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The League of Extraordinary Gentlemen (Vol. 2 ) [Kindle Edition]

Alan Moore , Kevin O'Neill
3.8 out of 5 stars  See all reviews (86 customer reviews)

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Book Description

The second collection of one of the most beloved comics miniseries of our time is here!

This story immediately follows the events of THE LEAGUE OF EXTRAORDINARY GENTLEMEN Volume I! The distinguished cast of Victorian heroes—Allan Quatermain, Mina Harker, Captain Nemo, The Invisible Man, and Dr. Jekyll & Mr. Hyde—once again answers the call of mother England to face the most unimaginable and fearsome foes ever: invaders from Mars! As London is attacked, leaving the Thames aglow from burning husks of tenements, mass hysteria seizes the nation. But now is the time for courage, for self-sacrifice, for valor ... and for treachery!



Editorial Reviews

From Publishers Weekly

Moore continues his trip through pulp genres with this second volume of The League. This collection includes plenty of faux-Victorian backup material, including the comic book series' original covers, and a lengthy prose short story by Moore. Although the film version was a bust, the source material remains an enjoyable, beautifully executed adventure series. Set in an alternate, technologically advanced 1898 London, the story finds legendary literary heroes Allan Quartermain, Captain Nemo, Hawley Griffin (the Invisible Man), Edward Hyde and Mina Murray fighting battles that the British Empire can't handle without them. Here, the eclectic team is defending Earth from a Martian invasion, partially set in motion by another pulp hero, Edgar Rice Burroughs's John Carter of Mars. Moore spares no opportunity to play up the team's origins. Edward Hyde, the monstrous side of Dr. Jekyll, is a nasty brute, while Nemo is an imperious egomaniac, and the once-dashing Allan Quartermain is in the twilight of his powers, yet manages to romance Mina Murray, of Dracula notoriety. Moore remains faithful to the stories' structures (e.g., the Martian invasion is a pulpy romp, complete with burning farm houses, silly-looking creatures and plenty of political intrigue). O'Neill, his artistic collaborator, continues his fine run on the series. His drawings are influenced by 19th-century woodcuts but remain loose and lively. His exquisite renderings of machines and urban landscape remain a reason to look at this series—rarely has an adventure comic been so much fun to observe.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist

Of the half-dozen series acclaimed writer Moore created when he returned to mainstream comics in the late 1990s, the most impressive is the high-concept League of Extraordinary Gentlemen, which posits that the fictional nineteenth-century figures Allan Quartermain (of Rider Haggard's She), Captain Nemo, Dr. Jekyll and Mr. Hyde, the Invisible Man, and Mina Harker (heroine of Dracula) banded together as a sort of Victorian superhero team. In the second collection of their exploits, they defend England from an invasion of Martians a la Wells' War of the Worlds. As befits a rousing adventure of their era, a traitor rears his ugly head, and a sinister figure reveals unexpected sentimentality; less traditional are some highly anachronistic violence and sex. This is Moore doing what he does best, freshly and imaginatively revitalizing moribund genres. He is aided in this case by O'Neill's angular, thin-line art, which evokes period book illustrations without copying them. Forget last summer's execrable League movie; in this case, the film wasn't just inferior to the book--it was an insult to it. Gordon Flagg
Copyright © American Library Association. All rights reserved

Product Details

  • File Size: 80177 KB
  • Print Length: 228 pages
  • Publisher: Vertigo (November 21, 2011)
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • ASIN: B0064W641W
  • Text-to-Speech: Not enabled
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  • Lending: Enabled
  • Amazon Best Sellers Rank: #257,250 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

Most Helpful Customer Reviews
21 of 21 people found the following review helpful
5.0 out of 5 stars H.G. Wells meets Edgar Rice Burroughs May 6, 2005
Format:Paperback
I was quite fascinated with the first volume of "The League of Extraordinary Gentlemen." I expected the second volume to be just as fascinating as the first. This time out Alan Moore begins the story on Mars with characters from Edgar Rice Burroughs' series of Mars books starring John Carter. The creatures leaving Mars are doing so because John Carter and the Martians of Edgar Rice Burroughs' stories were preparing to deal with them permanently.

On Earth we meet with the beloved, though somewhat psychopathic, characters of the first book once again. Similar to Robert Heinlein's novel "The Puppet Masters," we see mysterious cylinders land and watch the reaction of the locals. Of course the initial reaction is one of curiosity, as no one suspects the danger presented by those within the cylinder. When the first people die we realize that, just as in the original H.G. Wells novel and in "The Puppet Masters," that these creatures are will not negotiate, preferring to extinguish us instead.

The five central characters, Allan Quartermain, Captain Nemo, Mina Murray, Hawley Griffin, and Edward Hyde, set out to examine the cylinders. After realizing the danger the cylinders impose, M plots a course carefully, eventually leading to the addition of a new character, Dr. Moreau, and a group of creatures endowed by Dr. Moreau with unique attributes. Eventually Dr. Moreau proves critical to the defense of London from the Martians.

During the quest for solutions to the Martian menace we discover that one of the five members of the League has betrayed them. This same person attacks Mina, leaving her injured. We also watch as romance develops between Allan Quartermain and Mina Murray, the heroine of "Dracula.
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15 of 15 people found the following review helpful
5.0 out of 5 stars Wonderfully entertaining take on the Wells story January 15, 2004
Format:Hardcover
This book, a sequel to Alan Moore's initial series recounting the rise of the League, is a feast for both the eyes and the mind. In it, Moore pits his group of famous fictional figures (some heroic, others anything but) against H. G. Wells' Martian invaders. While the second volume lacks some of the freshness and character development of the original, it is nonetheless a great read, balancing an extraordinary faithfulness to his source material (especially Wells' book) with Moore's imaginative concepts and intriguing characterizations - and with an ending that offers a brilliant twist on the original story.
In offering this tale Moore is ably complimented by Kevin O'Neill, whose artwork offers a lush visualization of Moore's alternate Victorian Britain. Like the first volume, the panels are loaded with visual references to the fantastic literature of the previous centuries, suggesting that the extraordinariness of this world is not limited to the central characters. Deciphering the references - which has sparked much discussion on the Web - is part of the enjoyment of reading this book, and it left me amazed at the breadth of both Moore's and O'Neill's range of reading. It is only one of the many ways in which the reader is rewarded when delving into this fantastic work.
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10 of 10 people found the following review helpful
5.0 out of 5 stars Extraordinary Brilliance January 9, 2005
Format:Paperback|Verified Purchase
Alan Moore has done even better than in Volume I. The story line has gotten darker as befits the collecting together of these assorted Victorian heroes and anti-heroes. This time throw in Dr. Moreau and an Orson Wellesian invasian of Martians into the pot, stir, and add the brilliance of Alan Moore and Kevin O'Neill and you get Volume II. The dark sides of the "Gentlemen" are emerging as we see what the Invisible Man and Mr. Hyde are capable of. Besides the wonderful righting, the illustrations both capture an imagined Victorian era and mix it with the horrors we could only imagine today. In keeping with the theme of the book, there is an imaginary travelogue at the end of the graphic novel which wonderfully captures such writings of the time. We can only hope that a Volume III is in the works.
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12 of 13 people found the following review helpful
Format:Hardcover
Actually, my copy of "The League of Extraordinary Gentlemen, Volume 2" collects the six issues put out by Mr. Alan Moore & Mr. Kevin O'Neill courtesy of America's Best Comics over the past year or so. Consequently it has nothing to do with the movie, which seems fair since the movie, just released on DVD, had relatively little to do with what now has to be referred to as Volume 1 of "The League of Extraordinary Gentlemen." But then the movie merely copied the idea of the comics without capturing the magic.
The great conceit that Moore and O'Neill came up with was to create a late 19th-century version of a group of superheroes based on literary creations from that time period (in many ways the opposite of the legendary "Watchmen" series). Back again are the core group: Allan Quatermain from H. Rider Haggard's "She," Captain Nemo from Jules Verne's "20,000 Leagues Under the Sea," Mina Murray from Bram Stoker's "Dracula," Edward Hyde from Robert Louis Stevenson's "Dr. Jekyll and Mr. Hyde, and Hawley Griffin from H.G. Wells's "The Invisible Man." The works of Wells become a major factor in Volume 2 as two more of his science fiction novels are worked into the tale. The first is "The War of the Worlds," as the League is called upon to save England from the Martian tripods. The second plays a decisive role in saving the day, but I think that deserves to be a surprise for the reader.
Things do not work as well the second time around, partly because the novelty of the idea has worn off and also because the members of the League are not particularly well suited to dealing with invaders from Mars.
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Most Recent Customer Reviews
3.0 out of 5 stars Strange and Original
If like me, your first exposure to LOEG was the movie, then the original comic is likely to disturb and fascinate you. Read more
Published 4 months ago by T. Edmund
5.0 out of 5 stars A worthy sequel
The first League of Extraordinary Gentlemen volume was outstanding and really pulled me into the lore. This was a worthy successor. Read more
Published 4 months ago by Alex
5.0 out of 5 stars Excellent
This book was very fun as well as enlightening. Allan Moore deals with some pretty heavy content while injecting a sense of dark humor into some of the more disturbing subjects. Read more
Published 9 months ago by Anonymous23
3.0 out of 5 stars 2 out of 3 ain't bad
There are actually 3 parts to this graphic novel so I'll talk about each of them separately.

The comic. I thought the story was a cool idea and I LOVE the art. BUT... Read more
Published 10 months ago by Shane Tiernan
3.0 out of 5 stars Good artwork, but a surprisingly dull and meandering plot.
I would give TLoEG 2 a 3.5 if I could, but I decided to round down. This sequel to the fabulous first volume has a lot to love, but does drop the ball significantly. Read more
Published 13 months ago by James B.
5.0 out of 5 stars Extraordinary reading
Stories and writing second to none - Alan Moore is a master of the art. Kevin O'Neill's art is an acquired taste but is indisputably unique, creative, and accessible. Read more
Published 14 months ago by Michael Romack
3.0 out of 5 stars Generally good plot
I generally enjoyed the plot of Volume 2. I was excited to see what adventure the characters would get into this time. Read more
Published 15 months ago by Tawni
2.0 out of 5 stars Better Than The First, But Still Lame Storytelling
Ughh. I am so disappointed in this book. I had heard so many good things about Moore, about his graphic novels, etc. Read more
Published 16 months ago by Zalmorion the Fantastic
5.0 out of 5 stars Better than Vol. I
Highly recommended reading! Moore's take on the Martian Invasion of 1898 is as fascinating as it is disconcerting. Character development is phenomenal, particularly for Mr. Read more
Published 16 months ago by Jason Wright
4.0 out of 5 stars Great Book, but the Kindle app leaves a lot to be desired.
Here's the thing: This is an excellent graphic novel, but the way the Kindle app handles graphic novels is awful. Read more
Published 17 months ago by Serpentiz
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