From Publishers Weekly
In Wells's fine follow-up to 2003's The Wizard Hunters
, Tremaine Valiarde emerges as one of the fantasy genre's more distinctive heroines—intelligent, wry, bitingly funny and impossible not to like. With Ile-Rien overrun by the merciless Gardier, Tremaine's motley band of Rienish and Syprian fighters may be her country's only hope of survival. Luckily for Ile-Rien, Tremaine—with the help of Syprians Illias and Gillead—might just be resourceful enough to find a weakness in the seemingly impervious Gardier's military machine. But first, she has more important things to worry about, like convincing the rest of the Rienish contingent that she's competent to lead them. A nice twist at the end will leave readers eager for the next installment in this strong series.
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The country of Ile-Rien has fallen to the Gardier, a mysterious enemy whose sorcerous weapons more than match rifles and artillery. Tremaine Valiarde, a notorious sorcerer's dilettante daughter, has begun to unlock the powers of her father's magical sphere, the only weapon that may work against the Gardier. But she is on the run and doesn't know who may be an enemy spy. Moreover, the Gardier operate in more than one world. As this book begins, Tremaine and her comrades are trying to return to their homeland the Gardier captives rescued at the end of The Wizard Hunters
[BKL My 1 03] and form an alliance with them. Differing customs across and between worlds make this tricky, and since the Gardier occupy Tremaine's homeland, information and assistance is hard to come by. Wells has wrought characters and cultures well, but here they multiply so that one hopes that lists of both will appear in the next Ile-Rien book. Otherwise, this sequel is well done, though easier to appreciate with its predecessor under one's belt. Frieda MurrayCopyright © American Library Association. All rights reserved