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The Witcher - PC

by Atari
Platform : Windows XP, Windows Vista
Rated: Mature
137 customer reviews
Metascore: 81 / 100

List Price: $29.99
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  • Story-driven role-playing game where game decisions have drastic consequences.
  • Strategic use of herbalism to collect and create potions that have positive and negative effects on character.
  • Action-heavy real-time combat with extensive weapon and magic specializations.
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Product Description

Product Description

The Witcher blurs the line between good and evil in a world where moral ambiguity reigns. It is a harsh world where nothing is black or white, right or wrong, often forcing one to choose between the lesser of two evils to advance. You become the hero in a narrative, defined by your actions, which brings together story telling and action. Assume the role of a white-haired witcher named Geralt, a renowned monster-slayer-for-hire and master swordsman with superhuman strength and reflexes. While trying to regain his lost memory, Geralt unwillingly becomes involved in a power struggle that could change the world.


  • Choose from over 250 special abilities, combat skills and magical powers to build the character
  • All quests can be accomplished in several ways causing the game to have three different endings depending on the player's actions and choices
  • Engage in real-time combat based on medieval sword-fighting techniques
  • Includes six combat styles, dozens of potions, an alchemy system, modifiable weapons and magic
  • Inspired by the writings of Polish author Andrzej Sapkowski

Reinvigorating the role-playing genre with a fresh and modern approach, The Witcher combines unrivalled story and character development in an original, vibrant world with tactically-deep real-time combat and a challenging view of good and evil that will intrigue RPG players of all levels.

The Witcher

Hunt with Geralt, the White Wolf
Geralt of Rivia

He's not your average monster-hunting mercenary. View larger.
Geralt battle demons

He'll pit blade against beast. View larger.
Test steel blade against magic

Or go mano v. mana. View larger.
The Witcher's elegant and inventive combat system

Explore an elegant and inventive combat system. View larger.
Based on the "Witcher Saga" of books and short stories by Polish author Andrzej Sapkowski and built utilizing the powerful Neverwinter Nights engine, The Witcher immerses players in a beautifully vivid, but harsh fantasy world in the role of a Geralt, an adept and feared monster-slayer-for-hire. Brutally trained from birth to be a cold-hearted assassin whose services are available to the highest bidder, yet troubled by a past he can’t entirely remember, Geralt is a classic anti-hero. To this most renowned of witchers, a society of mutants born with superhuman strength and reflexes and trained at a high level in magic and alchemy, killing has been and seemingly should remain a strictly commercial affair, but as questions about his past come to the fore, so do doubts surrounding the morality of his trade. And these doubts only grow when bits of his past are revealed as he and you grow in power and acclaim through the progression of the game.

The Thin Line Between Good and Evil
Far from a common black and white treatment of good and evil, the moral attitudes defining the world of The Witcher are as close to that of our own prevalent real world view as you are likely to see in a modern RPG. Set in a time dominated by vanity, greed and prejudice, there is no lack of work for Geralt as the kingdoms of the North forsake old alliances and give in to endless intrigue and purges instead of facing a growing tide of evil. But as despicable as the monsters, non-human enemies and pure human trash you are hired to eliminate may seem and may very well be, pity, mercy and good faith are nearly always a possible option to deadly force and one that can change Geralt’s overall destiny. It’s this kernel of reality in a universe peopled with fantastic and sometimes frightening beings and creatures against a backdrop of morally challenging scenarios that will keep players coming back for more as they explore the varying consequences of Geralt’s choices and the choices forced upon him.

Character Development
A witcher's destiny is preordained at birth, but your goal is to determine Geralt's specific path. Hidden within The Witcher are a startling 250 in-game skills and abilities that allow you to define and in many cases plan the evolution of Geralt’s character. Will he rely mainly on his skill with a blade? Develop into an arcane battle mage? Transform into a potent alchemist? Or meld all these skills into a more complicated, but potentially unbeatable combo of all three? Give some thought to your path, but know it will not always be an easy or thoughtful one. Filled with non-linear decision-making opportunities and consequences, expect to be forced into quick decisions, choices between the lesser of two evils and to invariably be stuck with the consequences of your employer’s short-sighted plans for your services. It’s these consequences that will determine your progression through the game’s storyline and lead to the availability of different skills and abilities.

Stunning Real-time Combat
Possessing superior strength, speed and agility makes Geralt quick to draw his blade when conflict arises, but this birthright is not always the right skill to rely on and depending on the enemy, can prove disastrous. To survive in this world of varied threats you will need to put aside the button mashing common to other RPGs and utilize The Witcher’s complex yet intuitive combat- based fighting system. You will learn quickly to switch seamlessly between the game’s six combat styles, dozens of potions, complex alchemy and magic systems and weapons modification mode, using your mouse alone or mouse with keyboard, to add tactical depth to your combat experience. Once you have mastered these, you will also have time to appreciate the ground-breaking fluidity of the game’s 600 in-game combat animations, based on actual medieval sword-fighting techniques and performed by experts at Frankfurt’s renowned Metric Minds Studio.

It’s only through a combined focus on Geralt’s physical and mental capabilities that you can hope to survive the viciously violent world he inhabits and unlock both his true potential as a warrior as well as the secrets hidden in his past.

Complete Game Features:

  • Geralt of Rivia: a one-of-a-kind protagonist
    • A charismatic and unique character, Geralt is a mutant swordmaster and professional monster slayer.
    • Choose from over 250 special abilities correlated to attributes, combat skills and magical powers to build the character in a way best suited to tactical needs and style of play.
  • Original fantasy world drawn from literature
    • Inspired by the writings of renowned Polish author Andrzej Sapkowski.
    • Featuring adult themes, less fairy-tale than typical fantasy, with mature social issues like racism, political intrigue and genocide.
    • It is a harsh world where nothing is black or white, right or wrong, often forcing players to choose between the lesser of two evils to advance.
  • Non-linear and captivating storyline
    • Full of turns, twists and ambiguous moral decisions which have real impact on the storyline.
    • All quests can be accomplished in several ways and the game has three different endings depending on the player’s actions and choices throughout the adventure.
  • Visually stunning tactical action
    • Engage in complex yet intuitive real-time combat based on real medieval sword-fighting techniques.
    • Motion capture performed by medieval fighting experts at Frankfurt’s renowned Metric Minds studio, resulting in 600 spectacular and authentic in-game combat animations.
    • Six combat styles, dozens of potions, complex alchemy system, modifiable weapons and powerful magic add tactical depth to the fluid real-time experience.

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B000R2XJJK
  • Product Dimensions: 7.5 x 5.2 x 0.5 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: October 30, 2007
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (137 customer reviews)
  • Amazon Best Sellers Rank: #15,521 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Reviews

Most Helpful Customer Reviews

177 of 180 people found the following review helpful By Harmomelodic on November 18, 2007
Format: Video Game Verified Purchase
Let's get the bad stuff out of the way first....
The engine:
The one big flaw is the load/save times. Everybody hates it and everybody should. The game is easily worth the annoyance that comes with this, but c'mon people...learn to optimize your code! By the end of the game I kept a magazine at my computer which allowed me to tolerate it better...I recommend you plan ahead and do the same. I also had about one crash/ 6 hours gameplay. If you include an occasional combat lock (character would enter a tragic stutter loop, especially when pinned against impassable terrain and monsters) it came to about one forced reload / 3 hours. I don't consider that too bad for just isn't possible to test everything for every computer. Of course, the annoyance factor for a crash is way higher when reloading takes forever. On the flip side I never had to go farther back than one save because of a plot break.

Very good. Not groundbreaking, but immersive and high quality. I found myself chasing a bunch of pigeons just to watch them take off and climb higher and higher into the sky. The sunset is beatiful and lights up the whole sky. I started with the settings on high until the additional load-times outweighed the eyecandy enjoyment (about halfway through).

The combat system(gameplay):
Innovative and interesting. The attack chaining system is good, though a little unfair how easy some enemies are 'stun-locked.' Magic and swordplay interact well. They both become very powerful, but not too fast to be uninteresting. I highly recommend playing the game on hard to keep it interesting though...hard forces you to use alchemy to survive. This triumverate (sword, sorcery, alchemy), makes combat and character development very engaging.
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85 of 87 people found the following review helpful By Michael D. Cooper on November 7, 2007
Format: Video Game
As a fan of some European games such as the Gothic series, I got my hopes up pretty high when I heard this one was making it into the States. I was a bit disheartened to learn that the U.S. version is somewhat censored (self-censored by the publisher, not the government or ESRB), and owning the uncensored version I can tell you that the differences are mostly minor and do not detract overall from the story.

Being built on the NWN engine, you wouldn't know it. The entire rendering engine has been replaced, the control scheme is very different, and virtually the only thing I can say I recognized were some of the item highlights and inventory selection. Instead of tilesets, the developer designed each area in 3DSMax, and imported them into the engine.

The results are very fresh and unique areas, and each area has the 'look' that the developer envisioned.

I have not read the books by the Polish author who came up with the idea, and I do not believe they are yet available here in the U.S., but I do have to say that the story is very engaging, the characters are believable, the interaction and choices are real, and this is a very 'deep' RPG which forces you to make real choices that have no apparent right or wrong answer.

The world isn't black and white, and most RPGs are. Not this one - every choice is shades of gray, and you will find it difficult to make decisions, sometimes which bear down to the lesser of two evils.

If I had to compare it to other games, I'd say you had the story telling ability of Gothic, the feel of Knights of the Old Republic, and a bit of unique feel to the game.

I believe this is worth the purchase, and even though I think the title of the game might put some people off, you won't be disappointed.
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95 of 102 people found the following review helpful By NeuroSplicer on October 28, 2007
Format: Video Game
This is the most awaited fantasy cRPG in the past 2 years. For most part, IT DELIVERS!

The environments are detailed, realistic, and can be experienced from up close. Grass, flowers and tree branches moved in both FABLE and TITAN QUEST as well; these, however, seem so true I caught myself reaching for my...antihistamines! Weather affects and day-night alterations (you have to see the elongating shadows to believe them!) are just gorgeous! More importantly, these are not just eye-candy: certain NPCs and monsters appear only when the correct combination of time-of-day and weather coincide...The horizon is far and the clouds move in endless variations. It reminded me of the sky of the original UNREAL, another visually ground-breaking game at its time. PURE VISUAL MAGIC!

The character (Geralt) can master both sword-fighting and magic spells (what is known as a Warlock). To some die-hard RPG fans this may seem like heresy, nevertheless, keep in mind that multi-classing is not unheard off. The movement repertoire for both practices are impressively designed. Especially the sword-fighting, it is at par to any console action game. And the spells (both offensive and defensive ones) are not less impressive.

Free roaming? Yes and no. One can decide which parts of the map he will visit but loading is still needed to travel even annoyingly short distances. And since quests and side-quest still have to be completed, yes, eventually a subtle, yet ever present, directionality is present.
Looting and bartering? Aaah...yes, sort of.
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