This game was on my want list for awhile after I saw news of it on-line. After getting it, I'm highly pleased at the outcome. If you are, like me, a paranormal investigator (when time and people allow that is), then "The Lost Crown" is a must-own for your collection of books, games and videos. I've played through "Dark Fall: The Journal", "Barrow Hill" and most of "Scratches" (still haven't completed that one yet. The cellar music alone will freak you out for quite awhile. Perfect for any Halloween haunted house setup), but "Lost Crown" is the best in the subject of history, characters, locations, imagery, music, sound effects and, most importantly, spectral phenomena (be it EVP, photo or video).
I've seen many state that this is a "very boring game". It all depends on your style of gaming. Sure, "Lost Crown" is slow in pace, but I like that. This isn't a shooter, it's an investigative journey filled with tons of fascinating data about the fictional town of Saxon, which is based on real locations of Cornwall, in South-West England. The three games I mentioned before weren't fast-paced either, but that did not make them bad. On the contrary, a slower pace creates more tension in the story. Granted, I would like to have been able to make Nigel run, but the double-click feature of quick jumping to the next location while moving is very handy.
Graphically, the game is beautifully done. Even though the views are all in black and white, with sparse coloring of objects here and there, this adds a film noir kind of look to the places. The use of real photography makes the environments much more realistic and enjoyable to experience. I've made a bunch of great desktop wallpapers from some locations (taking Nigel out of the images, of course). Would have been nice to see more 3D insects and animal life additions to the scenes though. There are some here and there, like the seagulls and cats in town or the ravens of Northfield church or the horses of the Ager's homestead, but more would have been better.
Character wise, the third-person perspective of everyone is another well-done addition. Normally you spend the whole game in first-person POV with titles like this. You do have segments of this style in "Lost Crown", but it is mainly used for when you look at objects. A slightly negative point for me concerns the moving of the 3D characters. Sure, this isn't a title that has had thousands of dollars spent on its creation, but everyone could have been less robotic their movements. Other games with characters of less detail have moved more smoothly and swiftly than those in "Lost Crown". It shouldn't have been all that hard to do give them accurate turning and walking fluidity.
Another con concerns the maps. You obtain two in the game - one of the town and the other for the countryside (from a photo taken in the museum). Most games that I have played over the years normally gave you the ability to click on a map location and instantly jump there. That isn't the case with "Lost Crown". Nigel must travel everywhere on foot, no short cuts (except for a few location skips later in the game, but they are involuntary). This makes it slow going when you want to get somewhere quickly. It's not a nasty negative, just slightly annoying.
On the subject of sound, the game makes really good use of it. The music isn't irritating and fits every scene it is used perfectly. As Michail mentioned in his review, turning the music off doesn't take away from the spooky atmosphere of the locations since the sound effects fill in the gap nicely. Now, my one big complaint concerns the voice acting. It's not bad, but it isn't good either. Most of the time, you feel like they are trying to read the subtitles slowly while talking. I keep wanting to yell like a director and say "Talk faster! Put more realism in your voice!" Tonal inflections of emotions during conversations are not always done well. I wonder if the Darkling Room creators just had office personal do the characters. Again, the voice acting isn't awful, but it sure needs some energy put into it.
Now I come to the part that grabbed my interest in the game from the start. Ghosts. Yes, this title does them justice and in realistic ways. The spirit photography taken at locations looks amazingly accurate, the EVPs are really, really good (I should know, since that is my speciality and have hundreds of personally recorded, crystal-clear examples in my collection) and the Night-Shot Infrared Camera POV is spot-on accurate (expect for the scan line, but that's supposed to be something Haddon Industries did to enhance the camera). There are some definite creepy segments while out ghost hunting, like the dark spirit attack on the train rails and when the spirit walks out of the locked room in the museum after viewing the video of the town. Other games only use sound effects and moving objects to startle you. "Lost Crown" brings both of those and excellent ghost effects as well. Now, I don't agree with Michail when it comes to Nigel's enthusiasm on searching out the spectral places of the town and countryside. The character reminds me a lot of myself, for I am like that. :) Michail says, "If I knew that the place I wondered around was haunted and there were evil ghosts everywhere kidnapping cats, I'd get my a$$ outta there ASAP, not stay and even sleep in it!" Well, that's your viewpoint, definitely not mine. If a place is haunted, that just makes me even more excited to check it out, even if a sleep over is needed. Not alone, of course. You should also have a partner or more with you when doing an investigation, for safety, in case of an accident and help with various equipment.
Though the ghostly aspects of the game were the real draw for me, I have found learning about the history of Saxon and other knowledge obtained about it very, very interesting. Until I played "The Lost Crown", I wasn't aware that nearly every location in it was a real place. This really makes the game special, like a virtual trip to a city you might never get a chance to visit. Another reason why virtual city games like "Driver3" (yes, it was poorly done, but the cities were accurate and fun to drive/walk around in), "Grand Theft Auto: Vice City and San Andreas" (more so GTA4) and other titles of similar style are fun to explore. But, in the case of "The Lost Crown", you are learning and visiting a real place that is graphically displayed in accurate details.
In conclusion, "The Lost Crown" is a very enjoyable game that is leaps ahead of other titles with similar stories of paranormal activity and exploration. The length of it is also a plus in my book. Whereas the three games I mentioned before were fun, they were also very short. If you like a slow paced ghost investigation game with real history intertwined throughout the story as you explore real locations, then "The Lost Crown" is for you.