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Thief's Challenge (Advanced Dungeons & Dragons Module HHQ3) Paperback – February, 1993

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Product Details

  • Paperback: 32 pages
  • Publisher: TSR Hobbies (February 1993)
  • Language: English
  • ISBN-10: 1560765623
  • ISBN-13: 978-1560765622
  • Product Dimensions: 8.4 x 0.1 x 10.7 inches
  • Shipping Weight: 12.6 ounces
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #1,387,231 in Books (See Top 100 in Books)

More About the Author

In 1980 Troy Christensen published a little book called Phantasm Adventures. Perhaps 50 copies of this game were printed -- to this day there are about 19 of these books unaccounted for. Phantasm Adventures is a role-playing game with a unique set of rules that included personal and racial statistics allowing for equal play of huge giants to tiny sprites. With more than 200 skills and dozens of professions, it is a rich and complicated game system. The magic casting system is utterly unique with no two wizards in the game being alike; there are 12 circles of magic with each having ten or more spells.

It was 1983 that Troy was introduced to V&V (the first super hero role-playing game). In 1984 he wrote his first adventure module for V&V called The Devil's Domain. The adventure centered upon a demonic figure trapped in another dimension trying to escape to Earth and a group of stalwart heroes trying to stop him. In 1985 Troy released a compendium of super villains for V&V called Most Wanted III, having the prior two Most Wanted written by Jeff Dee and Jack Herman. And finally in 1986 he released his third and last V&V adventure called The Dawn of the Devil.

In 1987 through 1988 Mr. Christensen moved to Japan for a yearlong exchange program with the International Christian University. It was during the early part of his stay that he visited a bookstore and bought a Japanese game magazine called Game Graphix. It was during this time that he wrote and published Phantasm Adventures, Bloodbath, Bloodchant, and Multiverse.

For the next ten years Troy Christensen worked with every major game publisher including TSR, Steve Jackson Games, Iron Crown Enterprises, and Different World Magazines. He still wrote expansions, modules, and map sets for the Japanese.

It was between 1987 and 1997 that he wrote such works as The Castle Guide and the Equipment Guide for 2nd edition AD&D. Christensen also wrote a huge compendium for RoleMaster under the title of Heroes & Rogues. Troy also took a hand at editing for Hero Games, working on several super hero adventures for Champions. The Japanese continued to buy his creations including Advanced Phantasm Adventures.

It was during this period that he was on fire on creating home-brewed game systems, just as desktop publishing was taking off. Troy created a dozen RPG systems all seeing a very limited print but became a center of gaming fury in Grand Rapids, Michigan.

Recently Troy has released a new version of Phantasm Adventures on Amazon.

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5 of 5 people found the following review helpful By James Leivers on May 1, 2013
Format: Paperback
I played this as a Player using the D&D Next playtest rules.

I can't imagine the other "Challenge" series could be as cool as this one. Something about being a Thief loans itself to being all alone against the big bad world. This is a one-on-one adventure where there is only 1 player and 1 DM.

It had a very Hard-Boiled feel. It has Red Harvest written all over it. Being a thief in the employ of a thieves guild is very similar to a law-bending private detective investigating a crooked town. The author knew this as well. There's even a tongue-in-cheek reference to the Thaltese Hawk, could that be the The Maltese Falcon?

The amount of intrigue, in a town where you can trust no-one, provides the perfect backdrop to a thief-centric adventure.

There is a break-in that is central to the plot, and the amount of detail put into the house and guards and traps is superb. Playing it felt like a very precarious situation, and looting the house was immensely fun. You had to plan, then handle the guards, and handle when things went awry.

The bandit lair is a pretty cool place also that needs to be infiltrated. If I was a bandit I would love to live there.


You are hired by the thieves' guild to investigate the neighboring town to find out who a famed "Robin Hood" type bandit is, as well as break into the mansion of a very wealthy man. You're also forced to take along a fellow thief as a companion. Can you trust her? Is she there to watch you or help you?
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