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The Making of Doom(r) III: The Official Guide Paperback – October 20, 2004


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Product Details

  • Paperback: 208 pages
  • Publisher: McGraw-Hill Osborne Media; 1 edition (October 20, 2004)
  • Language: English
  • ISBN-10: 0072230525
  • ISBN-13: 978-0072230529
  • Product Dimensions: 10.8 x 8.4 x 0.5 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #911,249 in Books (See Top 100 in Books)

Editorial Reviews

From Publishers Weekly

DOOM 3 fans and would-be video game designers will drool all over this picture-packed, behind-the-scenes look at the legendary game. Reporter Kent (The Ultimate History of Video Games, etc.) has interviewed every one of DOOM 3’s 22 developers about its creation; and the result is a vivid account of the decisions, reversals and advances that took place during the game’s four-year development. Kent’s long interviews with id’s programmer, technical director and co-owner John Carmack will be of special interest to game designers—and the two-page "lexicon" that follows it will help make it intelligible to lay people. The volume is really a fan’s book: big business fall outs are summarized with bland lines and nobody says anything that might make id look like less than a heavenly place to work. But who cares? With its sidebars on movie animation vs. game animation and its detailed descriptions of how each character was developed, this book is sure to satisfy its target readership.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From the Back Cover

Meet the Creators of DOOM 3!

Walk through the doors of id Software and meet the close-knit group of extraordinary designers behind the computer game that is being hailed as possibly the greatest ever made. Through exclusive interviews, behind-the-scenes photos, and never-before-seen game art, you will discover what it takes to pull off an achievement of this magnitude. From initial conception to completed game comprised a four-year journey filled with hard work, setbacks, breakthroughs, and ultimate success. The team at id describe in their own words the inspirations and ideas behind the making of DOOM 3. Inside you'll find:

  • Story of DOOM--This fictionalized re-creation of the story line is not just a walkthrough of the existing game. It includes deleted scenes that never made it to the final cut, along with commentary by lead designer Tim Willits.
  • Locations of DOOM--Take a tour of the environments of the angry red planet, including Mars City, the underground caverns that house the remains of an ancient civilization, and the depths of Hell itself.
  • Denizens of DOOM--Get up close and personal with the scariest monsters this side of your worst nightmare...and the guys who made them.
  • Weapons of DOOM--Take inventory of the items in your arsenal and learn about the remarkable advances that went into making them.
  • Engines of DOOM—Legendary programmer John Carmack provides insights into the challenges that intrigue him, while other members of the team discuss everything from sound to artificial intelligence.

Steven L. Kent is the author of numerous books, including The Ultimate History of Video Games; and he is a veteran reporter covering games for such media outlets and publications as MSNBC, Chicago Tribune, Delta Sky, USA Today, and Japan Times. He wrote the entries on video games for Encarta and Encyclopedia Americana, as well as the entries on interactive gaming for two encyclopedias and American Heritage. He has been interviewed on the CBS Morning Show, The Today Show, and CNN, and he has made multiple appearances on National Public Radio.


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Customer Reviews

4.6 out of 5 stars
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See all 7 customer reviews
Any Doom buff will love it.
SkykingUSA
AWESOME gameplay pics and some real cool early artist renderings.
mike
Great book by the writer Mr. Kent!
Michael D. Furger

Most Helpful Customer Reviews

7 of 7 people found the following review helpful By Jake Stollery on April 3, 2005
Format: Paperback
I purchased both this book and the Half-Life 2 'Raising the Bar' book together for a discounted price. Both are exceptional and both I HIGHLY recommend owning.

The Doom 3 book is far heavier on word count and focuses on the entire production of Doom 3 as opposed to the sporadic comments and captions grouped with pictures in 'Raising The Bar'. Having said that both are different and will appeal to everyone interested regardless.

Both are printed on very high quality paper, 'Raising The Bar' even having a hard cover, a sore omission from The Making Doom 3. The content is brilliant with hundreds of images gracing throughout and insights into the making of these games. I particularly liked reading about the ideas, monsters and objects that were cut from the final games. Seriously, every gamer or visual artist/designer should own these, awesome and inspirational 'picture' books to have laying around.

SO! If you are a fan-boy or girl of either game, get both, they are EXCEPTIONAL READING and I cannot recommend them highly enough.
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16 of 20 people found the following review helpful By Eric Rayl on May 28, 2005
Format: Paperback
This book was an utter let-down. I was pumped up ready to dive into this book after reading the previous reviews here on Amazon. The reviews made it sound like it was a solid book with a lot of detailed information regarding the actual "making of doom 3". This book in reality is a half-assed, piece-mailed collage of hype and fluff. There is no meat here. Steven Kent is not David Kushner, and this is not "The Masters of Doom" (part 2)... very unfortunately.

What I was expecting from this book was stuff about how the team created what they created (which the book does, to some extent), but more importantly, WHY. What were the reasons for making certain decisions, what were the challenges they had to overcome, what technological barriers did they break, and how did they persevere together, as a team? I also wanted to know about the personal stories and the inner happenings of the game in production. I wanted to learn about the conflicts between the developers and the motivations for doing things they way they did. I wanted to know what kind of pizza they ordered after working 80+ hours a week, and how many liters of Mountain Dew they consumed as a whole. None of this was even pretended to be addressed.

What the book does is a cheap, glossed-over summary of doom 3. It talks about the doom story mostly and tells some basic information about how things were created. (Anyone already in game development will surely recognize the provided information as elementary and immediately self-evident.)

About the only good thing in this book is the Question and Answer Section with John Carmack. As always, John provides a real treat by articulating his knowledge of technical issues and world view opinion in the most elegant way.
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8 of 9 people found the following review helpful By John Matlock on November 23, 2004
Format: Paperback
Steven Kent was given extraordinary access to the creative team doing Doom 3 while the project was under develoment. In this book he charts that development from early conception and the development of details like a new graphics engine that would do the actual on screen graphics. He then moves on to the development of characters, locations, and sounds that make the game what it is. One by one the developers are introduced, often by interview. And the developers get to say their prospective on the game and their part in it. The book is profusely illustrated showing the characters in the sceens where they belong.

It is surprising, no incredible to me that the game of Doom 3 was created in total by a team of some 22 peop.le.
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5 of 5 people found the following review helpful By Michael D. Furger on July 20, 2005
Format: Paperback
Great book by the writer Mr. Kent! The only problem that I came across was the that the pages fall out with minimal use. Warnig!!! Don not treat this book as a standard book!
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