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The Quest For Glory Collection
 
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The Quest For Glory Collection

Other products by Vivendi Universal
Platform:   Windows 95   |   ESRB Rating:  Kids to Adults
4.6 out of 5 stars See all reviews (31 customer reviews)

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Product Details

  • Our recommended age: 5 - 20 years
  • Manufacturer recommended age: 0 months and up
  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B00001NFRQ
  • Media: CD-ROM
  • Average Customer Review: 4.6 out of 5 stars See all reviews (31 customer reviews)
  • Amazon.com Sales Rank: #11,578 in Video Games (See Bestsellers in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Amazon.com Product Description
Collection of four games with bonus preview and soundtrack in Quest for Glory adventure series.

Product Description
This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

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Customer Reviews

31 Reviews
5 star:
 (25)
4 star:
 (3)
3 star:
 (2)
2 star:    (0)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.6 out of 5 stars (31 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
18 of 18 people found the following review helpful:
5.0 out of 5 stars A part of my childhood I'll never forget, August 23, 2003
By A Customer
This game series has a special place in my heart. I grew up with the Sierra adventure games, and its something I look back on fondly. I enjoy the first person shooters, real-time strategy and dungeon crawl RPGs of today, but there is something about the adventure game format that has been all but forgotten today. It's like reading a good book but being able to interact with the world and have it presented visually like a movie.

Quest for Glory was something different though. Far more ambitious on a technical level than the other Sierra games, the series had a certain level of immersiveness to it that made it worth playing over and over, and still sticks with me today long after I last played it.

The first obvious improvement over the other Sierra games was the adding of an RPG element. This was advertised as adding replayability to the game, but more importantly it adds a level of immersiveness that you don't see these days. When you start out in QG1, your ultimate goal is to be a hero, but first you gotta make some money so you can eat! You might take a rather humbling job cleaning out the stables every day. You'd also be looking for ways to build your skills, be it by throwing knives at a target or training with a master swordsman. Activities like these never really got repetitive and really made you feel that YOU were that character and you had earned those skills you spent so much time developing.

The dialogue system was the other major feature of the QfG series, which doesn't get talked about as much but was probably as critical to the success of the series as anything else. Dialogue is a critical part of the game, because you figure out how to overcome many obstacles by talking to various people who know something about the subject. But they don't just come out and tell you -- you have to ask the right questions, which comes from listening carefully to what people have to say and thinking about it. Particularly in the first and second games, with the text prompt, it plays a bit like a mystery where you are a detective finding the clues to solve the puzzle. The richness of the dialogue also adds to the "good book" like feel of the game and you will begin to develop a feeling of attachment to many of the characters.

The second game is probably the crowning achievement of the series. The world is huge and detailed, the combat system is excellent, the entire gameplay is much more polished, the ending is the best in the series and the story is perfect.

Which leads me to my last comment on Quest for Glory. The story of these games was truly something to behold. The plot of each game is the same, you arrive in a city and must become the local hero. The first game takes this little idea and runs with it, creating a nice game world with an authentic atmosphere. From there though, the game universe gets thicker as your character grows, relationships with other people deepens, and the game progressively gets more mature and darker.

The fourth game is particularly interesting. By far the darkest of the series, the game oozes story as you are thrown into an area with a very complex history, and are forced to confront much of your own past as well. The game is also much more "story oriented" than the others, with much of the game being dominated by your relationship to one of the characters. There is a bit of a love interest in the game, and for me it was very effective. At the time I was going through puberty and having my own experience with "the one that got away", which really fit in well with the game and cemented this series role as an unforgettable part of my childhood.

The last game of the series is fairly anti-climatic. The authors had the very difficult task of writing an acceptable set of endings for the many different characters you could have played, plus it's clear Sierra pushed the game out the door before it was finished. It's probably best looked at as an expansion pack to the series, as a chance to return your character to civilization, meet some old friends one last time, and kick some [backside] now that he/she has become the character you dreamed of becoming while you were shovelling horse [material] in the first game.

I'm not sure if others will be able to get the same experience I did from Quest for Glory. The games are difficult to run on modern machines and maybe don't speak as well to people of different ages or backgrounds. I have to say though that I think these were some of the best games ever made and they always be a part of my childhood. To me, that's the best compliment you can give a game. Congratulations to the authors and thanks for making such great games.

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17 of 18 people found the following review helpful:
5.0 out of 5 stars The best RPGs ever, August 3, 2003
I have been playing this series for thirteen years now, and have never grown tired of playing. Even now, I am discovering new aspect of the game.

QFG1 is set in a "Germanic" setting, with all the traditional flare of medievalism. Aside from the fact that there is not much point playing a mage character (just give your thief or fighter magic instead), it is a perfect little game.

QFG2 is set in an Arabic setting, borrowing heavy from "1001 Nights" to "Casablanca". It's use of text is quaint. Once again, the mage has little to do.

QFG3 is a Kenya-like setting. Unlike most reviewers, I liked QFG3 except that it was by far the most linear of the series. Sort of buggy, especially if you play a fighter/paladin, but rather good.

QFG4 could feel repetitive, as its Balkan-like setting is not that different from QFG1. All character classes will find things especially for them to do here. However, the game is horribly buggy; the Mad Monk Tomb section especially.

Due to the age of the game, you may find problems playing it. I bought a new computer in January 2003 and on none of the 4 games will my computer play any of the music from the game; although the voices of QFG4 do work. You will need to do a Google-search for a program called Turbo, which slows down your computer's processing speed, just so you can complete certain sections of the game, in particular QFG1's maze room and QFG4's Mad Monk Tomb. Even then, using a new computer makes the Mad Monk Tomb impossible to complete.

Even with its bugs, I can not help but give this my highest recommendation, if for nothing else than for the great joy the series has given me the past 13 years.

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9 of 9 people found the following review helpful:
5.0 out of 5 stars Play these on your new computer with VMWare, December 14, 2004
Fun:5.0 out of 5 stars 
I truly miss all of the old Sierra games. While I would never trade my first person shooters, I would love to see these games come back. The entire Quest For Glory series is a work of art to be enjoyed by everyone, even kids.

Someone gave a low rating because of the price. The price isn't set by Sierra. These games are out of print and are now collectors items. The price has to do with supply and demand.

Lastly, in order to play these games you can do one of several things. The first thing is to invest in software called VMWare that allows you to run other operating systems from Windows. Install Windows 98, and play these games with that OS. Again, you won't need a dual boot system; Windows XP will be a "host" for Windows 98. Or you can do a google search and find a good emulator that allows you to play these games with full sound. Believe it or not, there is a large community that loves these games.
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5.0 out of 5 stars The games are great, but...
I'm a little bit in shock looking at this title. When the Quest for Glory collection vol 1 first came out back in the day, it cost about thirty bucks, but it had all the games... Read more
Published on August 27, 2004 by Withered

5.0 out of 5 stars A lost breed
I played these games from ages 7-15, and I will always remember them. They are all very immersive and enjoyable. Read more
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5.0 out of 5 stars The Only Game that i have played over and over and over...
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4.0 out of 5 stars It's a Fun Series But It Could've been more.
This was a great series. The first One was by far the best (It got even better when Serria remade the first game). Read more
Published on March 17, 2003 by Chris Consorte

5.0 out of 5 stars Beloved classics; these games are forever.
No game, excepting perhaps Baldur's Gate 2, is closer to my heart than the Quest for Glory games. Ancient by today's standards, they are still worth the time of anyone looking... Read more
Published on January 17, 2003

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