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The Spirit Room (The Planets: Book One) [Kindle Edition]

Michael Cairns
4.4 out of 5 stars  See all reviews (19 customer reviews)

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Book Description

'The Avengers meets Magician, The Planets Series is superhero conflict on a global scale…’

An ancient cadre of magicians
A select team of extra-ordinary warriors
An unseen foe

As two ancient forces battle for control, reality as we know it is being torn apart. Caught somewhere in the middle, and tasked with ridding the world of the insidious alien intelligence are The Planets. Neptune hails from Rio, the gay daughter of strict catholic parents. Mars, from Ireland, still missing the sister he lost years ago. Uri grew up on the streets of New York, and Venus… well, no one knows and she isn’t telling. Imbued with extra-ordinary powers, these highly trained individuals take the fight across the globe. With startling and unnerving revelations at every turn, the depth of deception is only now becoming clear…’

Editorial Reviews


"Action packed adventure with wonderfully colourful, complex characters, great dialogue and a story line that will keep you hooked to the very last page. I'll be buying book 2 as soon as it's out and can't wait to see what Cairns thinks up next!!!" - Review from store
"This is a fantastic read; the characters are very engaging and the pace of the action is steady, so it keeps you on the edge of your seat" - I Kennedy, store

About the Author

Michael Cairns is a writer and author of the real-world superhero series, The Planets and science fiction adventure series, A Game of War. 
A musician, father and teacher, when not writing he can be found behind his drum kit, tucking into his chocolate stash or trying, and usually failing, to outwit his young daughter. For more from Michael including free short stories and podcasts of his serialised fiction visit his website at

Product Details

  • File Size: 1444 KB
  • Print Length: 370 pages
  • Simultaneous Device Usage: Unlimited
  • Publisher: Cairns Publishing; 1st Edition, Revised edition (July 26, 2013)
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • ASIN: B00E6XP7BE
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Lending: Enabled
  • Amazon Best Sellers Rank: #1,064,495 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

4.4 out of 5 stars
4.4 out of 5 stars
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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
Format:Kindle Edition
This is a fantastic read; the characters are very engaging and the pace of the action is steady, so it keeps you on the edge of your seat.
Little mysteries are sewn in throughout the book, which entice you to read 'just one more page', which then turns to finishing a chapter, then wanting to see what happens next.

And just as you think you are about to find out the truth, the next line will take your breath away.

I love that it's not just a team of superheroes battling the bad guys, but there's also the interaction between the members, the teamwork and the arguments - all pretty much responding in the way anyone would to what they see every day. There are a few brief moments of swear words, but in the situation they are used, I think I'd utter the same thing!

Fantasy readers will love the 'people with special powers' story, and sci-fi readers will love the futuristic technology that is littered throughout, but it is not too much as to lose the interest of the average reader.
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1 of 1 people found the following review helpful
4.0 out of 5 stars I had a lot of fun reading this book October 27, 2014
Format:Kindle Edition
I had a lot of fun reading this book. The plot was entertaining, fast-paced, and gripping. The reader is thrown into the story with little to no explanation of who these people are and what they are trying to accomplish. Done poorly, this can be disastrous. Done well, this forces the reader to immerse herself completely into the story. Happily, Cairns is a very good writer and pulls it off beautifully.

There was a good variety of characters, with different backgrounds and personality. It felt as though there were a lot of stories that could be told about these people and not all of them would be pretty. Every character had their own personality. When the POV switched from character to character, it was easy to tell from the tone who’s mind I was in. This is not common (as some of my other reviews have noted). The most flat character type was probably the nebulous villains. We know they are evil and they want to control people (for some unknown reason) but beyond that we are not told much. I hope in the next book this is examined more.

The use of the planets’ names as the titles for superheroes was a great idea. I especially liked the integration of the domains of the appropriate Roman gods into the manifestation of the powers themselves. Mars is a good fighter, Venus is alluring, etc. This gives both a structure for the reader to work off of and the best semblance to a system that you will see in this book.

That brings me to my main criticism of the book. In The Spirit Room, you meet superheroes, gods, seers, mages, wizards, aliens, telepaths, and immortals. Next to none of it is explained or even differentiated. In the world that Cairns created, what exactly is the difference between a wizard and a mage? What are the limits to various people’s powers?
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1 of 1 people found the following review helpful
4.0 out of 5 stars An Adventure Truly Worth Taking... September 13, 2014
Format:Kindle Edition
Finally I find a moment to do a review of this very interesting and surprising novel. A tale of Superheroes, Magicians, Aliens, Evil Entities and other beings, that to say anymore would be unveiling some possible surprises for other readers.

Imagine learning one day you have been bestowed incredible powers that no one else in the world has. Now imagine you never had to ask for them. Then imagine learning they were given to you by someone, or something, very powerful. That those who have bestowed these gifts, if you dare to call them gifts (at least for some), upon you now require you to use them against others they deem enemies of humanity or just plain bad individuals. That you are muscle to be used in whatever manner they need and are to an extent expendable. Why are you expendable you might ask? Well because down the line they will just give the gift to another.
For some the power would go to their heads. While others question why them and why follow orders that are very questionable at times.
Michael Cairns has giving us a tale that has all this in it and more. Yes, that's right I said more.
The people given theses special powers are known as the Planets. Yes each one is named after a planet in our solar system. Each Planet's powers are very different from one to the other. The ruling body or controllers of these Planets is called the Assembly.
They are Mages and other beings, that assign the Planets targets, and mission orders they expect to be followed out to the letter.
They vary from observation to assassination.
This tale takes the Planets on many missions to stop the ultimate evil known as the Unseen. The name properly describes them. That is until the planets enter into the Spirit Room.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Fun and out of the ordinary superhero read! July 11, 2014
Format:Kindle Edition
The Spirit Room is not just an average superhero story! Combining magic, mysticism, aliens, and an ancient threat to the world, the Spirit Room is an action-packed fun read with great characters who control unique powers.

The Assembly guides the Planets, lone superheroes who work to stop the Unseen, an alien force bent on causing chaos. After millennia of fighting, the Unseen are making headway and The Assembly must unite the Planets into one force to diminish the threat. The story focuses on four of the super heroes: Venus, Mars, Uri, and Neptune.

I liked that with three of the main characters, the reader experiences what it was like for the characters to develop their powers and the problems that arose. Michael Cairns invests time to show that superpowers can result in psychological handicaps and develops the characters instead of simply throwing actions scenes one after another - though there are plenty of great ones!

Flaws in the novel are very minor. The word choice could be a little tighter and there were a few instances when I wasn’t certain of a character’s power (esp. when they are newly introduced). For example, there was a point at the Tower of London when I wasn’t sure if Eris or Pluto was flying or if both could. A brief description of known powers as a reference would help keep things straight for readers. I also noticed some changes in suit capabilities between characters that weren’t explained (like bullet deflection for one and not for another).

The Spirit Room is a very fun novel that is an original take on a superhero story. It brings together individual characters to create a team who are fighting a secret worldwide threat. There is a hint of conspiracy making the reader doubt the ‘benevolent’ and ‘all knowing’ Assembly, who guide (control?) the Planets, which definitely creates concern over the characters and keeps you reading!
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Most Recent Customer Reviews
5.0 out of 5 stars A really fun ride!
Wow!! I had a wonderful time with this book and these superhero characters. I am a fan of superhero stories as I have been a comic book collector and reader for as long as I can... Read more
Published 2 months ago by Robert S. Bryant
4.0 out of 5 stars I enjoyed this a lot
I enjoyed this a lot. It's not a deep read, but it is definitely fun. It has all of the essential elements of a comic-book style sci-fi action caper: there are interesting... Read more
Published 2 months ago by hilarita
4.0 out of 5 stars Good vs Bad - The Planets need to save the world
With The Spirit Room, Michael Cairns has created an interesting combination of the real world with fictional persons and events, an ancient organisation and humans with... Read more
Published 3 months ago by Karen O.
5.0 out of 5 stars wow
Sorry for not getting to this before now. I got this from Story Cartel. It's Christmas and I make it a habit to do nothing of the sort during that time since its family time. Read more
Published 4 months ago by Dionne Washington
4.0 out of 5 stars Good to start but expected great to come A1111
Slightly confusing as to age group its aimed at and that as a comic lover of old, mixing Greek mythology and comic hero's is a tad perplexing, but with that in mind a very easy... Read more
Published 5 months ago by Carl Bettis
5.0 out of 5 stars Great fun leaves you wanting to know what happens next... (as a first...
I think I have said this before, but I will say it again: I read for fun. On the edge of 50, my great edification days are to some degree behind me. Read more
Published 6 months ago by Pierre Mathieu
3.0 out of 5 stars The book begins with a rather interesting place called the ...
The book begins with a rather interesting place called the Spirit Room(the same as the name of the book) but later it isn't involved in the rest of the story much more. Read more
Published 6 months ago by Arnis
4.0 out of 5 stars Glad it wasn't a marvel superhero clone!
I feel exhausted! That was a very frenetic story and even though I put it down quite often (I needed that break time) I still felt that everything was on fast forward. Read more
Published 8 months ago by I. Fenton
4.0 out of 5 stars A great opening to the series
I have to say I really enjoyed this book. It was quite a short read at ~240 pages but it really managed to fill those pages with an interesting and somewhat unique story. Read more
Published 8 months ago by jamie
4.0 out of 5 stars it's so easy to find oneself echoing the ever-expanding Marvel...
Transparency Statement: I received a copy of this book from the author in return for my review. That said, what you're about to read - if you can be bothered - is an honest... Read more
Published 8 months ago by Jeff
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More About the Author

Michael Cairns was born at a young age and could write even before he could play the drums, but that was long ago, in the glory days - when he actually had hair.

He loves chocolate, pineapple, playing gigs and outwitting his young daughter (the scores are about level but she's getting smarter every day).

Michael is currently working hard on writing, getting enough sleep and keeping his hair. The first is going well, the other two...not so much.

His current novels include:

> Young adult, science fiction adventure series, 'A Game of War'
1. Childhood dreams
2. The end of innocence
3. Playing God
4. Breathing in space
5. Escape
6. Gateway to earth

> Urban fantasy super-hero series, 'The Planets'
1. The Spirit Room
2. The Story of Eris
3. The Long Way Home

>Paranormal horror post apocalyptic zombie series, 'Thirteen Roses'
1. Before
2. After
3. Beyond
4. Alone
5. Home
6. Despair (Released 7th May 2015)
7. War (Released End of May 2015


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