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Most Helpful Customer Reviews
74 of 77 people found the following review helpful:
4.0 out of 5 stars
Initial thoughts on Thief III,
By
This review is from: Thief 3: Deadly Shadows (CD-ROM)
First thoughts on Thief III, which I played for about 3 hours last night.Fun, but not quite as fun (so far) as the first two. On my system, it's a little laggy, but that's probably because my video card is about middle/low end, as far as their specs go (NVidia 5500 FX) and I don't have the money to upgrade to the top of the line vid cards they want. Graphics are not as fabulous as I've heard, but again, I've got a middle of the road vid card, and I can live with it. I dove right in without reading the manual, so of course, the re-mapped weapons keys came as an unpleasant surprise. I had gotten so used to hitting '4' to get my water arrows in the first two games, but that's '8' now. They also swapped the blackjack and sword (dagger) keys, so I kept pulling out the dagger instead of the blackjack. And honestly, I don't miss the sword, but then I never used it in the first two except to cut down wall-hangings. I never kill guards, and only the occasional spiders. But, these key mappings can be easily changed, so I'm not complaining too much. Pros/Interesting positive changes: The dynamic lighting is nice. You can now extinguish candles and other lights (but, strangely, not torches) by walking up to them and 'using' them. I haven't tried out the third-person mode yet. "First-person" is not what people traditionally think of as first-person in games - it's just like the camera is mounted on Garrett's forehead. I like it, as it lends a little bit more realism to things - you can look down and see his feet, turn and see his arms. It takes a little getting used to, but I like it. Garrett seems to comment a lot more in this game too. If you pick up an item and try to put it down in a spot where it won't fit, he'll say "uh-uh". He'll make little quips about locations like he did in the first two, but it seems like there's more of those. Lock-picking is a lot more involved and a lot of fun so far. There are pieces of loot that are special - they're worth more than regular loot, and are often figured into the objectives. Loot glint is actually helpful, although I can understand the complaints that it makes things too easy. But at the same time, they made loot and non-loot look a lot more alike in this game, and they still managed to hide some loot in out of the way places where you can't see the glint from normal eye-level. The City mode is a lot of fun. I already ransacked Garrett's landlord's apartment. Just a word of advice - don't blackjack someone in the middle of the street in front of three witnesses. (*whistle* I hit the wrong button, so sue me. I was trying to pick his pocket) With a few notable exceptions (see below), the physics are a lot more realistic. Almost everything Garrett touches can be moved - he can knock over chairs, knock swords out of sword racks, push large tables and crates, knock cups and plates onto the floor. On normal difficulty, the guards will come if they hear the noise, but they don't seem to notice things being out of place. I imagine on the higher difficulties, they'll start investigating. Everyone complains about there not being any swimming and the substitutions of climbing gloves for rope arrows. I haven't missed either so far. The loading zones are mildly annoying, but not too bad - they kind of sub-divide missions into smaller chunks. I really didn't mind them too much. Nitpicks/Little funny issues: I miss the briefing movies. There are cutscenes, but when you enter a mission, Garrett just reads the text while it's on the screen. No pretty movies. The physics of the unconscious/dead bodies is really funny. I blackjacked a guy and he bent over backwards in a position that probably should have left him paralyzed. It's now possible for Garrett to trip over the bodies and make noise. No longer possible to "stack" bodies in quite the same amusing way as the original, although that's probably for the best. (No more setting it up like the servants were messing around....) I managed to make a guard kill himself - I blackjacked him while he was carrying a torch, and he fell on the torch and died. There's not really an option to quietly set things down either, which is somewhat annoying. (Maybe there is, but I just couldn't find it?) I picked up a cup up from a table without realizing it wasn't loot (still getting used to the loot glint vs. the bright blue "use" highlight.), and when I hit the button for drop - he literally dropped it, it rolled off the table, clanged onto the floor, and attracted a nearby guard. Overall: Fun, so far. I still prefer the first two, but then I'm only one mission into this one. It felt like Thief, though, which was the most important thing to me. More later!
24 of 25 people found the following review helpful:
4.0 out of 5 stars
On Par with the series,
By Nicolas Green "Starving Poet" (Chicago, IL) - See all my reviews
This review is from: Thief 3: Deadly Shadows (CD-ROM)
Thief 3 continues Garrett's never-ending need to pay the bills. Taking place a couple years after Thief 2 concluded, we find Garrett unwittingly involving himself in a plot that might mean the end of time. The Age of Darkness, when light shall become shadow and life shall become pain.IonStorm took over the Thief 3 project from Looking Glass for this installment, and with them, comes a new yet familiar view to the series. Gameplay: TTDS starts you off on a training mission that walks you through the aspects of the game. Like the previous titles, Garretts friend is darkness, and the use of a highly modified UT2004 engine allows for some impressive shadows. Now, unlike the previous titles, shadows not only look more realistic, but they move as well. Garrett has lost some familiar equipment from the previous series. Constantine's sword is gone, replaced with a dagger. Might be a bit of a turn down from the purist perspective but apart from the inability to block, melee is melee. Rope arrows are also missing due to an inability to code them to work with the engine, which is a shame, but they have been replaced with climbing gloves that allow you to scale certain walls. All in all fairly clean importation of thief 1+2 standards. Graphics Sound Overall
15 of 16 people found the following review helpful:
5.0 out of 5 stars
Ion Storm successfully continues a beloved franchise,
By Griff (Washington, USA) - See all my reviews
This review is from: Thief 3: Deadly Shadows (CD-ROM)
Thief 1 and 2 are some of my favorite PC games. There's just something about the sneaking that seems like a welcome change of pace from other action-based games on the PC. When I first heard that Looking Glass Studios, creators of the first two games, was closing down, the only thing I could think of was "Oh man, I guess that means no more Thief games." Fortunately, Ion Storm has made Deadly Shadows.
I was pleased that for the most part the gameplay stayed the same as the first two. There may even be more emphasis on stealth this time around because in Deadly Shadows you have a dagger instead of a sword, which only does minimal damage. All the arrows are back, from the godly gas arrows to the seldom-used but sometimes useful moss arrows. Thankfully if you are stealthy you can kill people with just one arrow in Deadly Shadows, rather than turning them into a porcupine like in Dark Project or Metal Age. Your have your trusty blackjack again, this time with a neat system that lets you know when you're close enough to successfully use it on someone (Garrett raises the blackjack over his head). Also, you can "back stab" your opponents with your dagger, though it seems useless because it makes noise and is essentially the same as blackjacking your opponents. One quibble I have with the gameplay is that there are no longer any rope/vine arrows, which were replaced with climbing gloves in Deadly Shadows. Unfortunately, you don't really need to use them that often and the animation and control for them seem a bit clumsy. The AI has improved, but the guards are still pretty oblivious to your existence unless you take some sort of action. Also, there isn't too much variety to the guards. It almost seems like they used the same AI for every enemy and just changed the skin. But, enemies do notice when doors are opened, loot is taken, or their buddy isn't patrolling anymore and will come looking for you. The true experience comes when you play Deadly Shadows on hard, as there are more guards and they are MUCH more perceptive of their surroundings. Another change is that you navigate your way through "The City" from mission to mission. While it's kind of fun at times, it seems that it should be bigger with more areas to explore. (Like "Life of the Party" in Thief 2) It also gets annoying to traverse the city and avoid the city watch when you are a ways away from where you need to get. Then again, I guess it makes it more realistic. You also will have to sell everything you steal to a fence located in each district of the city and buy your equipment from them too. Unlike the previous Thief games, your items and weapons carry over from one mission to another. This is a double-edged sword at times, because while you know that you can pretty much have everything you want for each and every mission, you might find yourself hoarding good items like gas bombs/arrows. Your map has changed slightly in that you no longer know what room you are in when you check it. Personally I like this modification because you find yourself doing more exploring rather than looking at your map to see how to get somewhere the fastest way. After you have explored a sufficient amount of the mission you're in, you can tell where you are on the map and how to get back to places you were with ease. The graphics for Deadly Shadows are excellent. The character models are much more detailed than they were in Metal Age and the animation is much more fluent. The only real problem I have is that the plants and bushes didn't get much attention, but these are minor things when compared to the overall graphical presentation. Of course, the lighting effects are the most important graphical aspect of the game, and Deadly Shadows delivers brilliantly. Literally everything in the game is affected by light. Some of the enemies carry a torch while patrolling, which is really fun just to watch the way it affects the surroundings. The Thief series is all about atmosphere, and Deadly Shadows is the best yet in that department. Each level is a little eerie, but the sound amplifies it and makes the experience much more engrossing. I have never played a game where the sound plays such an integral part in the overall experience. I played a few missions with the sound off after I'd played through them normally and it's like playing a completely different game. This game was made to be played in the dark with the sound up and the experience is unbelievable when played like that. "The Shalebridge Cradle" is one of the creepiest and most exhilarating experiences I have ever had in a video game. Overall Deadly Shadows is a great game that most fans of the series will love. A technical problem with Deadly Shadows is that it's pretty choosy about your hardware. You need 512 RAM to play it smoothly and your graphics card has to be pretty recent as well. But, if you have a gaming PC and are looking for a good game to add to your collection, Thief: Deadly Shadows is definitely one you should consider picking up.
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