Zelda Twilight Princess has been eagerly awaited by legions of Zelda gaming fans. This version features a more adult Link who rides a horse, swings a sword and saves the day.
The title is available for both the GameCube and the Wii, and there are definitely some advantages with the Wii. First, you can see the game in 480p, which is DVD quality. It's not quite high definition, but it's still quite nice! Second, you get widescreen, which means you get much more game to see on the screen. Finally, you get to use the motion sensing controllers on your Wii to swing your sword, go fishing, aim your slingshot, and much more.
First, the gameplay. Most gamers will be thrilled to hear that Link is less cartooney in this game. That's not to say it's a mature title - it's still a game without blood. You kill evil enemies who vanish in a puff of smoke. You go on a variety of quests, and it's very much good-against-evil. Rather, with this Link you're not a little 6 year old on a toy sailboat. Your Link is in his late teens, has his own house, owns a horse. He is harassed by three little tykes, but there's a certain young lady whose large eyes catch at Link's heart.
In no time at all Link is out in a world which is not all butterflies and daffodils. There are dark things afoot in Hyrle. The land is covered in twilight, and you turn into a wolf to deal with the shadows. Your senses serve you well in this realm. It's not too scary for kids - but it gives the game much more depth for older players.
The graphics are rather impressive for a Link game. Remember, the game is still a cartoon, so you're not seeing detailed tanks or the pores in the characters faces. The world you are in is stylized. There is plenty of detail in 480p - or even in regular TV resolution - to show the orange pumpkins, green vines, and fluffy white chickens which make up Hyrule. The water ripples, the dust billows and the fire flickers in the fireplace.
How about the sound? The Link games were famous (or notorious) for the silly noises characters make. None talk. I suppose this makes it easy for them to convert the game to every language in the world - they just change the text out and are all set. Also, you can change your name and your horse's name without any speaking issues. The voices might not know how to pronounce "Shadowfax".
Gameplay is just amazing in its length and depth. There are numerous worlds to traverse and dungeons to delve into. There are the standard collection of mini-games, quests, things to collect, puzzles to solve. You could easily play this for months and not be done. This isn't a game to race through to say "I solved it" and move on to something else. It's a world to immerse yourself in, to get to know every hill and dale, to track down those secret locations.
I really like how the Wii controllers integrate into the game. It's not like you are using them constantly, getting exhausted with hand movements. Instead, you do a fair portion with the regular joysticks for fine movement. The joysticks are used in a more general way, for sweeping sword attacks or relaxing fishing. You can use small movements if you want - but it's much more fun if you get into the spirit of things and swing away. Just make sure you have that wrist strap properly connected!
Downsides? The little "he he he" voices can get annoying quickly, especially if you are stuck on a puzzle and they are tormenting you. Sometimes the checkpoints send you back further than you might like.
They do a good job of giving you little nudges if you get stuck, helping you figure out your way through the puzzles.
In general, I think they struck a great balance between "tame enough for younger kids" and "in depth enough for older players". There are a lot of teen and adult Zelda fans out there, and they'll be quite pleased with what the game offers. This is definitely one of those must-have for gamers who like adventure games even the slightest!
on November 20, 2006
If you loved Ocarina of Time as much as I did, this will make you happy.
The graphics are gorgeous. The scenery is amazing. Everything looks beautiful, and the best part is it still feels like a Zelda game. They decided to revert back to the N64 Ocarina of Time/Majora's Mask style graphics (but much cleaner, of course) rather than the cell shaded Wind Waker. I like the realistic character design much more for Zelda than the cartoonish one from the other recent games.
You can also get Twilight Princess on Gamecube, but the Wii version has some extra benefits. One such benefit is the interactivity. When you go fishing, you use the motion sensitive controller to cast the line into the water and reel the fish back. This makes it a lot more fun than the somewhat tedious sit-there-and-wait-to-press-A fishing game in Ocarina of Time. I'm glad they revamped the fishing and brought it back. Also, it is much more integrated in the gameplay than the last fishing minigame in a Zelda game (which was, of course, in Ocarina of Time). You use fish in sidequests and for other purposes.
As far as the control, it feels very natural. You use one Wii-Mote and one Nunchuck together for it. You control Link's movement and targeting with the left hand and you use the right hand to move your fairy around with the motion sensor, and to supplement the left hand with looking around, that action button, and other functions. It's hard to explain without trying it yourself, but trust me, the controls are great.
You start out the game with your horse, Epona. You also get the option to name both Link and Epona when you start your file, although I'm not sure if this will have any effect other than what NPC's in the game call you. Sometimes games use naming for codes ("If you enter your name as ___, ___ will happen" type things) but somehow I doubt it for this game. Anyway, the controls for Epona are great too. Just like Ocarina of Time, you can press A to speed her up and jump over fences. She is very beautiful and detailed too. When you make turns, you can see Link pull in the reins. You use Epona for many minigames as well as just getting around. In the beginnig of the game, for example, you use her to herd goats into a shed. It's a lot of fun, and horseback riding is another feature I'm glad they brough back.
Also, don't worry if you saw Link with the weird goatherder outfit in all of the previews - he does get his original outfit later on. The dungeons are AWESOME. It's rated Teen, but Zelda games have never included inappropriate content in my opinion. You do kill monsters, but there is no realistic blood or gore, or suggestive themes. The rating says "Animated Blood, Fantasy Violence". Trust me, it's fine for kids. The action is all "hero against evil" type action. This game is a total blast, and both new and old-school Zelda fans will love it. Even if you've never played a Zelda game, try this one - it'll get you hooked.
on January 24, 2007
Once again, Nintendo is able to give a stellar addition to the popular Legend of Zelda series. Despite the fact that the games usually contain the same three core characters (Link, Zelda, and Ganondorf), the games continue to be original. More importantly, though, The Legend of Zelda: Twilight Princess is engaging, challenging, and fun.
A few centuries after the events of The Legend of Zelda: Ocarina of Time, the descendents of Link and Zelda, who themselves are also named Link and Zelda (the various games in the series take place across various time periods, with the main characters being represented by ancestors and descendents, all of whom strangely share the same names). Link is a farmer in a southern province of Hyrule while Zelda is, as always, the princess of Hyrule. In an interesting move, the people that link lives with may not exactly be Hylians; Hylians, including Link and Zelda, have always been characterized by their pointed elf-like ears, but Link's fellow villagers have rounded ears that we have.
The first few tasks of the game have Link dealing with mundane tasks in order to learn the various controls for the game, which, for the Wii version, is extremely important. However, after being asked to bring a gift to the royal family, mysterious and shadowy beasts show up and enshroud the land in a mysterious twilight. Link is turned into a wolf while trying to fight the monsters, and is subsequently knocked out and jailed. While in jail, he meets Midna, who helps free Wolf-Link in exchange for help with a yet-to-be-revealed task.
From there, Link and Midna work as a team to rid the land of Hyrule of the strange twilight. The quest takes Link and Midna to previously seen locales of Hyrule such as Death Mountain (where Gorons live), Lake Hylia, Zora's River (home of the Zoras), and Gerudo Desert. New places include Snowpeak (home to one of the strangest dungeons I've encountered in a Zelda game) and Link's home of Ordon.
As the game goes on, Link's quest takes new turns and has events that are some of the most epic actions I've ever seen in a Zelda game. While Ocarina of Time was an epic tale overall of how Link, Ganondorf, and Zelda first crossed paths, there are moments in Twilight Princess that seem to be taken directly from The Lord of the Rings. The final battle of the game is also very well constructed and fun to engage in.
The Wii gameplay is amazing. Swinging the Wii Remote to swing Link's sword, pointing the Remote at the screen to aim the bow, and using it as a fishing rod truly bring the player into the game in ways the traditional control system could never attempt. It also allows for a much smoother form of horseback combat than that present in the N64 versions (though it was still difficult). If you have a Wii, I definitely reccomend this version over the Gamecube one (the only downside is a loss of continuity; since Link is usually left-handed, the programmers were afraid that right-handed people, who are the majority, would have trouble using the sword, so they flipped the game around; what this means is that Gerudo Desert is now in the East and Kakariko Village and Death Mountain are now in the West, though in the Hyrule in Ocarina of time, the desert was in the West and Kakariko and Death Mountain were in the East).
I have to say that the only thing that I would change about this game is the inclusion (or lack thereof) of magic. For some reason, even though magic exists, Link does not have a magic meter. Therefore, there are no spells or magic arrows (or green potions), and the Magic Armor, which makes Link invulnerable while wearing it) is powered by rupees, which can be very annoying. Still, aside from the complaint, this is an amazing game. The story is fantastic, the gameplay is top-notch, and the graphics are amazing. This game may not be as good as Ocarina of Time, but it is very, very close.
on November 24, 2006
Okay, i know there is a lot of hype about this game and i assure you, it's the best Legend of Zelda game ever, but there are a few negitive comments that should be adressed.
First up, the sword swinging is very cool, i'll admit, and it does add another level of immersion, however, you do not control the angle and force that Link siwings with (sorry to anyone who was really hoping otherwise). Pretty much, waving the controlller back and forth, will yeild the same results as complicated swinging motions (again, sorry).
Second, this game will have you banging your head against the wall several times throuout the story line, some of these puzzles are just immense! if you really like puzzles than this is your greatest dream, but otherwise, it can get a little annoying.
Finally, although the bosses are spectacular and will really wow you graphics wise, they are not all that challengin. I'm a veteran Zelda player so this may just be because i'm used to figuring out bosses, but sieriously, som of the Ocarina of Time bosses presented a much bigger challenge.
Now for the good stuff. Graphics wise, these are the best nintendo has produced and are ten times better than the Wind Waker ones. The story line is really long and has a ton of side quests so it will keep you busy for a while (60-70 hours at least!!) and some of the new features including horseback fights, and incorperating the wii remote into the game really adds to the completion of the game that we all know and love. Despite some of its drawbacks, it's a must-have game for anyone who owns a wii.
on December 1, 2006
With the Wii and the new controller, and Nintendo's new ideas about bringing in non-gamers, it's refreshing to see that Nintendo still wants to please the long-time gamers. People that have been fans of this classic franchise should do what they can to get a copy of this game. It proves that Nintendo still has the hardcore gamer in mind, and is still willing to put time and effort into games that will please us.
If you are new to gaming and the Wii is the first console you ever bought, you may find this title to be a pretty intense experience compared to Wii Sports. You may find it to be a little too much for you, though I suggest you give it a try eventually. If you're a hardcore gamer, and better yet a longtime Zelda fan, the game is everything you want.
As far as the Zelda experience goes, as in exploring caves and dungeons and towns and finding numrous items and weapons, Twilight Princess has it all. Lots of things from previous games have been improved upon. There are plenty more dungeons than Wind Waker, and now you can swing your sword while riding your horse, which you couldn't do in Ocarina of Time and Majora's Mask.
Much can be said about the story presentation in Twilight Princess. There's definitely been a lot of effort put into the story of Twilight Princess. The graphics are only at a GameCube level, but they look good. Some have reported that it is the darkest and most serious Zelda story made. Personally, I don't think it's that much darker and serious than Majora's Mask. A cloud of twilight overcoming Hyrule, a giant moon crashing into Termina, one does not seem more apocalyptic than the other.
I said the Zelda experience is great in Twilight Princess, but there are also elements to Twilight Princess that are new to the Zelda franchise. The wolf is one. For portions of the game you control Link as a wolf. While I prefer Link in his regular Hylian form, there are cool things about being a wolf. With wolf Link's sense of smell, you can locate and dig up items such as hearts and rupees in the ground. If you're low on either, become a wolf and do some sniffing. Combat is a little clumsy with the wolf, though. Link certainly has less power in his attacks as a wolf than as a Hylian, especially when you obtain more powerful weapons.
There's also the Wii remote control. The Wii remote is great with the projectile weapons and other such aiming devices, like the arrows and the clawshot. It's great to just point at the screen where you want to fire your arrows and take down an enemy. For sword slashing, you swing the remote like you would a sword. The sword controls are the weakest part of the game, as they could have been more immersive. You swing the remote to swing your sword. It doesn't matter how you swing the remote. Whether you swing it left, right, up, or down, Link will always swing in the same combinations. To make a stabbing motion with your sword, you hold forward on the nunchuck control while Z-targetting and swing the remote. You don't actually stab forward with the remote, which makes perfect sense to me, and, in fact, was what I was trying to do for a while. I wasn't expecting the sword control to be 1:1, but they could have made it a little more intuitive than it was. In the end, it would have been easier to just press a button to swing the sword.
The sword is my biggest complaint. A few other minor complaints include the lack of a magic meter and thus any magical attacks, the lack of Octoroks, one of the mainstays of the Zelda franchise, and the battle mechanics, which are kind of a step backward from Wind Waker. I might be in the minority with my opinion here, but Wind Waker's timed parries have been done away with, and I liked how the timing brought in an extra level of concentration. For Twilight Princess, all the parry moves from Wind Waker can be done manually, so long as you learn them. Some gamers may like that they can do those moves whenever they want, but personally I miss the concentration on timing that was involved. Also, in Twilight Princess you cannot pick up enemies' weapons, which was one of my favorite things about Wind Waker.
Overall, the things that make Zelda what it is are all here and in top form. There are plenty of dungeons, challenging puzzles, lots of items and weapons, cool boss fights, and a gigantic overworld to explore.
I also really like Midna. I wondered whether or not it was a good idea to bring a new character into the franchise. We all know how Navi and Tingle turned out, and I was afraid we were seeing the next Tingle in all those trailers. But you don't need to worry about Midna. She is a cool character, and I like the way she develops. She starts out as kind of a punk, who just seems to be using Link for her own purposes, but as the game goes on we see a softer side to her.
I subtract one star from the overall score because I am convinced the sword controls could have been much more immersive than they were, but I had a blast playing this game and it was just a straight run-through, without paying much attention to sidequests and minigames. It took me about forty hours to finish the main quest, so if you play this game totally, you'll have a lot of playing to do. Whether you get this Wii version or the GameCube version is up to you. You may just prefer pressing a button to randomly swinging the remote, but you may feel that the more precise aiming with the pointer makes the Wii version better. It's your choice. But I do recommend you get one or the other.
on December 1, 2006
There are a lot of good aspects and a lot of bad aspects of this highly anticipated launch title for the Nintendo Wii. I'll start with the good and end with the bad and my reasons for only giving this game 4 stars.
--The game is HUGE. Once, just for fun, I decided to walk Link at a relaxed gait from one end of the game to the other in order to see how long it would take. I gave up it took so long.
--I'm very glad that Nintendo decided to put a lot of creative energy into the art and look of the game, given the graphical limitations of the Wii. The game is absolutely gorgeous with creative characters and mysterious temples. It's worth it to waste an hour or two and just ride your horse around Hyrule and look at everything.
--Great cinema scenes.
--Wii remote works and is responsive, and really does enhance the experience. But....
--The way the player swings the remote has no bearing on what kind of swing Link does.
--Sword combat with the remote is too easy. It doesn't require a lot of skill. I would say any novice could pick up the remote, Z-lock onto an enemy, start shaking the remote back and forth and defeat a lot of the enemies in the game. After you whack some enemies, they just stand there and sway back and forth, waiting you to whack them some more.
--Along the same lines, bosses are too easy. Very fun and impressive, but too easy.
--Overall, the game feels like an Ocarina of Time on steroids. A lot of parallels to the N64 classic, like places, characters, weapons, dungeons (you have to use Iron Boots and walk at the bottom of a lake to get to the Water Temple again), etc. Some find these parallels nostalgic and cool, but I think they're kinda lame.
What would have made this game the classic that everyone was expecting? In my opinion, Nintendo should have coordinated the movements of the remote with Link's sword swings better--when I slash right, Link slashes right, when I tomahawk swing downward, Link does the same. Ocarina of Time revolutionized video game combat with its Z-Targeting system, and it would have been great if Twilight Princess had a similar breakthrough. Legend of Zelda sword combat has always been very precise, but with this new game, we're left waving the remote willy nilly back and forth, hoping to hit something. An even more immersive sword combat experience would have justified the hype and 5 stars for this game.
Even though I've emphasized the negatives more than the positives in this review (I'm a pessimist), Twilight Princess is a great gaming experience. Every Wii and Gamecube owner should check it out.
on December 1, 2007
Another strong selling point for Twilight Princess is its appealing control system, made possible by the motion-sensing capabilities of the Nintendo Wii controller. Twilight Princess was a launch title for the Wii, meaning that it was available with the system when it first went on sale. As one of the first games to utilize the Wii's new controller, Twilight Princess certainly does an admirable job. Link's actual movement is controlled via the analog stick on the Nunchuck attachment, while swordplay and the use of other weapons is accomplished through the Wiimote. When the player swings the Wiimote, Link swings his sword onscreen. A slight disappointment for many players is that, while you can perform certain specific attacks with specific hand movements, there is no one-to-one swordplay: the way you swing your Wiimote does not impact the way Link swings his sword. On the whole, however, this more physical way of controlling action is extremely immersive. Many players, at integral parts of the game, find themselves slashing with their Wiimotes in broad strokes, becoming physically and emotionally engrossed in the action occurring onscreen. The Wiimote also functions as the means by which Link aims his bow and other projectile weapons. The Wiimote allows for a level of precision never before realized in console gaming: the player can easily fire arrows and hit enemies even at great distances, making archery an extremely enjoyable aspect of the game. One of the most memorable parts of the game takes place in an abandoned ghost town, where Link fires arrows at goblins in a old Western-like atmosphere. The tight control provided by the Wiimote enables this adrenaline-inducing battle. The Wii controller also has special uses in many of the minigames. In the frustratingly addictive and challenging Rollgoal, the player tilts the Wiimote to gently guide a marble ball along a small raised path into a goal. In the fishing pond, players use the Wiimost to cast their line and wiggle their lure, then use the Nunchuch to reel the line once a fish bites. These games help to add variety to the predominant fighting/puzzle-solving activites and are extremely addictive because of their creative and immersive controls.
The effective story elements used in Twilight Princess are another key reason for its success. Throughout the game, Link follows the archetypal storyline of the hero's journey. He starts off as a young rancher, leading a humble life in rural Ordon Village. A horde of monsters rides through the sleepy town, kidnapping several children before racing away, impelling Link set out on a rescue mission. Link finds that all is not well in Hyrule: a sorcerer named Zant has deposed the rightful ruler (Princess Zelda) and is transforming the land into a shadow realm, its inhabitants into phantoms. When Link reaches the shadow-infected regions of Hyrule, he is transformed into a wolf and is imprisoned. An imp-like creature named Midna (the Wise Old Man figure as well as a heroic sidekick) rescues Link, and together they search for the weapons that will allow them to destroy Zant and restore the kingdom to Zelda. After many adventures and trials, Link acquires the necessary Master Sword and magical Fused Shadows, but in the battle with their foe Midna is defeated, leaving Link alone to finish him and save the kingdom. This traditional story of good versus evil, a courageous youth coming of age, and bringing balance to a kingdom--as cliché as it may sound--appeals to the player's desire for a classic, mythical story. This story is told through in-game play as well as through various cutscenes scattered throughout the game. Many of these sequences have a cinematic feel to them, and incorporate elements from film to tell the story effectively. Elements of the plot are revealed bit-by-bit, often leaving the player with cliff-hanger moments that impel them to move through the game in order to discover what will happen next. These story elements are primarily what give Twilight Princess the legendary feel that players love.
The cast of characters is one of most endearing elements of the game: the main characters are fully fleshed out with personalities and attitudes that connect the player to the universe of the game. From the morally ambiguous and tragic Midna, to the strong-willed but tender Ilia, to the sarcastic yet ever-amusing Malo, these figures are well-developed. As the storyline progresses, the player becomes more and more attached to these characters, and the desire to protect them and discover their eventual fate motivates the player to continue on through the game. Much of the characterization occurs during the cutscenes of the game. These sequences are remarkably well-choreographed for a video game endeavor: subtle elements like facial expressions and body language serve to give characters life and personality. Often the characters and the situations they find themselves in evoke strong feelings of pathos. For example: in one cutscene, after scouring half of Hyrule to rescue his childhood friend (and love interest) Ilia, Link enters the tavern where she is staying. His face is bright and excited as he approaches her, but as Ilia looks for a moment at Link, there is no hint of recognition or joy: the blow to the head she received when kidnapped caused her to lose her memory. As she walks past silently, Link's face crumples and the player empathizes with the heartbroken and frustrated hero. Moments like this draw the player deeply into the story of the game and cause an investment of emotion and interest that makes playing more satisfying.
Despite its many strong points, the greatness of Twilight Princess is limited by small shortcomings, most of which were inherited from earlier Zelda titles. One of the greatest disappointments to many fans is the lack of orchestrated music. As a fantasy epic, the Zelda series has always been an extremely appropriate candidate for a fully orchestrated soundtrack. As orchestration has become more common in games recently, and as Nintendo delayed Twilight Princess for over a year, many fans were hoping to have a fully orchestrated score accompany the game. Nintendo instead opted for the synthesized music they have always used--which, although often very good composition-wise, fails to meet the caliber many fans expected. Nintendo also opted to follow the old road with the script: in a period where voice acting in games was quickly becoming the norm, especially for high-budget projects, Twilight Princess sticks to text-only. Characters gasp, laugh, scream, and even sing a little, but their lines must be read by the player. Good voice acting would certainly have made for a more immersive experience, something that Twilight Princess strives to do in almost every other regard. Finally, as a lesser complaint, the graphics in Twilight Princess are sometimes disappointing. While the graphical style is elegant and artistically appropriate for the game, the quality is simply not on par with many other games of otherwise similar quality. Often the visuals are slightly blurred, detracting slightly from the experience. Again, the level of expectation for this game was raised by its lengthy delay and considerable hype, and in this regard Twilight Princess is somewhat disappointing.
In the end, however, any shortcomings fail to significantly tarnish the accomplishment that is Twilight Princess. What Twilight Princess has to offer in terms of gameplay, control, and story elements cannot be matched by many other available titles. It is a classic Zelda game, one of the best games available for Wii even today, and an innovative, engaging experience overall. Almost anyone who enjoys playing video games will appreciate Twilight Princess as truly legendary.
on October 5, 2009
Twilight Princess is the most recent installment in the Legend of Zelda franchise. It came out in 2006 for the Wii and the Game Cube.
It follows the story of Link as he ventures in and out of the Twilight realms to save Hyrule. He has been chosen by the Gods; the sign of the Triforce on his hand proves that. He is the only human that can travel between the Light world and the Twilight. When his friends are captured by the Twilight fiends of darkness, he goes after them to save them-- and turns in Wolf-Link, his Twilight form. After escaping the dungeons he was trapped in, Wolf-Link meets Zelda and she tells him what has happened to his world. From there, he is set on a quest to gain power equal to the Master of Twilight, so that he may restore light to Hyrule, and thus save the world.
I got it for my birthday a week ago and my opinion is that I am loving every second of it. Here's a quick overview:
Graphics: The graphics aren't bad, however due to what other game systems have, you may notice that they could be better. Just remember that the game is a few years old and that technology usually improves every three years. And guys, lets face it: if we cared about graphics we would have gotten a PS3.
The images are pretty smooth and there is a lot of detail put in to the background and characters. Like how Link's hand glows with the Triforce and his hair will blow in the wind. Of course, every now and then, you'll get the blocky straight lines that were meant to be a rounded edge, but I actually stopped really noticing after a few minutes of play.
I'd have to say that the worst thing about the game graphics is that Link's eyes and the eyes of the other characters seem very much 2D. Look at the below picture and tell me they don't look drawn in.
But honestly, from the pic, can you say that the graphics are unbearable? I got so caught up in the game, they no longer mattered to me. Yes, they could have been better, but they are good enough.
One thing I hate in a game is when you have to go through very complex button combos to get certain attacks. In Twilight Princess, the attacks are easy to do and very fun. Swinging the Wiimote to the side will draw your sword and thrusting and swiping it will give you different attacks. You can lock onto a target with Z and as you go through the game, you learn simple combos to give you special moves, like the Finishing Move. Combat is fun and it's easy and it's also interesting to watch because some of Link's moves are just plain cool. For example, shaking the nunchuck will make Link spin a circle and attack all enemies that are near.
Also, the moves are taught to you by characters in the game and for once they are good teachers. They make sure you master the move before you can go on, which is helpful, though potentially frustrating. Something that made me smile was how cleverly Nintendo managed to disguise teachers. When you get your slingshot, the kids beg you to show off, which allows you to practice. And once you get your sword they ask you to do a demonstration, and say things like, "You can do a stab, right? Just hold down A and thrust forward! I bet you can do it!" which tells you how to do a move, but makes it seem like you aren't learning. I liked that.
Combat is fun and easy, and so is just moving around and doing stuff. If you walk up to something, A, your action button, will put a little message on the bottom of the screen that will tell you what you can do with the object/ person. So, say, if you walked up to speak to someone, it might say "Speak" and then you press and voila! Speech! Well, Link never talks, but... You get the idea.
The control pad on the Wiimote allows you to set specific items, which is super helpful, as opposed to scrolling through a long list to find what you need.
Gameplay: This game is great to play. It's full of quests and puzzles, but what makes it so fun is that everything is logical, so if you think for a second, you can solve anything the game puts forth. There lots of fun items and weapons that you can gather throughout the game that make a huge difference-- my advice:
Break every pot and jar, talk to everyone, use your wolf senses often, dig where ever you see shiny spots, and if something doesn't open/ won't come down, come back and try it later.
Anyways, the storyline is fun to follow. Sure, in the beginning, there are some mini quests you have to do, but they're really simple and exploring the town really comes in handy later on. Plus, if you just think for a moment and let the answers come to you, then those parts will be done in no time. If you don't like to think and logic and brains just aren't your deal, then this game definitely isn't for you.
One really nice part of the game are the maps, which are so easy to use and much better than I've had in some other games. They tell you where you came from and what direction you are going in. When you find the compass, the map you get by pressing 1 tells you where the bosses and treasure chests are. Quite nice.
Hearts are easy to get, they're all over the place. Which makes it kind of hard to die, but then, I'd rather it be easy to stay alive than die all the time and have the hassle of Game Over starting points and all that.
There is a guide you will meet in the game called Midna. She'll tell you thing along the way, so never forget to talk to her. She's really is a big help when you forget what your supposed to do. It's nice to be reminded once in a while.
One of the best parts of this game is that it has a great plot. Much better than shoot the zombies or steal that car. It's very easy to lose yourself and in Hyrule, and frankly, quite enjoyable to do so. Everything, from meeting Zelda for the first time to the cut scenes are exciting and I'm having so much fun playing.
-The game is fun with a great plot
-Lots of thinking puzzles which make you feel smart when you get it
-Easy gameplay and combat moves
-Good teachers to tell you how to do complex stuff
-Graphics aren't too bad
-Huge map! So many places to go!
-Monsters aren't always attacking you and you don't get whirled away into battle scenes (like Pokemon, or Kingdom Hearts)
-Rumor has it, once you finish the game, you can't go back and explore
-Graphics could be better
-Players need to adjust screen brightness. This isn't really a con, but the dungeons will be way darker than they're supposed to, so try messing with your TV's brightness so you can see everything well.
-Dungeons and quests can be annoying if you don't like thinking.
Overall, I'd say this is a great game, totally worth the money and time. So far, I am completely satisfied with my purchase.
P.S: Make sure, if you buy online, that you get it for the correct system; I almost bought the Gamecube version. I think it's more fun on the Wii so that's my preference.
on November 28, 2006
This game is why I bought my Wii, and it was so well worth it. Visually it is outstanding. The controls are surprisingly easy to learn and effective, and the story is very captivating. Oh, and it is a mammoth of a Zelda game.
Every time I come across a new part of the land I can't believe how large the map is. I actually still don't have the entire map cleared. 26 hours into the game and I still haven't opened up two large areas of the map. As far as how much of the game I've completed, I'd say 1/3 complete, max. NOT including all the little side missions.
When I first heard about the Wii I wasn't too excited. I couldn't imagine playing games with a controller like the Wii's. I was just shocked too see how easy it was to pick it up and play. If you've played and Zelda games from Ocarina on up, the controls will feel very familiar, even though there isn't a traditional controller. You run around using the analog stick on the nunchuck, and use the Z button on it to target baddies. The C button above the Z brings you to first person point of view to look around. The directional pad on the remote is used to assign secondary weapons which you use with B (located on the bottom of the remote as a trigger) The UP D pad button calls your little helper for advice, warping to various locations on the map etc. The big A button is your action button (read, open doors, grab items, roll when you're running, jump at an enemy while locked on etc.) The - and + buttons in the middle take you to game menus, and the 1 and 2 buttons on the bottom hide and bring up area maps. To swing your sword, swing your remote. To aim with certain secondary weapons, aim with the remote. Within 15 - 30 minutes the game felt as natural as can be.
There IS a downside to this game. Kind of. The SIZE. Like I said before this game is HUGE. Fans of Zelda from A Link to the Past on know how you often have to accomplish three goals (dungeons) before moving on into the heart of the game. Well 26 hours into TP and I JUST beat dungeon three. There is so much more to do, not only the main storyline part. Collecting heart pieces, finding bugs, defeating Poes. I have a long way to go. You'll need to be able to dedicate some serious time to this game, but most people know that going into a Zelda.
Overall, this game rocks. Simple as that.
on January 7, 2007
This is an amazing game, up until the point where software bugs prevent the player (i.e. me) from continuing the adventure. Therefore, since only about 2/3rds of the game was available for me to play I rated it no greater than 2/3rds of the maximum.
I'll just mention the bug without using any spoilers. You'll eventually encounter a cavern that you must enter and do something, but if you save after entering this cavern and then restart a confirmed glitch in the game will prevent you from ever leaving. I'm incredibly disgusted with this situation and am not yet done dealing with Nintendo because their solution was to start over from scratch or from an earlier save record if one was available.
If I had it to do over again I would wait for a second release of this game, like a "Player's Choice" release because it's likely that will contain an updated build of the game with bug fixes. You may also want to consider the Gamecube build because I've read accounts where people say that the bug was fixed for the Gamecube release.
This situation and others that I recently have had with Nintendo products has seriously dented the reputation for quality that the company used to have.