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The Game's Afoot! Game Theory in Myth and Paradox (Student Mathematical Library, Vol. 5) (Student Mathematical Library, V. 5)
 
 
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The Game's Afoot! Game Theory in Myth and Paradox (Student Mathematical Library, Vol. 5) (Student Mathematical Library, V. 5) [Paperback]

Alexander Mehlmann (Author)
4.0 out of 5 stars  See all reviews (1 customer review)

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Book Description

Student Mathematical Library, V. 5 April 6, 2000
It all started with von Neumann and Morgenstern half a century ago. Their Theory of Games and Economic Behavior gave birth to a whole new area of mathematics concerned with the formal problems of rational decision as experienced by multiple agents. Now, game theory is all around us, making its way even into regular conversations. In the present book, Mehlmann presents mathematical foundations and concepts illustrated via social quandaries, mock political battles, evolutionary confrontations, economic struggles, and literary conflict. Most of the standard models--the prisoners' dilemma, the arms race, evolution, duels, the game of chicken, etc.--are here. Many non-standard examples are also here: the Legend of Faust, shootouts in the movies, the Madness of Odysseus, to name a few. <P>The author uses familiar formulas, fables, and paradoxes to guide readers through what he calls the "hall of mirrors of strategic decision-making". His light-hearted excursion into the world of strategic calculation shows that even deep insights into the nature of strategic thought can be elucidated by games, puzzles, and diversions. <P>Originally written in German and published by Vieweg-Verlag, this AMS edition is a translation tailored for the English-speaking reader. It offers an intriguing look at myths and paradoxes through the lens of game theory, bringing the mathematics into sharper focus at the same time. This book is a must for those who wish to consider game theory from a different perspective: one that embraces science, literature, and real-life conflict. <P>The Game's Afoot! would make an excellent book for an undergraduate course in game theory. It can also be used for independent study or as supplementary course reading. The connections to literature, films and everyday life also make it highly suitable as a text for a challenging course for non-majors. Its refreshing style and amusing combination of game theoretic analysis and cultural issues even make it appealing as recreational reading.

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Editorial Reviews

Review

"Fascinating, entertaining and enlightening reading." ---- European Mathematical Society Newsletter

From reviews of the German edition: "The author, well known for various imaginative, entertaining and instructive writings in the area of game theory, and for his game-theoretic excursions into classical literature, has now brought out this delightful little book on the basics of noncooperative games ... [The book is] rewarding reading for a rather wide variety of reasonably well-educated persons. The reader will gain an appreciation for the mathematical modelling of conflict in economics, the social sciences and biology, and get a glimpse of game-theoretic analysis of conflict in some of the classical literature." ---- Zentralblatt MATH

"Through the amusing exposition of the material, overflowing with jokes and general culture, the new book by Alexander Mehlmann has become bedtime reading for me ... It is a pleasure to see such things as the Dilemma of the Arms Race, Goethe's Mephisto, the Chain-Store Paradox, and the Madness of Odysseus brought under one game-theoretic roof." ---- Eric Lessing (from a translation of "What I am reading" in Die Presse)

Product Details

  • Paperback: 159 pages
  • Publisher: American Mathematical Society (April 6, 2000)
  • Language: English
  • ISBN-10: 0821821210
  • ISBN-13: 978-0821821213
  • Product Dimensions: 8.3 x 5.5 x 0.4 inches
  • Shipping Weight: 8 ounces (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #2,057,257 in Books (See Top 100 in Books)

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5 of 5 people found the following review helpful:
4.0 out of 5 stars Very brief - might be good for review of game theory, December 30, 2003
This review is from: The Game's Afoot! Game Theory in Myth and Paradox (Student Mathematical Library, Vol. 5) (Student Mathematical Library, V. 5) (Paperback)
This is a very short book and is supposed to be an easy read. It mostly is, but some of the parts required a bit of mathematics so I had to skip them (the part on differential games - requires optimal control theory).

Some explanations were way too brief, but I guess if you knew the material from before it would be a useful quick review.

Overall, it is a nice book with many interesting examples. But it might be a good idea to combine it with a book that explains more of game theory: try "Game theory for applied economsts" by Robert Gibbons or something more general and non-technical like "Moral Calculations" by Laszlo Mero.

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Inside This Book (learn more)
First Sentence:
The simplest model for representing a noncooperative game, its normal, or strategic, form, presupposes three conditions: 1. Specification of the players. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
first duelist, game tree representation, subgame perfect equilibrium path, arms race dilemma, exposed moles, centipede game, bimatrix game, column player, extensive game, normal form representation, player whose turn, row player, strategic equilibrium, subgame perfection, backward induction, best reply, goal node, payoff values, decision node, dominated strategies
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Lord Stanley, Lewis Carroll, Walter Kaufmann, Humpty Dumpty, John Wayne, John Randolph Figure, Mother Nature, Nobel Prize, Rebel Without, The Curse of Irreversibility
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