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Thief 3: Deadly Shadows - PC

Platform : Windows 2000, Windows XP, Windows 95, Windows NT, Windows Me
Rated: Mature
103 customer reviews
Metascore: 85 / 100
85

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  • You are Garrett, a master thief trying to save his city from evil
  • Advanced NPC AI
  • Use cutting edge stealth to hide and lurk in the shadows
  • Huge arsenal of thieves' tools
  • For 1 player
2 new from $50.72 28 used from $0.34 2 collectible from $12.95
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Product Description

Product Description

You play as Garrett, a master thief, who operates during dark times in The City. Crime and corruption are rampant, wealthy nobles prey on the poor, and magic and machinery coexist uneasily. As Garrett, you help the secret society of The Keepers who prophesize that the worst is yet to come. You'll use your skills to sneak into castles, mansions, prisons, cathedrals, dungeons, and museums, past armed guards, hired muscle, angry thugs, hideous monsters, and much worse to keep The City from unraveling. Cinematic 3rd person and classic immersive 1st person modes are fully supported and can be changed on the fly during play. You'll have a wealth of tools at your disposal, including lock picks, special arrows, wall climbing gloves and flash bombs.

From the Manufacturer

In Thief: Deadly Shadows, gamers once again take on the role of Garrett, a master thief. Garrett is rarely seen, never caught and capable of breaking into the most ingeniously secured places. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Preferring to be left alone to ply his trade, prophecies of an impending Dark Age dictate a different plan for the thief. In Garrett’s efforts to prevent this approaching Dark Age, he has inadvertently roused an ancient hidden evil. Without allies, Garrett finds himself standing alone between the City and the forces that would crush it.

Features:

  • Cutting Edge Stealth: Hide in the shadows, sneak past the guards or ambush them in the darkness
  • Brand New Game Perspective: Cinematic Third Person and Classic Immersive First Person modes are both fully supported and can be changed on the fly during gameplay
  • Action Gameplay: Breaking and entering, stealing, sabotage, evasion, espionage, combat, assassination and setting up ambushes
  • Huge Arsenal of Thieves’ Tools: Including lock picks, a blackjack, arrows with numerous purposes, wall-climbing gloves, oil flasks, flash bombs and a dagger
  • Advanced Artificial Intelligences: AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions and hundreds of lines of real time dialogue
  • Dynamic Lighting and Shadow System: Every character and object casts a real shadow that dynamically affects stealth gameplay. Dynamically manipulate lighting to create your own shadows, but make sure your own shadow doesn’t betray you to those who hurt you
  • From Warren Spector: Creator of the award winning series Deus Ex

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B0001AN1GY
  • Item Weight: 11 ounces
  • Media: Video Game
  • Release Date: May 25, 2004
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (103 customer reviews)
  • Amazon Best Sellers Rank: #25,449 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here


Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

79 of 83 people found the following review helpful By Jen W. on May 27, 2004
First thoughts on Thief III, which I played for about 3 hours last night.
Fun, but not quite as fun (so far) as the first two. On my system, it's a little laggy, but that's probably because my video card is about middle/low end, as far as their specs go (NVidia 5500 FX) and I don't have the money to upgrade to the top of the line vid cards they want. Graphics are not as fabulous as I've heard, but again, I've got a middle of the road vid card, and I can live with it.
I dove right in without reading the manual, so of course, the re-mapped weapons keys came as an unpleasant surprise. I had gotten so used to hitting '4' to get my water arrows in the first two games, but that's '8' now. They also swapped the blackjack and sword (dagger) keys, so I kept pulling out the dagger instead of the blackjack. And honestly, I don't miss the sword, but then I never used it in the first two except to cut down wall-hangings. I never kill guards, and only the occasional spiders. But, these key mappings can be easily changed, so I'm not complaining too much.
Pros/Interesting positive changes:
The training mission rocks for getting you up to speed quickly. It explains all the buttons, and many of the changes between this and the first two games in terms of actions and dynamics.
The dynamic lighting is nice. You can now extinguish candles and other lights (but, strangely, not torches) by walking up to them and 'using' them.
I haven't tried out the third-person mode yet. "First-person" is not what people traditionally think of as first-person in games - it's just like the camera is mounted on Garrett's forehead. I like it, as it lends a little bit more realism to things - you can look down and see his feet, turn and see his arms.
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25 of 26 people found the following review helpful By Nicolas Green on June 21, 2004
Thief 3 continues Garrett's never-ending need to pay the bills. Taking place a couple years after Thief 2 concluded, we find Garrett unwittingly involving himself in a plot that might mean the end of time. The Age of Darkness, when light shall become shadow and life shall become pain.
IonStorm took over the Thief 3 project from Looking Glass for this installment, and with them, comes a new yet familiar view to the series.
Gameplay: TTDS starts you off on a training mission that walks you through the aspects of the game. Like the previous titles, Garretts friend is darkness, and the use of a highly modified UT2004 engine allows for some impressive shadows. Now, unlike the previous titles, shadows not only look more realistic, but they move as well. Garrett has lost some familiar equipment from the previous series. Constantine's sword is gone, replaced with a dagger. Might be a bit of a turn down from the purist perspective but apart from the inability to block, melee is melee. Rope arrows are also missing due to an inability to code them to work with the engine, which is a shame, but they have been replaced with climbing gloves that allow you to scale certain walls. All in all fairly clean importation of thief 1+2 standards.
What's poorly done, however, is the new enemy AI. It seems the coders spent more time on the graphics, which though nice, are not what makes a Thief title worthwile. The enemy is more responsive to its environment, knowning that there are crates, stairs, etc in the room, but they do nothing about it. You might hear, "I better check behind those crates" if you alert one, but they will never check them. The AI gives up far too soon, even on expert difficulty, and makes for a VERY easy game.
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17 of 18 people found the following review helpful By Griff on November 1, 2004
Thief 1 and 2 are some of my favorite PC games. There's just something about the sneaking that seems like a welcome change of pace from other action-based games on the PC. When I first heard that Looking Glass Studios, creators of the first two games, was closing down, the only thing I could think of was "Oh man, I guess that means no more Thief games." Fortunately, Ion Storm has made Deadly Shadows.

I was pleased that for the most part the gameplay stayed the same as the first two. There may even be more emphasis on stealth this time around because in Deadly Shadows you have a dagger instead of a sword, which only does minimal damage. All the arrows are back, from the godly gas arrows to the seldom-used but sometimes useful moss arrows. Thankfully if you are stealthy you can kill people with just one arrow in Deadly Shadows, rather than turning them into a porcupine like in Dark Project or Metal Age. Your have your trusty blackjack again, this time with a neat system that lets you know when you're close enough to successfully use it on someone (Garrett raises the blackjack over his head). Also, you can "back stab" your opponents with your dagger, though it seems useless because it makes noise and is essentially the same as blackjacking your opponents. One quibble I have with the gameplay is that there are no longer any rope/vine arrows, which were replaced with climbing gloves in Deadly Shadows. Unfortunately, you don't really need to use them that often and the animation and control for them seem a bit clumsy. The AI has improved, but the guards are still pretty oblivious to your existence unless you take some sort of action. Also, there isn't too much variety to the guards. It almost seems like they used the same AI for every enemy and just changed the skin.
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