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The Legend of the Syndicate: A History of Online Gaming's Premier Guild Paperback – August 15, 2007


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Product Details

  • Paperback: 224 pages
  • Publisher: Avari Press (August 15, 2007)
  • Language: English
  • ISBN-10: 1933770023
  • ISBN-13: 978-1933770024
  • Product Dimensions: 9 x 6 x 0.7 inches
  • Shipping Weight: 12 ounces
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (36 customer reviews)
  • Amazon Best Sellers Rank: #700,902 in Books (See Top 100 in Books)

Editorial Reviews

Review

This is by far the best book about online gaming I ve ever read. --John Smedley, Co-Creator of Everquest and President of Sony Online Entertainment

About the Author

Sean Stalzer has been the Guildmaster of The Syndicate since 1996. Sean is married and has two children, and he lives in Virginia.

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Customer Reviews

This book was a very good read, it flowed nicely.
Matt Draygo Fraze
I really liked this book and highly recommend it to anyone interested in gaming, online gaming, or online or virtual communities.
D.J.
The Syndicate is truly a premier and the most renown MMO guild in history.
Byron J. Alcid

Most Helpful Customer Reviews

20 of 20 people found the following review helpful By Byron J. Alcid on June 20, 2007
Format: Paperback
It's simply incredible! Stalzer takes you on a colorful journey through the roots of MMO gaming to what it has become today, Massive! He delves into guild life and the principles which warranted his guild's success as an online community rather than a typical guild. The Syndicate is truly a premier and the most renown MMO guild in history. This book is highly recommended to gaming enthusiasts, guildmasters, and naturally the online community whom wants to learn more about the history and MMO revolution through the Syndicate's perspective.
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24 of 25 people found the following review helpful By D. Dietrich on June 19, 2007
Format: Paperback
I found Legend: The Syndicate to be a very interesting read. As a veteran player of MMORPGs (massive, multi-player online role-playing games), beginning with Ultima Online 9 years ago, I found the UO parts to be a real walk down memory lane. Though I played on a different shard (server) than The Syndicate, Stalzer has captured the flavor of the epic role-playing battles I used to enjoy back in that game and today in World of Warcraft. He also gives a peek into the social aspect of online gaming that makes them so much more multi-dimensional than console gaming.

This book gives one an insight into what makes an online gaming guild and what it takes to make one great. It is recommended reading for anyone wanting to form an online gaming guild or enhance an existing guild. It will also give players an idea of what they should look for in a gaming guild.

I watched Discovery HD's Gamer Generation the other day and it got me thinking how these virtual worlds we inhabit are changing the way people communicate. This book gives one a glimpse into the world of virtual gamers. Not surprisingly, gamers are ordinary folk, who have discovered a form of interactive entertainment, which is far more engaging than television. It is facinating to see how this virtual world is beginning to mesh into real life, as online gamers meet at conferences like the annual guild conferences of The Syndicate.

While not an academic work, Legend: The Syndicate gives a personal account of online gaming and the guilds that inhabit it. I still think it will be useful for academics seeking insights into this new field of research. Those looking for a more statistical approach to the subject of online gaming should check out Nick Yee's Daedalus Project. [...]
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18 of 18 people found the following review helpful By Jagadis on June 19, 2007
Format: Paperback
I just finished reading The Legend of the Syndicate and I thought I would take a bit of time out to pass along my comments. The book itself has many good facets to it. At the highest level, the book is a handbook for how to create a successful online gaming guild that will have the capacity to survive the test of time. In this mission, the book is highly successful. I felt that Sean Stalzer did an incredible job of explaining why he formed an online gaming guild, how he built his guild, how he adapted to a very quickly changing online gaming world, how he stuck to some very strong underlying principals and why other guilds typically fail.

At another level, the book is also a history of Stalzer's guild. I especially enjoyed finding out why Stalzer decided to originally form his guild as well as reading about some of his guild's early escapades in Ultima Online and EverQuest. I was around during the early days of UO and the Beta 3 and Beta 4 testing of EQ and I really got a chuckle remembering some of the silly problems Stalzer's guild had with pkilling, lag storms, bugs, crashes and the like.

On an even deeper level, the book is really about the strange twists and turns that the Internet has had on many people's lives. Stalzer's online gaming guild is a unique phenomenon, and is a direct by-product of the invention of the Internet. In other words, the Internet has created a medium for liked minded people to meet, form friendships, communicate and engage in a very unique activity (i.e. online gaming). Stalzer's guild was at the forefront of what would eventually become the Internet's world of online communities.
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26 of 28 people found the following review helpful By D.J. on June 21, 2007
Format: Paperback
This was a wonderful read for me. I am of the older generation of folks who got involved in gaming in the early 80's, and have played in many of the big MMOs mentioned in Legend: The Syndicate. I even recognize the Guild credo LLTS as their reputation has been discussed for years now.

As other readers have mentioned, this is an incredible guild story that talks about the evolution of online gaming over the last decade and how this guild weathered the storms and was able to not only persist, but to reach new levels of camaraderie and member participation rarely if ever seen; and certainly not over the span of better than a decade.

Use it as a handbook for guild formation and delivery. It provides the critical concepts of "people" and "process" for "results" in a virtual online community. It is obvious that with all of the momentum and achievement Stalzer has described about The Syndicate in the book, that much of that success has to point back to the Leadership that Sean Stalzer must demonstrate to his guild members as the Guild Master. It is also obvious that just like a successful Leader in business today, he has surrounded himself with key identities whom he can trust and rely upon.

The stories are rich with adventure and were a joy to read and imagine. I really liked this book and highly recommend it to anyone interested in gaming, online gaming, or online or virtual communities.
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