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The Spirit Room (The Planets: Book One) Kindle Edition

19 customer reviews

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Length: 370 pages Enhanced Typesetting: Enabled

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Editorial Reviews


"Action packed adventure with wonderfully colourful, complex characters, great dialogue and a story line that will keep you hooked to the very last page. I'll be buying book 2 as soon as it's out and can't wait to see what Cairns thinks up next!!!" - Review from store
"This is a fantastic read; the characters are very engaging and the pace of the action is steady, so it keeps you on the edge of your seat" - I Kennedy, store

About the Author

Michael Cairns is a writer and author of the real-world superhero series, The Planets and science fiction adventure series, A Game of War. 
A musician, father and teacher, when not writing he can be found behind his drum kit, tucking into his chocolate stash or trying, and usually failing, to outwit his young daughter. For more from Michael including free short stories and podcasts of his serialised fiction visit his website at

Product Details

  • File Size: 1447 KB
  • Print Length: 370 pages
  • Simultaneous Device Usage: Unlimited
  • Publisher: Cairns Publishing; 1st Edition, Revised edition (July 26, 2013)
  • Publication Date: July 26, 2013
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • ASIN: B00E6XP7BE
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Lending: Enabled
  • Enhanced Typesetting: Enabled
  • Amazon Best Sellers Rank: #1,342,887 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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More About the Author

Michael Cairns was born at a young age and could write even before he could play the drums, but that was long ago, in the glory days - when he actually had hair.

He loves chocolate, pineapple, playing gigs and outwitting his young daughter (the scores are about level but she's getting smarter every day).

Michael is currently working hard on writing, getting enough sleep and keeping his hair. The first is going well, the other two...not so much.

His current novels include:

> Young adult, science fiction adventure series, 'A Game of War'
1. Childhood dreams
2. The end of innocence
3. Playing God
4. Breathing in space
5. Escape
6. Gateway to earth

> Urban fantasy super-hero series, 'The Planets'
1. The Spirit Room
2. The Story of Eris
3. The Long Way Home

>Paranormal horror post apocalyptic zombie series, 'Thirteen Roses'
1. Before
2. After
3. Beyond
4. Alone
5. Home
6. Despair (Released 7th May 2015)
7. War (Released End of May 2015

Customer Reviews

Most Helpful Customer Reviews

2 of 2 people found the following review helpful By I. Kennedy on October 19, 2013
Format: Kindle Edition
This is a fantastic read; the characters are very engaging and the pace of the action is steady, so it keeps you on the edge of your seat.
Little mysteries are sewn in throughout the book, which entice you to read 'just one more page', which then turns to finishing a chapter, then wanting to see what happens next.

And just as you think you are about to find out the truth, the next line will take your breath away.

I love that it's not just a team of superheroes battling the bad guys, but there's also the interaction between the members, the teamwork and the arguments - all pretty much responding in the way anyone would to what they see every day. There are a few brief moments of swear words, but in the situation they are used, I think I'd utter the same thing!

Fantasy readers will love the 'people with special powers' story, and sci-fi readers will love the futuristic technology that is littered throughout, but it is not too much as to lose the interest of the average reader.
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1 of 1 people found the following review helpful By Elizabeth Licata on October 27, 2014
Format: Kindle Edition
I had a lot of fun reading this book. The plot was entertaining, fast-paced, and gripping. The reader is thrown into the story with little to no explanation of who these people are and what they are trying to accomplish. Done poorly, this can be disastrous. Done well, this forces the reader to immerse herself completely into the story. Happily, Cairns is a very good writer and pulls it off beautifully.

There was a good variety of characters, with different backgrounds and personality. It felt as though there were a lot of stories that could be told about these people and not all of them would be pretty. Every character had their own personality. When the POV switched from character to character, it was easy to tell from the tone who’s mind I was in. This is not common (as some of my other reviews have noted). The most flat character type was probably the nebulous villains. We know they are evil and they want to control people (for some unknown reason) but beyond that we are not told much. I hope in the next book this is examined more.

The use of the planets’ names as the titles for superheroes was a great idea. I especially liked the integration of the domains of the appropriate Roman gods into the manifestation of the powers themselves. Mars is a good fighter, Venus is alluring, etc. This gives both a structure for the reader to work off of and the best semblance to a system that you will see in this book.

That brings me to my main criticism of the book. In The Spirit Room, you meet superheroes, gods, seers, mages, wizards, aliens, telepaths, and immortals. Next to none of it is explained or even differentiated. In the world that Cairns created, what exactly is the difference between a wizard and a mage? What are the limits to various people’s powers?
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1 of 1 people found the following review helpful By Winter King on September 13, 2014
Format: Kindle Edition
Finally I find a moment to do a review of this very interesting and surprising novel. A tale of Superheroes, Magicians, Aliens, Evil Entities and other beings, that to say anymore would be unveiling some possible surprises for other readers.

Imagine learning one day you have been bestowed incredible powers that no one else in the world has. Now imagine you never had to ask for them. Then imagine learning they were given to you by someone, or something, very powerful. That those who have bestowed these gifts, if you dare to call them gifts (at least for some), upon you now require you to use them against others they deem enemies of humanity or just plain bad individuals. That you are muscle to be used in whatever manner they need and are to an extent expendable. Why are you expendable you might ask? Well because down the line they will just give the gift to another.
For some the power would go to their heads. While others question why them and why follow orders that are very questionable at times.
Michael Cairns has giving us a tale that has all this in it and more. Yes, that's right I said more.
The people given theses special powers are known as the Planets. Yes each one is named after a planet in our solar system. Each Planet's powers are very different from one to the other. The ruling body or controllers of these Planets is called the Assembly.
They are Mages and other beings, that assign the Planets targets, and mission orders they expect to be followed out to the letter.
They vary from observation to assassination.
This tale takes the Planets on many missions to stop the ultimate evil known as the Unseen. The name properly describes them. That is until the planets enter into the Spirit Room.
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1 of 1 people found the following review helpful By Autumn Birt on July 11, 2014
Format: Kindle Edition
The Spirit Room is not just an average superhero story! Combining magic, mysticism, aliens, and an ancient threat to the world, the Spirit Room is an action-packed fun read with great characters who control unique powers.

The Assembly guides the Planets, lone superheroes who work to stop the Unseen, an alien force bent on causing chaos. After millennia of fighting, the Unseen are making headway and The Assembly must unite the Planets into one force to diminish the threat. The story focuses on four of the super heroes: Venus, Mars, Uri, and Neptune.

I liked that with three of the main characters, the reader experiences what it was like for the characters to develop their powers and the problems that arose. Michael Cairns invests time to show that superpowers can result in psychological handicaps and develops the characters instead of simply throwing actions scenes one after another - though there are plenty of great ones!

Flaws in the novel are very minor. The word choice could be a little tighter and there were a few instances when I wasn’t certain of a character’s power (esp. when they are newly introduced). For example, there was a point at the Tower of London when I wasn’t sure if Eris or Pluto was flying or if both could. A brief description of known powers as a reference would help keep things straight for readers. I also noticed some changes in suit capabilities between characters that weren’t explained (like bullet deflection for one and not for another).

The Spirit Room is a very fun novel that is an original take on a superhero story. It brings together individual characters to create a team who are fighting a secret worldwide threat. There is a hint of conspiracy making the reader doubt the ‘benevolent’ and ‘all knowing’ Assembly, who guide (control?) the Planets, which definitely creates concern over the characters and keeps you reading!
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