and processes that waste huge amounts of money, squander customer loyalty, and erode competitive advantage. They have let the inmates run the asylum. Alan Cooper offers a provocative, insightful and entertaining explanation of how talented people continuously design bad software-based products. More importantly, he uses his own work with companies big and small to show how to harness those talents to create products that will both thrill their users and grow the bottom line.


Editorial Reviews

Amazon.com Review

In this book about the darker side of technology's impact on our lives, Alan Cooper begins by explaining that unlike other devices throughout history, computers have a "meta function:" an unwanted, unforeseen option that users may accidentally invoke with what they thought was a normal keystroke. Cooper details many of these meta functions to explain his central thesis: programmers need to seriously reevaluate the many user-hostile concepts deeply embedded within the software development process.

Rather than provide users with a straightforward set of options, programmers often pile on the bells and whistles and ignore or deprioritize lingering bugs. For the average user, increased functionality is a great burden, adding to the recurrent chorus that plays, "computers are hard, mysterious, unwieldy things." (An average user, Cooper asserts, who doesn't think that way or who has memorized all the esoteric commands and now lords it over others, has simply been desensitized by too many years of badly designed software.)

Cooper's writing style is often overblown, with a pantheon of cutesy terminology (i.e., "dancing bearware") and insider back-patting. (When presenting software to Bill Gates, he reports that Gates replied: "How did you do that?" to which he writes, "I love stumping Bill!") More seriously, he is also unable to see beyond software development's importance--a sin he accuses programmers of throughout the book.

Even with that in mind, the central questions Cooper asks are too important to ignore: Are we making users happier? Are we improving the process by which they get work done? Are we making their work hours more effective? Cooper looks to programmers, business managers, and what he calls "interaction designers" to question current assumptions and mindsets. Plainly, he asserts that the goal of computer usage should be "not to make anyone feel stupid." Our distance from that goal reinforces the need to rethink entrenched priorities in software planning. --Jennifer Buckendorff

From the Back Cover

The Inmates are Running the Asylum argues that, despite appearances, business executives are simply not the ones in control of the high-tech industry. They have inadvertently put programmers and engineers in charge, leading to products and processes that waste huge amounts of money, squander customer loyalty, and erode competitive advantage. They have let the inmates run the asylum. Alan Cooper offers a provocative, insightful and entertaining explanation of how talented people continuously design bad software-based products. More importantly, he uses his own work with companies big and small to show how to harness those talents to create products that will both thrill their users and grow the bottom line.

Product Details

  • Hardcover: 288 pages
  • Publisher: Sams; 1 edition (March 23, 1999)
  • Language: English
  • ISBN-10: 0672316498
  • ISBN-13: 978-0672316494
  • Product Dimensions: 10.1 x 6.3 x 1.1 inches
  • Shipping Weight: 1.5 pounds
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (161 customer reviews)
  • Amazon Best Sellers Rank: #568,688 in Books (See Top 100 in Books)

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Customer Reviews

The real culprits in Cooper's book are the programmers and engineers who design products to work their way as opposed to the best way. Theresa M. Flynn, Doctoral Student, Pepperdine University  |  48 reviewers made a similar statement
May be even one of the more entertaining books of all time that I've read.. Theodore Van Rooy  |  18 reviewers made a similar statement
Another worrisome thing is the number of inconsistencies throughout the book. Jean-Paul Duroc  |  1 reviewer made a similar statement
Most Helpful Customer Reviews
65 of 70 people found the following review helpful
3.0 out of 5 stars Useful ideas but infuriatingly arrogant July 14, 2000
Format:Hardcover
The Inmates are Running the Asylum makes the business case for interaction designers playing a central role in the development of technology products. It starts by providing examples of technology that is difficult, frustrating, humiliating, and even dangerous to use. Cooper argues that, although people have gotten used to being humiliated by technology, it doesn't have to be this way. His claim is that most technology, especially software, is designed by engineers who think differently than non-technical people: they enjoy being challenged by difficult problems and they are trained to think in terms of "edge cases" rather than on the common case. Thus when engineers design software, they tend to create products with far too many neat features that clutter the interface and make it difficult to do the simpler tasks. In the second part of the book, Cooper describes an approach that he and his design firm uses to simplify products and keep them focused on the users' needs, eliminating or hiding more complex features that few people use. He gives some specific and compelling examples of how they took a different approach to an interesting design problem and keep the product simple while still being powerful. He makes the case that you can grab a market with powerful, feature-rich, complex software that is frustrating to use, but you don't build customer loyalty that way; as soon as a well-designed version of that product comes along, your customers will defect. If you delight the user with your products, on the other hand, you will engender deep loyalty that will help see you through some poor business decisions. His primary example of this is the fanatical loyalty that Apple garners from its users, compared with the rage that Windows users feel toward Microsoft. Apple has weathered some horrendous business decisions and still survives, whereas Microsoft users are more than happy to defect when a better product comes along, and in fact revel in the defection.

I also don't think he makes it clear enough that he's not proposing doing *fewer* features to make products simpler and easier to use, he's talking about doing *different* features. For example, he argues that software should not be so lazy; it should stop making the user do work that the computer is better suited to doing (e.g. remembering where they put files), and it should stop making users go through the same steps over and over again, as if it were the first time they had ever met this user. He argues that "Do you really mean it?" popups are evil (and I couldn't agree more - as most of my coworkers know), and instead it should be easy to undo anything, so it's not so catastrophic to do something you didn't meant to do. I agree with all that, but of course building a reasonable "undo" mechanism is a very complex feature. To cure the "How could you possibly want to quit my ever-so-important application?" popup syndrome, it would be much better to make the software very fast to start up, and to have it come back in exactly the state you left it in, so that quitting when you didn't mean to is not a problem. All of this is well worth doing, but it is lots of engineering work; it's another feature. I'm all for shifting engineer resources to these features instead of the "but somebody *might* want to do this obscure thing" features, but it should be clear that this is not doing fewer features, it's doing different ones, ones that help smooth the user's interaction with the software. Cooper seems to imply that engineers are so lazy that they don't want to do these features, but most engineers work very hard and care about their product. The key is to make it clear why doing this feature right will make such a big difference to the product. My experience has been that the more you understand the work involved in doing a feature, the better you can work with engineers. Not only can you better trade off engineering effort for user benefit, but engineers respect you for understanding what you're asking.

Having said all that, I can't deny that I finished this book with some very specific ideas about improving my own designs, and a renewed sense of the importance of what I do. I just wish Cooper could have articulated the case without putting interaction designers "on a throne."

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41 of 47 people found the following review helpful
4.0 out of 5 stars Great Ideas, Not Always Well Presented July 3, 2000
Format:Hardcover
The culture of software development is changing, but grudgingly. The short-sighted notion "It's better to be first with something bad than second with something perfect" has been discredited after too long a reign as the New Paradigm of the Information Age ("It's brilliant because it's counter-intuitive!"), and instead has been exposed for what it is: bad business and a lousy way to treat customers. Alan Cooper's book helps make sense of things as software developers, after decades of coding for each other, are forced to begin acknowledging the cold and strange outside world of Real Life Users.

Cooper's writing is generally clear and easy to follow. He documents his points well and uses numerous true-to-life examples to illustrate the concepts. The ATM analysis, for example, is both effective and memorabl: Why DOES the ATM list account types you don't have, permitting an invalid selection? Why can't you return to a previous screen to correct mistakes, instead of starting over from scratch? Why doesn't the system give you an error message that helps you understand the problem, rather than "Unable to complete transaction"? No one even bothers to ask these questions, Cooper points out, because we've accepted the default structure of ATM screens--which were created for the convenience of coders and system engineers, rather than users.

Cooper also performs a valuable service in demolishing that old standby programmers' excuse: "We don't call any of the shots-it's all management's fault!" Bull. Half the managers in the computer industry are former coders themselves (and laboring under an outmoded and faulty mental model of how software development must occur, by the way). The other half are so non-technical that they're at the mercy of the coders, who are free to decide which features are most important, which will take too long, and ultimately, which will or won't make the cut for the next release. Coders ARE driving this bus, if occasionally from the back seat, and they need to take responsibility for what they produce-and be humble enough to admit that an indispensable part of the development process (interface/interaction design) is beyond their abilities.

That said, Cooper's writing style itself is less than perfect. He presents many compelling case histories, but at times he seems to lean too heavily on insider stories, as if showing off his contacts and expertise in the industry. And, of course, Cooper is far too much in love with his "dancing bear" metaphor; long before you've reached the halfway point, you'll be muttering, "One page...just ONE page without a `dancing bearware' reference, PLEASE! That's all I ask!"

But the messages and lessons in this book are too important to ignore. As Cooper tries to remind us, it is everyday users-not the power users, not even the "computer literate"-who are the core audience. They're the ones you have to design for: a successful interaction design, rather than a burgeoning list of clever features, is what will determine your product's success or failure.

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50 of 60 people found the following review helpful
4.0 out of 5 stars Great content, but leave the ego behind! April 1, 2002
Format:Hardcover
Had I written this review after the first 125 pages of the book, I would have easily given it five stars. Alan Cooper is well spoken, well written, and he has the knowledge, the innovation, and the experience to enlighten and entertain.

Alan's interaction design philosophy makes a lot of sense. I've since redesigned a system that had just left the design phase, so I could follow the guidelines in this book. And they helped a great deal--I'm much more comfortable with the product.

The book fell apart in the last 100 pages, however. 100 pages of text could have easily been condensed to 20, and the pages there were fueled by ego and a business agenda. Who can blame him? "Let he who is without sin. . ." Too much anecdotal evidence of past consulting assignments where the clients were unenlightened, arrogant, simple, pompous, blah, blah. We've all had those experiences, but the book was used as Alan's last word, in a classic passive aggressive maneuver that he admonishes in his very text. I suspect that this book is given to prospective clients to help break down sales barriers.

That being said--read the book! I have a new design technique, and a head full of fantastic sound bites I can spit out at will. Definitely worth the price of admission.

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Most Recent Customer Reviews
5.0 out of 5 stars Does the Job, Pisses off Programmers
Based on the programmer reviews of the book, I'd guess Cooper nailed his subject on the head. Programmers I've loaned the book to consistently react with "he's picking on us"... Read more
Published 3 days ago by Thomas W. Day
4.0 out of 5 stars Read it for the smart stuff, but ignore the stupid stuff
The author has a lot of important things to say about the importance of design in software, and the many ways in which good design is sabotaged by management, programmers,... Read more
Published 1 month ago by V. Shah
5.0 out of 5 stars Best book I've read on softare design
May be even one of the more entertaining books of all time that I've read.. a classic for sure. If you want some great advice and insight into designing software, look no further.
Published 2 months ago by Theodore Van Rooy
5.0 out of 5 stars Every software developer should read this
I've been a software developer and programmer for almost 10 years and just found out about this book. Read more
Published 2 months ago by Kristi Johnson
5.0 out of 5 stars One of the great software books
If you're in the business of delivering computer software, and you're not familiar with the thesis of this book, you're remiss in your duties. Read more
Published 2 months ago by Aretae
5.0 out of 5 stars Thought provoking reading
I work in the industry Mr. Cooper refers to and agree with the many ills he points out. I think his description of today's programmers is a little out of date - many of them... Read more
Published 3 months ago by NaPo
5.0 out of 5 stars Reading Alan Cooper makes you smarter
There are a few authors whose work points out things that seem so obvious that you simultaneously find yourself smarter for learning about them, and feeling dumber for not... Read more
Published 3 months ago by C. Friedman
5.0 out of 5 stars Great book - in context!
This book definitely lays down the foundation of User Experience learning, and was a valuable read. That said, it's definitely contextualized in the time the book was written. Read more
Published 4 months ago by Rachel W.
5.0 out of 5 stars Still Relevant
I first read excerpts of this book in grad school awhile back, and recently felt the need to re-read it to get some answers around why people don't seem to value understanding what... Read more
Published 6 months ago by jmkailua
1.0 out of 5 stars Horribly biased against programmers
This book is biased against programmers. The author continually says that programmers are incapable of designing software well.

Who does he think can design software? Read more
Published 11 months ago by no name here
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