Amazon.com Review
Demanding a better strategy than "find the biggest weapon and blast everything that moves,"
Thief Gold relies on stealth, wits, and skill to deliver a totally unique adventure thrill. Though it's modeled on the first-person shooters we all know and love,
Thief is more accurately described as a first-person
sneaker.
You play the role of Garrett, a master thief who becomes entangled in a web of lies, double-crosses, and fanaticism. Each of the game's 12 missions is introduced with a montage of images, accompanied by Garrett's cynical comments. After examining a map and coming up with a general plan of infiltration, you select the special tools of your shadowy trade: a sword, blackjack, rope, magic arrows, and sleeping gas bombs are just a few of the toys at your disposal. In this game, it is generally better to knock an opponent out with a sap than risk a fight, or worse, an alarm, and the items are designed with this strategy in mind. Magic water arrows can be used to extinguish torches, creating pools of concealing shadow. Moss arrows create a blanket of soft fungus to deaden footsteps. This subtle change in available equipment makes all the difference; the shift in character from the marauding death machine of most games to silent burglar heightens game tension and adds a tang of adrenaline.
The graphics are dark, bland, and moody--perfect for a game set in a damp medieval metropolis. You'll want to play Thief Gold in a quiet room with the lights out, as the faintest footstep or dimmest torch flicker may be just the clue you need to find your prize and escape with your life. In fact, paying careful attention to your surroundings is crucial to success; by eavesdropping on some guards' conversation, you may learn that a passage is trapped, or the location of a key. Clues like these will enable a well-equipped and cunning thief to slip in and out of a target building without being seen, without bloodshed--and with the goods. --Rob Lightner
Pros:
- Unique, fun game play
- Brilliant use of graphics and sound to enhance mood
- Innovative equipment
Con:
Product Description
Follow this first-person role playing game through updated missions and new levels:
Thieves Guild--Garrett has heard that the Downwind Thieves Guild has pulled off a daring heist, stealing Lord Randall's sapphire vase. However, they are now squabbling among themselves about how to share the loot. Garrett decides to go in and steal it himself. He intends to break in through a gambling den they operate called the Overlord's Fancy.
Mages Guild--In the ruined city, the Keeper Chapel revealed that the Mages Tower was the hiding place for the Talisman of Air. Garrett breaks into the tower to steal it. The talisman is being held in the central tower of the Mages Towers and is secured by spells. To free it, Garret has to get one master Mage from each of the towers to stand on a particular pedestal and touch his ring to a symbol. Garrett must find his way to the central library, unlock its doors with items found in the towers, and then unlock the door to the Talisman Room to get the talisman.
Songs of the Caverns--Garrett searches for the Talisman of Water, which is hidden in an underground cavern deep below the city. However, he soon learns that someone else has already stolen it, and his only clues as to who it is come from the ravings of a lunatic hermit.