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The Pixar Touch: The Making of a Company [Deckle Edge] [Hardcover]

David A. Price
4.6 out of 5 stars  See all reviews (55 customer reviews)


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You may have noticed that some of our books are identified as "deckle edge" in the title. Deckle edge books are bound with pages that are made to resemble handmade paper by applying a frayed texture to the edges. Deckle edge is an ornamental feature designed to set certain titles apart from books with machine-cut pages. See a larger image.

Book Description

May 13, 2008
The Pixar Touch isa lively chronicle of Pixar Animation Studios' history and evolution, and the "fraternityof geeks" who shaped it. With the help of visionary businessman Steve Jobsand animating genius John Lasseter, Pixar has become the gold standard ofanimated filmmaking, beginning with a short special effects shot made atLucasfilm in 1982 all the way up through the landmark films Toy Story, Finding Nemo, Wall-E, andothers. David A. Price goes behind the scenes of the corporate feuds betweenLasseter and his former champion, Jeffrey Katzenberg, as well as between Steve Jobsand Michael Eisner. And finally he explores Pixar's complex relationship withthe Walt Disney Company as it transformed itself into the $7.4 billion jewel inthe Disney crown.  /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; mso-fareast-font-family:Calibri; mso-bidi-font-family:"Times New Roman";}
--This text refers to the Audio CD edition.


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Product Description

The roller-coaster rags-to-riches story behind the phenomenal success of Pixar Animation Studios: the first in-depth look at the company that forever changed the film industry and the "fraternity of geeks" who shaped it.

The Pixar Touch is a story of technical innovation that revolutionized animation, transforming hand-drawn cel animation to computer-generated 3-D graphics. It’s a triumphant business story of a company that began with a dream, remained true to the ideals of its founders—antibureaucratic and artist driven—and ended up a multibillion-dollar success.

We meet Pixar’s technical genius and founding CEO, Ed Catmull, who dreamed of becoming an animator, inspired by Disney’s Peter Pan and Pinocchio, realized he would never be good enough, and instead enrolled in the then new field of computer science at the University of Utah. It was Catmull who founded the computer graphics lab at the New York Institute of Technology and who wound up at Lucasfilm during the first Star Wars trilogy, running the computer graphics department, and found a patron in Steve Jobs, just ousted from Apple Computer, who bought Pixar for five million dollars. Catmull went on to win four Academy Awards for his technical feats and helped to create some of the key computer-generated imagery software that animators rely on today.

Price also writes about John Lasseter, who catapulted himself from unemployed animator to one of the most powerful figures in American filmmaking; animation was the only thing he ever wanted to do (he was inspired by Disney’s The Sword in the Stone), and Price’s book shows how Lasseter transformed computer animation from a novelty into an art form. The author writes as well about Steve Jobs, as volatile a figure as a Shakespearean monarch . . .

Based on interviews with dozens of insiders, The Pixar Touch examines the early wildcat years when computer animation was thought of as the lunatic fringe of the medium.

We see the studio at work today; how its writers, directors, and animators make their astonishing, and astonishingly popular, films.

The book also delves into Pixar’s corporate feuds: between Lasseter and his former champion, Jeffrey Katzenberg (A Bug’s Life vs. Antz), and between Jobs and Michael Eisner. And finally it explores Pixar’s complex relationship with the Walt Disney Company as it transformed itself from a Disney satellite into the $7.4 billion jewel in the Disney crown.

Little-Known Facts from The Pixar Touch: The Making of a Company by David Price

• Pixar, not Apple, made Steve Jobs a billionaire. Jobs bought Pixar in 1986 from Lucasfilm for $5 million. In 1995, the week after the release of Toy Story, Pixar went public and Jobs’s stock was worth $1.1 billion.

• Ed Catmull, Pixar’s co-founder, dreamed as a youth of becoming an animator, but decided in high school that he couldn’t draw well enough. Instead, he became an early visionary of computer animation as a graduate student in the 1970’s. "Computer animation was sort of on the lunatic fringe at that time," remembered Fred Parke, a fellow Ph.D. student in Catmull’s class at the University of Utah.

• When John Lasseter joined Pixar—which was then the computer graphics department of George Lucas’s Lucasfilm—he had just been fired from his dream job as an animator at Disney. He became the first person to apply classic Disney character animation principles to computer animation.

• Before it became an animation studio, Pixar went through years of struggle and multi-million-dollar losses. It started as a computer company and John Lasseter’s short films, such as Luxo Jr. and Tin Toy, were promotional films to help sell the company’s computers.

• Pixar was almost bought by…Microsoft? Yep: Jobs remained worried about the company’s finances even after Pixar made a deal with the Walt Disney Co. in 1991 to produce Toy Story, Pixar’s first feature film. The Pixar Touch details the effort to sell Pixar to Bill Gates’s company while Toy Story was in production.

• When writing Toy Story, to find inspiration for the relationship between Buzz and Woody, Lasseter and his story department screened classic "buddy" movies, including 48 Hrs., The Defiant Ones, Midnight Run, and Thelma & Louise.

• John Lasseter has instilled an intense commitment to research in the studio’s creative staff. To prepare for the scene in Finding Nemo in which the fish characters Marlin and Dory become trapped in a whale, two members of the art department climbed inside a dead gray whale that had been stranded north of Marin, California.

• To learn how to make a realistic French kitchen, the producer and first director of Ratatouille worked as apprentices at an elite French restaurant in the Napa Valley.

• Pixar deliberately avoided making the humans in The Incredibles look too realistic. They knew that as animated human characters became too close to lifelike, audiences would actually perceive them as repulsive. The phenomenon, known as the "uncanny valley," had been predicted by a Japanese robotics researcher as early as 1970. Thus, the details of human skin, such as pores and hair follicles, were left out of The Incredibles’ characters in favor of a more cartoonlike appearance.

• The signature of most Pixar feature films is characters who appeal to children (toys, fish, monsters…), but who have adult-like personalities and are dealing with adult-like problems.

• Prior to the acquisition of Pixar by Disney in 2006, Lasseter loathed the idea of Disney making sequels to Pixar films without Pixar’s involvement—as Disney’s contract with Pixar allowed it to do. "These were the people that put out Cinderella II," Lasseter remarked.

• Pixar is more than an animation studio. Pixar’s innovations in computer graphics technology pervade movies today. Special-effects houses like Industrial Light & Magic (Pirates of the Caribbean: Dead Man’s Chest, The Chronicles of Narnia: The Lion, The Witch and The Wardrobe, Harry Potter and the Order of the Phoenix) use Pixar’s software to create out-of-this-world places and characters.

(Photo © Simon Bruty)

From Booklist

Pixar animation studios, the company behind such blockbuster movies as Toy Story, A Bug’s Life, Monsters Inc., and Finding Nemo, started in the late 1970s as a project in a garage on Long Island by a soft-spoken former missionary named Ed Catmull. The computer-graphics researcher possessed the tenacity to follow through on the painstaking process of making 3-D computer characters come to life on the screen; he accidentally fell into the role of business leader when his creations took the world by storm. Price, author of Love and Hate in Jamestown (2003), writes for the Wall Street Journal, the Washington Post, and USA Today, among others. He charts the course of Pixar from obsession to its relationship with LucasFilm, the purchase by Apple Computer’s Steve Jobs, and finally the Disney buyout. It’s an eye-opening account that pulls back the curtain to reveal the process of evolution, the labor of love, and all the business dealings behind the magic of 3-D animation. --David Siegfried

Product Details

  • Hardcover: 304 pages
  • Publisher: Knopf; 1 edition (May 13, 2008)
  • Language: English
  • ISBN-10: 0307265757
  • ISBN-13: 978-0307265753
  • Product Dimensions: 6.6 x 1.2 x 9.6 inches
  • Shipping Weight: 1.5 pounds
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (55 customer reviews)
  • Amazon Best Sellers Rank: #610,283 in Books (See Top 100 in Books)

More About the Author

David A. Price has written for The Wall Street Journal, The Washington Post, Inc., Forbes, Business 2.0, and Investor's Business Daily.

His most recent book, The Pixar Touch: The Making of a Company (Knopf, 2008), was named a Wall Street Journal "Best Book of the Year" and a Fast Company "Best Business Book of the Year."

His previous book, Love and Hate in Jamestown (Knopf, 2003), a history of the Jamestown colony and the Virginia Company, was a New York Times "Notable Book of the Year."

He received his bachelor's degree from the College of William and Mary and graduate degrees from Harvard and Cambridge. He lives in Richmond, Va.

Customer Reviews

Most Helpful Customer Reviews
19 of 22 people found the following review helpful
5.0 out of 5 stars The magic touch June 13, 2008
Format:Hardcover|Amazon Verified Purchase
I was glued to this book about Pixar's humble beginnings and inspiring ascension into the firmament. In true Cinderella fashion, the company starts with nothing, gets no respect, but eventually its dreams come true. It's a thought-provoking journey.

Pixar's story interweaves with that of the Walt Disney Company throughout its history. Founding CEO Ed Catmull's college dissertation involved creating a texture map projecting Mickey Mouse and Winnie the Pooh onto undulating surfaces. When Disney decided to replace its ink-and-paint process with computers, it had Pixar test the system with a scene from The Little Mermaid. In 1991, Disney agreed to finance Pixar's first full-length feature film, Toy Story, but production was shut down in late 1993 because the plot dictated that Woody be mean and petty. Disney rewrote the script to make the toy cowboy more sympathetic. And in January 2006, Disney agreed to acquire Pixar for 287.5 million shares of Disney stock.

The story works in the biographies of some fascinating men. Catmull turned down Disney when it approached him to help design the Walt Disney World attraction Space Mountain. Steve Jobs, newly thrown out of Apple Computer, bought Pixar for just $5 million, only to discover he had to spend twice that to keep it afloat. You read how John Lasseter advances from a skipper on Disneyland's Jungle Cruise to the principal creative advisor of Disney and Pixar animation.
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4 of 4 people found the following review helpful
Format:Paperback|Amazon Verified Purchase
As a long time fan of Pixar and a fan (and critic at times) of Disney animation, I found this to seemingly be one of the better books written about Pixar and the evolution of 3D animation from Pixar's perspective. It is a solid look at Pixar from the Catmull's early years at the newly formed New York Institute of Technology to the arrival of Lasseter, to the investment of Jobs and his evolution from seeing Pixar as a hardware company to an animation studio, and finally to the Iger's epiphany (although perhaps obvious to others) that Disney Feature Animation needed Pixar. This book not only serves as a good case study of Pixar, but as a reminder that great animated films all start with a great story and are made absolutely fantastic in the execution of the details of that story's characters - concepts that held true when Disney first introduced animated features and still hold true today. It also makes clear something I had long thought, that Disney Feature animation lost its way under Eisner, substituting short term profit for long term value. The whole reason for the Disney Company's rise to success in the first place was its feature animation work. That work flowed to everything - it's theme parks, merchandising, resorts, etc. Pixar and Lasseter, ironically, brought this back to Disney. I would recommend this book to anybody interested in feature animation, story-telling and/or the business of either. It's filled with rich experiences of how business works and sometimes doesn't, and how a group of passionate animators with a knack for storytelling and drive for their trade brought animation into the mainstream once again.
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6 of 7 people found the following review helpful
5.0 out of 5 stars An effortless, informative read August 8, 2008
Format:Hardcover
"The Pixar Touch" is a book about business and technology and filmaking. Author David Price is remarkable in his skill at keeping all three themes not only interesting, but engrossing as well.

Pixar began as something of a Quixotic quest three decades ago with some young men having a vision not only of applying computer technology to traditional animation, but making full-length computer animated movies as well.

Their pursuit takes some of them through stints at the mecca of traditional animation, the Disney Studios, while others were to be found at universities. All the Pixar founders and some of their creative stalwarts found themselves at Lucasfilms, where they tried to peddle their concept and do things beyond special effects, commercials and impressive short films. Along the way, they invent or refine many of the techniques at the core of sophisticated computer animation.

It is not the land of milk and honey, though. Lucasfilm wants to be rid of Pixar and tries to peddle it to everyone they could think of. One of the first to be offered Pixar was Steven Jobs, who had been forced out of Apple. Lucas wanted ten million - Jobs offered five. A year later, after failing to sell Pixar at their asking price, Lucasfilm sold the company to Jobs for five million dollars.

There follows an almost heroic story of a few men struggling to acheive their vision of computer generated animated feature-length movies. Over the next few years, backed by more than fifty million dollars of Jobs' money, Pixar finally makes a deal with Disney to distribute a feature length animated film.

It is a fascinating process to see how the now legendary "Toy Story" came to be. None of the principals in Pixar had ever made a feature length movie before.
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Most Recent Customer Reviews
5.0 out of 5 stars Beautiful Colors Case
The Case arrived early and it looks beautiful. It is a little hard to get off, but it protects the phone well.
Published 15 days ago by D. Blakley
5.0 out of 5 stars Pixar story? No, it's computer animation story.
This is of course a story about Pixar. But Pixar's story is the history of computer animation.

When Toy Story 1 was released, I had some reservation about computer... Read more
Published 3 months ago by Kyunghee
5.0 out of 5 stars I couldn't put it down--total animator geek book
This is a total geek book, but I've always had an interest in Disney animation so it was fascinating to read the history of how Pixar came to be. Read more
Published 4 months ago by Kurt H Francom
5.0 out of 5 stars Awesome book!
Loved reading this book! It takes you behind the scenes of the Pixar world, and gives great stories on how each movie was developed, who was involved, etc. Read more
Published 5 months ago by Justin Simao
5.0 out of 5 stars A Great Book
This book was a great book on one of the best sleeper companies in the recent era: Pixar. It gives us an inside look at the creative history as well as the business history of this... Read more
Published 5 months ago by Brooklyn Joe
3.0 out of 5 stars Left Wanting More
As a fan of pretty much every movie that Pixar has ever made and as someone who remembers being impressed by their early animated shorts when I saw them years ago, I was obviously... Read more
Published 9 months ago by Eoghann Irving
4.0 out of 5 stars The company story is also a Cinderella story
The story of how Pixar Animation Studios came into existence is remarkable not just for the movies they make, but because its own history is in itself a Cinderella story. Read more
Published 13 months ago by Daniel Estes
5.0 out of 5 stars Danny Rerucha's Review of David A. Price's "The Pixar Touch"
Customer Video Review
Length: 10:00 Mins
Published 17 months ago by Arthur M. Diamond, Jr.
5.0 out of 5 stars Excellent Account Of A Singular Company
David A. Price has taken the history of Pixar, a company that almost singlehandedly created a new art form, and created a compelling and informative narrative. Read more
Published 18 months ago by N. Shanske
4.0 out of 5 stars A must read for fans of Pixar animation.
The book has a great chronological narrative to it while pitching in some technical details about the Z-buffer and Pixar Image Computer. Read more
Published 18 months ago by D Hellinger
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How does this book compare to "To Infinity And Beyond!"
I have no idea, but this book, Pixar Touch is definitely a great read and I think it's well worth reading even if there may be similarities.
Jun 28, 2008 by J. Guerra |  See all 2 posts
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