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The Nightmare of Druaga: Fushigino Dungeon

by Namco
Platform : PlayStation2
Rated: Everyone
9 customer reviews
Metascore: 57 / 100

List Price: $19.99
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  • strategy of a turn-based RPG and the rapid-fire pace of real-time battle
  • turn-by-turn command input while weaving every attack and spell into seamless on-screen action
  • golden armor to shine purifying light deep into labyrinthine dungeon passageways and dispel the shadows dwelling within
  • Multiple side-missions and trade-specific mini-quests to build up your characters
18 new from $13.00 25 used from $2.99 1 collectible from $59.00
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Product Description

Based on the classic 1984 arcade game known as The Tower of Druaga, The Nightmare of Druaga: Fushigino Dungeon continues the story of Gilgamesh and the kingdom of Babylim. Arranged to marry Princess Ki (the woman he saved in the original game), Gil is forced to change his ambitions of becoming King when a group of mysterious monsters attack the country. While he is gone, a mysterious enchantress captures Ki and Gil must now arm himself with the finest weapons and armor in order to get her back.

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B0002Y67RO
  • Product Dimensions: 7.5 x 5.2 x 0.8 inches ; 1 pounds
  • Media: Video Game
  • Release Date: March 24, 2006
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #23,217 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

14 of 14 people found the following review helpful By Robbway on August 17, 2006
The item description is fairly accurate. This is an old school RPG. The game is really an overworld universe with access to the dungeon levels. In this overworld, you may take on quests, or tackle the main game by talking to the goddess Ishtar. Your character has stats that carry over from game to game, even when you die. All items in the storage chest will remain from game to game. All of your items in hand are lost if you die, with the exception of those marked by Ishtar.

Now here's where it gets a little odd. In the quests, your level starts over at 1 and you have to collect a group of rare objects to finish the quest. They are like mini-games. The main object, and this goes for the quests, is to level up in each dungeon, collect wealth, sell stuff, and level up your best weapons. You must be very careful not to die, because you lose your belongings, including half of your coin. To save money, you have to convert it to gold, silver, and platinum bars and store in your chest.

The gameplay goes like this. You enter the dungeon. You move and the monsters move simultaneously. Some monsters move and attack faster than you. Because of this, you have to strategize and attack the squares the faster monsters will move into and take a hit. You also should attack from higher ground, tactics style. When you reach a goal floor, you usually advance the main plot and can warp directly to the next floor.

The gameplay rewards repeated and obsessive play. You have to discover what weird things you must do to make the silver and gold chests appear that contain rare items. Like the original Tower of Druaga, you will end up discovering that things like reaching certain squares, trying to open a door, killing X number of enemies, or even breaking down 20 walls.
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9 of 11 people found the following review helpful By Judah on October 12, 2006
I picked this up at a used game section in Electronics Botique for $8, and I wasn't expecting much. The good role-playing games aren't usually there. While I can understand why the game found itself tossed into the 'bad games' section, I don't believe it belongs there.

A lot of people might think the auto-saving implemenation is a flaw. I don't. Basically, you only save when you want to stop playing. Why? Because if you die, you lose all your carried equipment, items, and gold, unless you paid to have the equipment inscribed. If you try and cheat the system, the in-game Goddess Ishtar will lecture you for about 7 minutes before you are able to resume play.

That's why the game is no mercy hardcore. If you make a mistake, you are stuck with it. Accepting that in the beginning adds to the game difficulty level.

I can imagine how the 'modern' RPG players who are used to resetting for the 'best' random item hated that. Accept the challenge.

As for the rest of the game, the music is about par for an RPG (fading into the background) and there is no voice acting (all text). Very retro, especially the sound of Gil's armor clanking as he moves.

The turn system is a combination of SRPG and mild action; it is not a true SRPG. After playing for 4 hours, you should have that aspect mastered easily. It may become tedious searching for the silver/gold chests, but if you get stumped search around gamefaqs for a complete list. Where the game becomes harder is the optional quests (start the quest at level 1, don't keep what you find, rewards worth it though) and trying to estimate when you can take on bonus dungeons without dying.

Overall, the game is about medium difficulty. You have to think about taking on certain challenges blindly.
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1 of 1 people found the following review helpful By S. Deitz on April 27, 2011
Verified Purchase
If you enjoy Rogue and its many clones, you'll enjoy this game.
Similarly, if you enjoyed this game, you might want to take a search for these free PC games, my personal favorite being Angband.

That aside, you play a generic hero with shining golden armor, who must brave countless randomized dungeons, your only measure of progress being the number of floors traversed. Treasures and enemies litter the dungeon, and the countless hordes give you scarcely time to rest. Without healing potions you'd surely be overcome.
The gameplay is turn based. Nothing moves in the dungeon without your say, but with every move you make (one of 8 directions), every monster in the dungeon also gets the chance to act. Clever use of walls and dimly lit hallways allow you to engage fewer monsters at a time, but only careful strategy and a bit of luck will save the day. Being attacked from behind actually plays a huge part in this game, unlike others where you simply run into the enemy until they die, because an attack from behind practically ignores defenses, dealing large amounts of damage, including to you. There's also a complement of offensive consumables which can be used to even the odds against your relentless foes. One feature that I appreciate made it over is the ability to break down walls, albeit at the cost of your own hitpoints, as it makes the mazes less tedious and keeps your options open, though you'll never know whether the treasure you were looking for was behind that last wall.

One other feature of the game is the quest system. You take on quests at a set level and with set equipment, so you need to deposit all of your items first. That includes your equipment. Given that, an unequip all and auto-equip option would have been nice.
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