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The Sims Medieval - PC/Mac

Platform : Windows Vista, Windows XP, Mac OS X 10.5 Leopard, Mac OS X Intel
Rated: Teen
363 customer reviews
Metascore: 77 / 100

Price: $19.99 + $5.89 shipping
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  • A living world of Sims in an age of adventure, drama, and romance
  • Enhanced graphics, lighting, animations, and more lifelike Sims
  • Create heroes, build up their skills and send them on epic quests
  • Quests drive your kingdom's story - Good or evil, cruel or kind, romantic or warlike
  • Build a Kingdom - Start with an empty field and build up your kingdom, deciding its ultimate ambition and working to achieve its destiny
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Platform: PC/Mac | Edition: Standard

Product Description

Platform: PC/Mac | Edition: Standard

Product Description

The Sims go back in time and get medieval! The Sims Medieval takes The Sims into the Middle Ages with all new features, new graphics and new ways to play. For the first time, players can create heroes, venture on quests, and build up a kingdom. In an ancient land of adventure, drama and romance, players will be able to get medieval like never before.

The Sims Medieval is a brand-new direction for the popular single player Simulation game franchise, as the familiar gameplay mechanics of The Sims are blended with light Role-Playing (RPG) elements in a Medieval European setting. In this new incarnation PC and Mac players must both assure the happiness of their Sims on a day-to-day level, as well as support the aims of the kingdom they build and engage in all manner of quests which Sims can take on singularly and in groups up to three. New features include: a wide range of available Sims hero types associated with buildings constructed, each with a fatal flaw to overcome; a leveling system for characters based in replayable quests; and an overall player-chosen goal for kingdoms.

The Sims Medieval game logo

The Sims Go Back in Time and Get Medieval

The Sims Medieval takes The Sims franchise into the Middle Ages with all new features, new graphics and new ways to play. For the first time, players can create heroes, venture on quests, and build up a kingdom all their own. In an ancient land of adventure, drama and romance, players will be able to get medieval like nobody could ever have imagined.

A female Sims character in Medieval garb in The Sims Medieval
The Sims go Medieval on you combining classic play mechanics with RPG functionality in a Medieval setting.
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Gameplay: Kingdoms, Heroes and Quests

As with all The Sims games, The Sims Medieval is primarily a Simulation game where the player is responsible for all aspects of their sims' lives. But The Sims Medieval expands on the classic The Sims gameplay formula by affecting the focus of players and their Sims via a change of environment and game mechanics. The game adopts a "what if" scenario, placing your sims in a Medieval setting, complete with castles, monarchs, knights, peasants, intrigue between kingdoms, etc. Thus the question is: What if a The Sims game was set in a Medieval European time period? The answer to this is that although the player must still be very concerned about the day to day happiness, or unhappiness, of their Sims, there are also other concerns appropriate to the time period, or at least the game's interpretation of the time period. This equates to the three-tiered approach to gameplay centered around: kingdom, heroes and quests.

Life in the kingdoms of The Sims Medieval revolve around castles and the other buildings and facilities that are added to a kingdom. As a kingdom is established players codify the overall ambition of their kingdom. These ambitions can reflect a variety of concerns, including political, military, economic, etc. and will serve as a sort of mission statement for everything that transpires among the Sims that populate a kingdom. In the end this initial decision affects both Sim happiness and the overall fate of your kingdom. With each building that is added during the game players gain access to specific hero character types associated with them. These range from lofty roles like rulers, knights and wizards, all the way to the more humble physicians, craftsmen, etc. These different types of Sims can be customized in ways familiar to players of earlier games, including apparel and temperament, as well as the new fatal flaw customization, which must be worked out if players choose to work towards their sims prospering. The cumulative experience of this customization makes up the building blocks of a Sim's day-to-day experience, actions in the kingdom and happiness. Once the player's Sims are established, the game opens up into an additional crucial gameplay area, quests.

Quests in The Sims Medieval contains a certain level of role-playing game mechanics, which is new to The Sims franchise, and which offers players the opportunity to earn skill points, experience points and kingdom points. Following standard RPG game mechanics, points allow for leveling up of Sims characters and kingdoms. Thus, quests are also a crucial element of the game that drives the story of the game forward, depending on their success or failure, the temperaments of the participating Sims and the goals of the kingdom. Simple quests can be taken on by a single Sim while more complex endeavors can require up to three Sim heroes. All quests contain multiple paths towards completion, which are further varied by the fact of the differing strengths and weakness of your chosen heroes. This type of flexibility in quests allows for maximum replay value of the game, as the outcome of quests can vary widely depending on the Sim heroes utilized.

Key Game Features

  • Classic The Sims gameplay set in an exciting Medieval European setting full of adventure, drama, and romance
  • Gameplay requires a balance between the day-to-day wants and needs of Sims heroes, as well as the quests required of the them and the declared goal of the kingdom
  • Light RPG gameplay as players create heroes, send them on epic quests and level up their skills and abilities
  • Quests allow for extensive replay value as players use a combination of up to three Sims heroes, then replay quests using different heroes
  • Fantastic customization options including extensive Medieval attire choices and building creation and decoration options
  • Win/Mac software release allows for play on PC and Macintosh computer systems

Additional Screenshots

Romance from The Sims Medieval
Classic Sims play.
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A knight hero threatening with a sword in The Sims Medieval
Quests & character leveling.
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A Sims executioner holding an other Sim in stocks in The Sims Medieval
A wide range of roles.
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A Sims clergyman dramatically accusing an other Sim of something in The Sims Medieval
Kingdom centric gameplay.
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Product Details

Platform: PC/Mac | Edition: Standard
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B002I0KOLA
  • Product Dimensions: 5.4 x 0.6 x 7.5 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: March 22, 2011
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (363 customer reviews)
  • Amazon Best Sellers Rank: #3,810 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Reviews

Most Helpful Customer Reviews

583 of 604 people found the following review helpful By Scotia on March 23, 2011
Platform for Display: PC/MacEdition: Standard Verified Purchase
Seems like a lot of people are disappointed having expected something that was never promised. A lot of reviews are giving the game 1 star because "it's not The Sims 3 with medieval objects and clothes." Why would EA release that? That's more of an expansion for The Sims 3, not a standalone game. Heck, you could do it now yourself if you wanted to by downloading third party content for free. Thankfully, EA did not cheat us by simply giving us The Sims 3 with new decorations and clothes. They gave us an entirely new game!

The opening movie once you first start the game is quite amusing, and it's full of win simply because it's narrated by Patrick Stewart. The appropriately themed illustrations along with the narration explain that you're The Watcher, revered by the people. Also, we learn that "people are dumb" (because they're getting eaten by dragons and forest dwelling dire chinchillas), and that you are to give your Heroes gentle nudges to help guide them on the proper path to a glorious new civilization.

This game runs faster and smoother than my full Sims 3 installation, likely for obvious reasons, but even so, the graphics seem updated and quite a bit more detailed. The facial and clothing details in Create A Sim, including the new, sharply detailed eyes, are really a visual treat. When you're choosing your sim's voice, you'll also discover there's a new version of Simlish, sounding a lot more European than your standard Simlish we've all come to know and love.

Once you've made your Monarch for the tutorial (I chose to make a Queen, rather than a King), you're dropped into the game for your first quest.
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Platform for Display: PC/MacEdition: Standard Verified Purchase
When I first received the game and installed it, I was immediately prompted to do a game update. Apparently one was created for the game even before it was available to buy. So be prepared after the initial installation process for a short game update to be installed prior to first playing the game.

Right out of the starting gate things about the Sims Medieval feel very different, but with enough familiarities included to make game play not totally foreign to those already familiar with the Sims games. You start out beginning with naming your "Kingdom", not a city. Once you have named the Kingdom, you need to create a "hero" sim to rule as the monarch. Doing so open up the familiar create a sim screen. While things like age, weight, skin color and hair are all still part of designing your sims, selecting their traits now also includes choosing separate flaws for them as well, such as bloodthirsty, drunkard and uncouth.

During gamely, I found that the typical Sims Mood Meter has been replaced with a "Focus Meter", basically working on the same principals of the need for your sims to stay well rested, fed and happy. The entire panel for controlling them is based on the same layout as the Sims 3. Things like your sims inventory, goals, navigation and game speed are all in almost the same layout, with only small differences.

Much like the city view in Sims 3, there is a view called Eye of The Watcher. In the original city view, you panned from left to right and north to south until you came to your cities edge. The Eye of The Watcher mode allows you to pan though your kingdom in a 360 deg. circular view. As if you were at the center, looking around. Just like in the Sims 3, you can go out into your world, interact with everyone, go places and find things to gather .
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95 of 104 people found the following review helpful By Dredded Deuce on March 23, 2011
Platform for Display: PC/MacEdition: Standard
it's been a long time since a Sims game captivated me enough to really sit down and play for long periods of time and so far Sims Medieval has some magic in it that I didn't quite get with the 3rd iteration.

Without going back too much into what other reviewers have already stated, one of the things that I really enjoyed is that there seems to be more things to do to give your characters focus and that seems to have been missing from other Sims games. You have quests and mini quests that you can do to pass the time, you have decisions that you can make that affects the entirety of the game.

I also enjoy that as you build your kingdom you can shape other characters to perform missions without having to play the whole game as your primary character. Some of the same elements remain however as your playing is only as good as the interactions that you have with characters within your kingdom and making sure that you sim's wants and needs are balanced.

The Focus meter is a new change in that I have noticed that certain tasks will not be done as efficiently if you are unfocused as the would be when you are and like any RPG you get XP for completing tasks correctly.

I also like the fact that as you play through your story when speaking to certain sims about aspects of the kingdom, you don't always have to guess what's going on as a pop up on the screen will explain certain situations are going on like 'yes we need more stone" or "Hey, I need you to rescue the fair maiden."

The environment and sounds will pull you right in to the medieval world from the style of dress to the music to the Simlish which has a noticeable accent.
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