From School Library Journal
Kindergarten-Grade 3–A queen challenges Max the Magnificent to rid her castle of its mice and soon the large feline has the rodents on the run. However, the mice, led by Cadbury, have a secret weapon. A legend leads them to a hidden chamber that contains two special objects. As Gilbert the Elder explains, "When the sword is grasped and the horn is blown…. spirits of the mice who were once brave warriors" will come to the bearer's aid. Frightened by rodents that he smells but cannot see, Max runs away, and the queen and her small companions eventually learn how to coexist. The medieval setting is established on the book's cover and is beautifully consistent throughout. Formal family portraits introduce the mice, and scenes depicting the queen's castle and her riches show wonderful hiding places for the tiny creatures. Gorgeous borders frame the richly colored pictures, which contain many eye-catching details. The text is written in an old-fashioned typeface and contained within bordered boxes. Cadbury is a compassionate, trustworthy, and fierce adversary who defends his family and home while charming his way into readers' hearts. This tale of adventure makes an exciting read-aloud.–Wanda Meyers-Hines, Ridgecrest Elementary School, Huntsville, AL
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K-Gr. 2. Extraordinarily detailed and fetchingly attired in rich, royal colors and period costumes, characters, both animal and human, in this medieval cat-and-mouse tale act out their game within detailed castle interiors and gilded borders. The Queen has mice in her castle; they nest in her wigs, sit on her crown, and sleep in her shoes. When she calls for the biggest cat in the kingdom, fierce Max appears: "Max the Magnificent is my name and Seek is my game." Guinevere, Cadbury, Gilbert the Elder, Little Thomas, and the other mice hide, but Max stays hot on their tails. When Gilbert remembers a legend about a secret chamber^B containing a sword and a horn that will raise the spirits of brave mice from long ago, the quest is on. The mice find the chamber, grasp the sword, blow the horn, and give Max a big surprise. Handsomely designed, this imaginative animal tale of jousting and derring-do is a rousing story as well as a lesson that small is not synonymous with easily defeated. Julie CumminsCopyright © American Library Association. All rights reserved