Like many of the other reviewers here, I have been a HUGE fan of The Sims franchises, losing many pleasant hours to The Sims 1 and its wonderful sequel The Sims 2. Even before The Sims came out I was a Maxis fan, playing games like Sim City and Sim Tower with pleasure.
I can't say that The Sims 3 has "disappointed" me because the more I heard about the new game over its development period the more I thought to myself "why are they including this feature or dropping that feature? It sounds like they are tampering with the heart of the things I enjoy about The Sims". But I bought the game anyway in good faith. Needless to say I am now back to playing The Sims 2. The Sims 3 has no interest for me at all in comparison. Despite all the "improvements" - and I admit there are some surface ones - the heart and soul of what The Sims means to me is absent from this game.
Unlike other reviewers here, my negative review of this game is not due to any technical difficulties. Perhaps I haven't played long enough to experience any, and at any rate - every hard-core Sims fan has learned to live with the bugs shipped with the game and love it anyway. The modding community has always done a sterling job of cleaning up our games and making them more playable and enjoyable. So my negative rating is not due to bugs or crashes - it is purely based on my perception of the game's enjoyment factor, especially when compared to The Sims 2.
To be fair, I will sum up what to me are improvements to the game compared to The Sims 2:
- the "open neighbourhood" - the ability to go from one place to the other without a loading screen is a fine idea and works well in principal. But I found that it really didn't impact my playing habits as much as you might think at first. While playing a large, busy family there would be very little time to go rushing off to the park or elsewhere and I found I was "household" focussed in my game playing just as much as in The Sims 2. I actually prefer in some ways the way community lots worked in The Sims 2. If you could organise your sims enough to go off to a community lot, time would actually stand still in the meantime, taking the pressure off your enjoyment of this change in pace for your sims.
- No doubt about it, the "Create a Style" colour wheel/pattern maker is the one thing that is far superior to recolouring in The Sims 2. It's great fun and so easy to go through and match up clothing, furniture, wallpaper, etc in an obsessive fashion that suits my type of playing down to the ground. But even here is a caveat - there is no Body Shop type program to truly customise textures. You can recolour only which is hardly satisfying in a creative way compared to being able to extract a texture and import it into Photoshop, thereby putting your own personal stamp on the texture. For example, in The Sims 2 you could export a dress texture and by pasting on a texture of your own you could make the outfit appear to be a cardigan and skirt instead.
I am sure custom content creators in time will come up with ways of importing new meshes/textures into The Sims 3, but it is obvious that EA is trying to limit this type of thing to the "regular" user right from the beginning by eliminating a "Bodyshop" program from their development tools.
- The ease of angle rotation is an unmixed blessing in this game - something that I wish had happened in The Sims 2
- The outdoor scenery in The Sims 3 is gorgeous from the beach, the shimmering water, to the parks, rolling hills etc. But the limitations put on being able to make this neighbourhood your own again shows up the inflexibility built into this game. Whereas in The Sims 2 you could completely customise your neighbourhood, building it up from a terrain created in Sim City, to decorating it and laying out your lots etc, in this game, EA gives you this beautiful scenery and then severely limits your ability to customise it. You cannot create your own terrain, the community lot buildings are the same everywhere and are not even properly functional, and there are a limited number of lots for your houses. It feels like a "dumbed down" version of a neighbourhood to me that even the "open plan" of the game cannot make up for.
- There are a lot more surface details to gameplay in The Sims 3 by the way of person and object interactions and the little missions/opportunities that pop up. I do appreciate the amount of thought that has gone into a lot of these things, like adding depth to the career paths and making such things as painting a picture personal to every different type of sim. But again, when playing a busy family (six kids!) I found that I would just click the opportunities away as an annoyance without even reading them. There was no way my busy mother or father could go running off to the town park for a chess tournament when they were caring for screaming toddlers at home!
- The lighting of the new game is a nice update and beautiful. It is also flexible if you have the time or inclination to mess around with the many options provided
So even the improvements included in The Sims 3 are mostly mixed blessings for me!
Here are the things that have decided me against the game:
- The sims themselves. Try as I might, I cannot bond with these weird looking people and that bond between the player and their "Simmies" is the major factor that holds many Sims fans in thrall. For a start, these creations just don't look like sims to me. It is laughable that the creators of this game are claiming that the sculpting tools given to create a sim are more flexible and customisable than in The Sims 2! In fact the sliders are very limited in their scope and have less points of difference than those provided in "Bodyshop". That round-faced, chinless look that we all noticed and wondered at in preview pictures of this game is there for the very specific reason that you can't provide your sim with a proper chin and all of them look blobby and quite fat in the face. The noses look like they are just stuck on anyhow and look very unfortunate in profile. And the empty-looking eyes roll in a very disconcerting and unappealing alien manner.
The sims toddlers and children - one of my prime delights in The Sims 2 - all look very ugly and all look exactly the same. One couple I played had six children, just to check out the genetics and all of them looked like peas in a pod until they got to their adult years, and even then the differences were minimal. It was very unsatisfying spending so much time and energy raising these unappealing little clones!
- Obviously, I have had trouble creating sims I like to look at. That wouldn't matter as much if I could love the way these sims act and interact. If you think back to The Sims 1 and The Sims 2 what charmed fans of these games was how cute, quirky, funny, unexpected and unique all these characters seemed to the player. I don't accept the criticism the developers of this new game kept stating that "all previous sims games had sims who were all the same and all they wanted to do all the time was go to the toilet!" Well really - do they think The Sims 1 and 2 would have been such world-wide successes if this were actually true?? Of course not! Our sims charmed us, made us laugh, surprised us and often took their own little lives in their own hands and pulled the game in a direction all their own.
The two things promised by The Sims 3 creators about how the new sims would behave were 1) There would be a lot more time to attend to the sims' lives and less need to run around after them caring for their basic "needs" - such as sending them to the toilet or to bed; and 2) the new "traits" system would ensure truly unique behaviour from the sims and open up entirely new vistas of personalities and interactions for sims fans to enjoy.
I'm sorry to say, but I have to rebut both of these stated improvements.
1)I think every Sims 3 player, no matter how dedicated a fan they are will admit that you spend more time waiting for your sims to fulfil needs than ever before. You spend ages just watching them sleep every night. They seem to have bladder and hunger needs that are never satiated, and you spend more boring time staring at their work building while they are off at work. So between taking them to work, watching them sleep, fulfilling their needs and trying to skill up, there is actually zero time left in a sims' busy day to take them to the park, the beach or visit a neighbour! How is this the "new balance" of life over needs that the developers were so proudly proclaiming??
2) As for the "traits" system - that has to be the biggest disappointment of all. Sure, picking different traits for your sims will give them some very superficial differences, such as different interaction possibilities with other sims, or different animations. but at a deeper level, each and every sim seems the same over and over again. I think the main reason I say this is if you watch a household full of sims who all supposedly have a unique set of traits, you don't see them acting differently unless you tell them to. In fact they barely interact with one another at all if you don't tell them to. They ignore one another and spend their time being boring - fulfilling the endless needs or perhaps using a skill object. They don't care to interact with one another at all! It is quite possible to have two sims living in the same house forever and they remain total strangers to one another. You have to force them to interact which I find really annoying - I had hoped that they might work out their own relationships as they did in The Sims 2. Another annoying thing is the lack of familial affection between sims. Unlike The Sims 2, you never see a parent hug, kiss or play with a child unless you tell them to.
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