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Thieves' World: Shadowspawn's Guide To Sanctuary (Thieves' World d20 3.5 Roleplaying)
 
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Thieves' World: Shadowspawn's Guide To Sanctuary (Thieves' World d20 3.5 Roleplaying) [Hardcover]

Robert J. Schwalb (Author), James Ryman (Author)
3.0 out of 5 stars  See all reviews (1 customer review)

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Book Description

January 24, 2006
Sanctuary: fantasy's grimiest, nastiest, ugliest city. Shadowspawn: fantasy's most notorious thief. Shadowspawn's Guide to Sanctuary: the indispensable Thieves' World handbook. In this weighty tome, you'll find an overview of the city's neighborhoods and surrounding areas, descriptions of important locations and key sites, advice for aspiring Thieves' World Game Masters, and full details on the principle characters of both eras, including such favorites as Lythande, Tempus, Ischade, and of course Shadowspawn himself. The book also expands the rules options for the Thieves' World Player's Manual with new backgrounds, cultures, prestige classes, and the mysterious and powerful Ur-words. Shadowspawn's Guide to Sanctuary gives you everything you need to run roleplaying games in this classic fantasy city.


Product Details

  • Hardcover: 256 pages
  • Publisher: Green Ronin Publishing (January 24, 2006)
  • Language: English
  • ISBN-10: 1932442499
  • ISBN-13: 978-1932442496
  • Product Dimensions: 11.2 x 8.6 x 0.8 inches
  • Shipping Weight: 2 pounds (View shipping rates and policies)
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #2,258,714 in Books (See Top 100 in Books)

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3.0 out of 5 stars Serviceable Guide, December 27, 2006
This review is from: Thieves' World: Shadowspawn's Guide To Sanctuary (Thieves' World d20 3.5 Roleplaying) (Hardcover)
This is one of several manuals or modules available for the latest attempt at a Thieves' World RPG (Chaosium took the first swing back in 1981). Other volumes from this go-around include a player's handbook, a gazetteer, and an introductory adventure. Endorsed by Lynn Abbey, who was heavily involved throughout Green Ronin's development of the RPG material, this book gives a significant amount of background details on the city of Sanctuary, the core setting for the game.

What I actually found most valuable were the two lengthy sections on prominent NPCs from both the "classic" era (during the original run of the dozen or so anthologies in the '80s and '90s) and from the current period that was introduced in a fairly recent relaunch novel and a couple of ensuing story collections. There's plenty of stuff to be found on old favorites like Lythande, Jubal, Enas Yorl, Lalo, Shadowspawn, and even the vile Tempus, not to mention all of the assorted enemies such as Ischade and Roxanne. Biographies of the characters in the new age are also provided, although so far only Cauvin has really stood out.

I have a bit of a quibble with the map of Sanctuary, which seems dramatically out of scale. Note that if you are yearning for information about anything outside of the city, you must pick up the gazetteer, because this book does deliver what it promises: stuff about Sanctuary, and not much else. So if you really must know about Ranke and Ilsig and such, the gazetteer is a must-have (it is also packed with historical backgrounds on all of Sanctuary's neighbors).

I probably had bloated expectations for this book, but for whatever reason, I ended up mildly disappointed. I would rate it at 3.5 out of 5. Important note for RPG-types: as far as gaming goes, this setting is very heavily skewed toward fighters and thieves, unsurprisingly; clerics and mages would have a rough time of it. And it's definitely both a low-tech and low-magic world, which is true to the source material.

Overall, a good resource for character backgrounds and some commentary on the city.
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