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The Eye of Minds (Mortality Doctrine, Book One) [Kindle Edition]

James Dashner
4.3 out of 5 stars  See all reviews (325 customer reviews)

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Book Description

From James Dashner, the author of the #1 New York Times bestselling Maze Runner series, which includes The Maze Runner—now a #1 movie worldwide—and The Scorch Trials—soon to be a major motion picture from Twentieth Century Fox that hits theaters on September 18, 2015—comes an all-new, edge-of-your seat adventure. The Eye of Minds is the first novel in the Mortality Doctrine series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.
    Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?
    But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.
    The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. They want him on their team. But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.

Praise for The Eye of Minds, Book One in the Mortality Doctrine series

“More realistic and addictive than any video game—The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can’t wait to read the next book in the series!”—Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable
“A gripping page-turner, Dashner’s latest is sure to please.”—BookPage
“Full of action [and] a rather surprising twist that will leave you flipping pages.”—
 “An adrenaline rush.” —School Library Journal

“In typical Dashner style, this is quick and involving, with the main frustration being the wait time until the next book.” —Booklist

“High on concept, this is an intriguing read for the digital generation.” —Kirkus Reviews

"Dashner once again creates a dystopian world in which nothing is what it seems."-VOYA

A Junior Library Guild Selection

From the Hardcover edition.

Editorial Reviews Review

Q&A with James Dashner (Interviewed by Brandon Sanderson)

Mary C. Neal

Q. The Eye of Minds is quite the edge-of-your-seat cyber adventure. How did you come up with the idea to write such a different type of book compared to the Maze Runner series?

A. Well, my good sir, first of all, thanks you for saying that. When I started brainstorming what I wanted to do next, I didn’t really think much about The Maze Runner books, or try too specifically to be different. I just wanted an engaging story, something that I’d love to write for several books. Two of my favorite movies ended up serving as an inspiration: The Matrix and Inception. Readers will see a lot of influence from those stories. In fact, I kept thinking a certain something would happen in The Matrix, and it surprised me when it never did. It happens in my book!

Q. Recently, privacy, online security, and online warfare have been featured prominently in the headlines. Did that influence your fiction at all? If not, do you think it’s a coincidence that those issues are cropping up right when you were inspired to write this particular book?

A. I think everything in the news influences me without my realizing it. It chills me to the bone when I think of what hackers can do to the stability of so many things that we take for granted. I’m also fascinated by the realm of virtual reality, and what happens when you can no longer tell the difference between what is real and what is not. But, mainly, really I just set out to write a great story.

Q. There’s a lot of great buzz surrounding next year’s release of the film version of The Maze Runner. As the author, you must have the world completely imagined in your head. How close do you think the movie will be to that vision? What are you most looking forward to seeing on the big screen? How do you feel your readers will respond to the transformation from page to movie screen?

A. Of all the things in my career so far, I have to admit this is the one I’m most excited about. I’ve been a movie buff all my life, and to see something I wrote being turned into one . . . It’s just surreal and hard to believe. It was scary at first to place something so close to you in the hands of someone else, but luckily for me, I’m in very, very good hands. I’ve been blown away by how much Director Wes Ball and the producers have captured the vision of the book. Also, at how true they’re being to the spirit and tone and story. I think my readers are going to love it. Personally, the scene I’m most excited to see is the one where Thomas gets stuck in the maze for the first time, with Alby and Minho.

Q. Tell us about The Eye of Minds!

A. It’s in the future, but I really don’t want people to think of this as dystopian. It’s not. The world is basically in fine shape. But virtual reality technology has gone through the roof and most people are obsessed with it. Like I said earlier, the line between what’s real and what’s not gets blurred, which sets the stage for some fun twists and mind-bendy stuff. I think my fans will have a good time with it.

From School Library Journal

Gr 8 Up–Michael doesn't mind spending time in his NerveBox, aka “Coffin,”–it protects his physical body while he's in the VirtNet, a virtual world where he can meet friends, rack up Experience Points in games, and occasionally is killed. When that happens, he is Lifted to the Wake, where he emerges sore but otherwise physically unharmed. When Michael witnesses a true suicide on VirtNet, he is troubled by the fellow gamer's last words and her warnings about a man named Kaine. Days later, Michael is kidnapped by VirtNet Security agents, who make him an offer he can't refuse: track down the cyber-terrorist Kaine so the virtual world will again be safe. Michael enlists gamer/hacker friends Bryson and Sarah, and they set off through the dark underbelly of virtual spaces. The center portion of the book focuses largely on imaginative adventures in VirtNet. Readers familiar with online gaming will identify with the heroes as they query characters for information, look for Portals, and rewrite code to bring weapons over from other games. The final chapters find Michael alone in the level “the Deep,” with the safety measures disabled. Like Dashner's action-packed “Maze Runner” series (Delacorte), this title is fast paced. Cory Doctorow's For the Win (Tor, 2010) is more realistic, and Ernest Cline's Ready Player One (Crown, 2011) is slightly more sophisticated, but this book delivers an adrenaline rush.–Maggie Knapp, Trinity Valley School, Fort Worth, TXα(c) Copyright 2013. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Product Details

Customer Reviews

Most Helpful Customer Reviews
23 of 26 people found the following review helpful
Format:Hardcover|Vine Customer Review of Free Product (What's this?)
When I read THE MAZE RUNNER, I was pulled in from the very first page, and couldn't put the book down. So, I eagerly picked up THE EYE OF MINDS, hoping for - and expecting - the same result. Did that happen? Not so much.

I'll start by saying that, even with the above in mind, this is not a bad book, and in all fairness, I had let my expectations rise a bit too high. As other reviews have mentioned, it does have some shades of READY PLAYER ONE (an excellent book), in terms of the gamer culture, references to the various games being played, the point of playing them, and all the wonders of the virtual reality in which all if it takes place. Just as is the case with the aforementioned book, one does not have to be a gamer to understand and/or enjoy the plot, the characters, or the book, as a whole. The amount of exposition given is enough to explain all of those things and give readers an understanding of the world-building, while not straying too heavily into boring recitations of information that would make one's eyes glaze over and seek to skip any number of pages devoted to nothing but rote explanations.

All of that was fine. My problems with the book started with the pacing. Initially, even though the story doesn't get bogged down in unnecessary details, it does take awhile for the action to really get going, so my interest was not captured right off the bat with this one. That may sound odd, given what transpires when the book begins, but after that first situation is resolved after a handful of pages, nothing much happens until Michael is given his mission (which is mentioned in the book's summary). After that comes the preparation for the mission, and it is only after Michael and his friends begin that particular journey that things really take off.
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20 of 25 people found the following review helpful
Format:Hardcover|Vine Customer Review of Free Product (What's this?)
This was not a book I took to immediately. For a good chunk of the first section of the book, I was not immersed in the story for a variety of reasons. As interesting as the concept was, I didn't think it was executed all that well for a good stretch. Some spoilers to follow.

The writing for a good portion of the beginning part of the book is not very good. The dialogue often felt stilted and unnatural. I also thought some sections were not just superfluous, but boring. There's too much mundane activity going on, things that don't have any real reason to be in the text.

Hand in hand with this, I didn't find the characters particularly compelling, and some of them just felt silly. The descriptions of them are laden with heavy details that serve as flags to let the reader know at an instant what sort of character they're dealing with. Agent Weber in particular struck me as ridiculous, and the description of her is so heavy with cliche that it almost dripped right off her.

After a while, though, both Michael and Sarah began to grow on me, and their strongest moments took place when I saw what they were doing instead of listening to them talk or explain themselves. I still take some issue with Michael, though, as there is heavy implication of how special he is, yet at no point did I feel like there was anything overly extraordinary about him. If he's so special, show me him being special, don't keep insisting that he is without providing any evidence to back the claim up.

Setting was also disappointingly weak for a good chunk of this novel. I loved The Maze Runner because the setting was so well imagined.
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6 of 7 people found the following review helpful
4.0 out of 5 stars Great start to an exciting new series! November 1, 2013
Format:Kindle Edition
The Eye of Minds is an action-packed and edgy cyber adventure with plot that revolves around the concept of virtual reality, otherwise known as VirtNet. Sporting an intriguing, futuristic premise and highly imaginative vision, this book is a treat for all fans of science fiction thrillers. Suspenseful and twisty, The Eye of Minds blurs the line between what's real and what's not, making the reader question everything that transpires within the pages. It's a great mind-bender written in signature Dashner style - gripping, intense and stimulating.

Michael, the lead character, is a gamer addicted to Lifeblood Deep. Lifeblood is a game mimicking real life - realistic and gritty. And it's the most popular game in VirtNet. And what is VirtNet, you may ask? Why, VirtNet is a cool concept in itself! It's a vast cyber world, with games and hangouts for gamers of all ages. In VirtNet, you can experience just about anything you wish to - from physical pleasure to pain - and it's a whole body, full-stimulation experience. You can eat, but you'll never get fat in the real world because the Coffin (which is what most people call the NerveBox that allows them to connect to virtual reality) feeds you pure, healthy nutrients, even if you think you're eating some high calorie junk food. You can cut your hair, take a shower, even pee if you want to, and the Coffin will provide your brain and body with stimulants that will make the experience feel real. It's all extremely cool and entertaining, until someone decides to turn it into a nightmare. A cyber-terrorist named Kaine is somehow trapping people inside the Sleep, not letting them wake up. And not being able to get back to their real lives, some of them end up killing themselves. And not just in the virtual reality, but in the Wake, too.
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Most Recent Customer Reviews
5.0 out of 5 stars Awesome😁
This was one of the best books that i have ever read in my life! It's great for the action book lovers. If you like video games, technology, and action, buy this book now!!!!
Published 6 days ago by Kindle Customer
5.0 out of 5 stars Awesome
Can't even explain how awesome it is. It's just amazing. Best book ever written. Thank you James Dashner. Best book
Published 9 days ago by Colleen J Rice
4.0 out of 5 stars Cool style and story
Cool style and story. I liked the twists and turns in the novel. It was a quick read and I couldn't put it down.
Published 10 days ago by Savvy
5.0 out of 5 stars great book. sure to be a good series
Just finished the book so I'll review it!

Let me start out by saying personally I thoroughly enjoyed the book. Read more
Published 11 days ago by paul
5.0 out of 5 stars Five Stars
halfway through and can't put it down.
Published 11 days ago by tashia asher
4.0 out of 5 stars Great writing..
I am always looking for a new author to read. Dashed is wicked creative...not your typical train of thought. He is inventive and takes the story in ways that keep you guessing. Read more
Published 18 days ago by Kery L Bell
4.0 out of 5 stars Twists and Turns! Keeps You Guessing!
The Eye Of Minds is a great book that keeps your attention and keeps you guessing what's really going on. Read more
Published 19 days ago by J. Scott Laing
5.0 out of 5 stars 😲 God just god
Every one with a would needs to read this just read it don't think about it just read it. God
Published 19 days ago by Shoko Osuga
4.0 out of 5 stars Huh... Predictable but also Surprising
With that kind of ending, I'll have to read the next one. Wow. The main character is easily likable, as are his friends. Read more
Published 20 days ago by Brenna Andrews
4.0 out of 5 stars A good read
For those who love the Matrix this is the book for you. Makes one wonder about the dangers of Ai. Personally liked the Maze Runner series better but still a good read worth your... Read more
Published 20 days ago by owen lindley
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More About the Author

James Dashner is the author of the New York Times bestselling Maze Runner series that includes The Maze Runner, The Scorch Trials, The Death Cure, and The Kill Order. He has also written The Eye of Minds (book one in the Mortality Doctrine series), the 13th Reality series, and two books in The Infinity Ring series: A Mutiny in Time and The Iron Empire.

Dashner was born and raised in Georgia but now lives and writes in the Rocky Mountains. To learn more about James and his books, visit, follow @jamesdashner on Twitter, or find dashnerjames on Instagram.

Amazon Author Rankbeta 

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#10 Overall (See top 100 authors)
#1 in Books > Teens
#10 in Books
#14 in Kindle eBooks
#1 in Books > Teens
#10 in Books
#14 in Kindle eBooks

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