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Thief II: The Metal Age

Platform : Windows 98, Windows Me, Windows 95
Rated: Mature
86 customer reviews
Metascore: 87 / 100
87

List Price: $29.95
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Thief II: The Metal Age + Thief: The Dark Project - PC
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Product Description

Product Description

The Metal Age offers all the exciting elements of the original game, and expand upon gameplay that emphasizes stealth and problem solving over brainless killing. Follow an involving storyline, complete with intriguing subplots while evading and engaging with the most sophisticated enemy.

Amazon.com

Welcome to Thief 2: The Metal Age, Looking Glass Studio's highly anticipated sequel to the hit "first-person sneaker" Thief: The Dark Project. Players once again occupy the weathered boots of Garrett--master thief, expert in stealth, and unlikely victor over the mad nature god, the Trickster. It's been over a year since the events portrayed in Thief: The Dark Project, and Garrett's life has returned to a kind of chaotic normalcy marked by daring independent thieving runs and lucrative "jobs." But the cost of business has just gone up, and Garrett may end up paying with his life.

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B00004NS0Z
  • Product Dimensions: 10.2 x 10.2 x 2 inches ; 5 ounces
  • Media: Video Game
  • Release Date: March 24, 2000
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (86 customer reviews)
  • Amazon Best Sellers Rank: #29,697 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Customer Questions & Answers

Customer Reviews

Most Helpful Customer Reviews

59 of 66 people found the following review helpful By Steve on February 25, 2000
After trying the first mission in Thief 2:The Metal age I was dazzled. The developers at Ion Storm have truly lived up to the promise of a better sequel for we slobbering Thief fans. The original Thief was thought not to do well because of its twist on the first-person shooter. But when it hit the shelves it sold like hot cakes. To those of you run-and-gun fans this might not be the game for you. Thief 2 consists heavily on keeping out of sight and sticking to the shadows. You are not a war hero that can take some few thousand bullet wounds, you are no more than a common thief trying to hold your own. The game has changed a significantly since the original game. The characters in Thief 2 are much smoother and less blocky looking. The physics have also had a dramatic change with new fog effects and etc. The AI's intelligence has been increased as well. This game is fun to play and if you buy it, it will take some time to complete. It can be dificult at times so I suggest buying a strategy guide. I can't tell you how much fun it is when a nobleman offends you, and then you loot him for all he's worth. This is definetly one to get.
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13 of 13 people found the following review helpful By J. Levine on January 23, 2001
Not that I mind ultraviolent games, but every once in a while, it's nice to play something that emphasizes something other than "get big gun, frag away."
Thief 2 (and Thief before it) are both excellent games that require you to move slowly and carefully throughout each level and use only minimal force to accomplish your goals. The game is set in a part medieval, part industrial renaissance world where torches, gas lamps, electricity, steam power and magic all exist side by side. The contrast is sometimes used to great effect by the level designers, producing wonderfully complex levels that are both nice to look at and fairly interactive. The controls are pretty simple and users who prefer a keyboard, keyboard and mouse, or joystick will all feel very comfortable. Equipment is bought or found during gameplay (but doesn't usually carry over from level to level) and is designed to supplement gameplay, not dominate it. The most unbalancing items are also the rarest and levels are easily finished without these rare items.
The opposition AI is a little dumbed down, but still challenging. The ability to set the difficulty level (which affects the number of goals in a mission and level of violence permissable) allows for a fair amount of replayability.
A major change from the first game is a noticeable lack of undead and overall less need to get into combat situations. This is more or less a welcome change but can lead to some long, patience testing level play. Fortunately, a game can be saved and returned to at any point during a level, unlike Diablo 2. Also, the level maps are much bigger than the first games and if you enjoy exploring every nook and cranny, you can really spend a lot of time in the game.
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15 of 16 people found the following review helpful By Chris on April 18, 2000
Just as Thief: The Dark Project, was an innovative masterpiece, this game holds true to its title. Improved graphics and AI are only the beginning. The incredibly involved story line and the sheer detail achieved by Thief 2 are what keep me sneaking through level after level. There are two main things that move Thief out of the standard "First Person Shooter" shell. The first is moving the focus away from senceless killing. Though I do hold Half-Life as the single best game of the past five years (if not forever) there was a lot of mowing down aliens and double-barreled-shotgun action. And don't get me wrong, I love that as much as the next guy, but anyone can see that a change is long overdue. The second change is the difficulty system. I worked my way all through the orrigional Thief (after nearly a year) so I believe myself to be of average thieving ability yet this new game is still quite difficult. The difficulty works on three levels. In the 'normal' level, Garrett (the main character)gives the player clues as to how to beat the levels with the most efficiency. On hard, there are no more clues and there are added objectives. More objectives and less life on expert. This makes Thief 2 a worthwhile investment as it can be played again and again. All in all, Thief 2 could very well be the best game of the year.
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9 of 9 people found the following review helpful By Marc Pottier on July 11, 2000
This review may be useful for people who haven't played thief I, and therefore don't really know what to expect from thief II.
I picked up a copy of thief II when it first came out. I hadn't played Thief, the dark project, so I didn't really know what to expect from the game. It turns out that I was pleasantly surprised by the quality of the graphics, the outstanding plot, and the varied pace of the different missions.
Thief II puts you in the boots of Garrett, a thief who seems to be just barely one step ahead of the authorities. The first few chapters of the game focus on teaching you how to sneak in the dark, move silently, and kill quickly and efficiently. Following this brief training period, the game quickly becomes more intense as you are confronted with increasingly difficult missions and situations. You rapidly put the skills you've learned to the test as you break into buildings, pickpocket guards, frame people for crimes, and sneak past hoards of irate guards.
The pace of thief is excellent... it can rapidly change from a slow stealthy sneak around a church, to a fast paced confrontation with a group of armed guards. Few action games I've seen make such great use of sound and the environment. Hiding in shadows allows you to slip past guard unnoticed, and you can listen for footsteps, opening and closing doors, and other sounds for approaching danger. You'll get to break into buildings, sneak through beautifully designed and rendered cities, and make your way though catacombs and dungeons. Every chapter in the game is different, and each offers new and difficult challenges.
Thief II is a fantastic game which blends the feel of an RPG with an Action Shoot-em-up. It's well designed, well balanced, and quite intriguing... five stars all the way!
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