Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.

  • Apple
  • Android
  • Windows Phone
  • Android

To get the free app, enter your email address or mobile phone number.

Qty:1
FREE Shipping on orders with at least $25 of books.
Only 4 left in stock (more on the way).
Ships from and sold by Amazon.com. Gift-wrap available.
Things We Think About Gam... has been added to your Cart
FREE Shipping on orders over $25.
Condition: Used: Good
Comment: Small mark / wear on front cover. Small wrinkle / bend on front cover. Small mark / wear on back cover. Medium wrinkle / bend on back cover.
Have one to sell? Sell on Amazon
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See all 2 images

Things We Think About Games Paperback – August 1, 2008

3.4 out of 5 stars 8 customer reviews

See all 2 formats and editions Hide other formats and editions
Price
New from Used from
Kindle
"Please retry"
Paperback
"Please retry"
$20.00
$20.00 $0.01

2016 Book Awards
Browse award-winning titles. See all 2016 winners
$20.00 FREE Shipping on orders with at least $25 of books. Only 4 left in stock (more on the way). Ships from and sold by Amazon.com. Gift-wrap available.
click to open popover

Special Offers and Product Promotions


Editorial Reviews

Review

[Things We Think About Games] should be read by every gamer. A good gamer though, will read it more than once. --Pyramid Picks

Although not fiction, the wonderful Things We Think About Games ought to be required reading for any fantasy fan. In its often Zen-like insights about gaming, you can see both the seeds of fiction and a holy but productive nostalgia for the days when we all played D&D. ... Of course, there's also serious discussion of gaming, from pieces about game "omnivores" to naming characters to packaging and rules. --Realms of Fantasy

About the Author

Will Hindmarch: A Will Hindmarch is a Chicago-born freelance writer and designer with a thing for airships. He co-founded the gameplay-and-story outfit, Gameplaywright, with Jeff Tidball. Will's writing has appeared in The Escapist, Atlanta magazine, Everywhere magazine and McSweeney's Internet Tendency.

In 2007, he was a judge for the MacArthur Foundation's Digital Media and Learning Competition. He has also written small-house plays, small-press comics, and award-winning poetry.

In 2004, he and his wife moved to Atlanta, sight-unseen, like carpetbaggers, so he could become a professional lunatic for White Wolf Game Studio, serving as the developer of the flagship World of Darkness Storytelling Game, Vampire: The Requiem. Prior to that he designed numerous game titles for publishers like Fantasy Flight Games and Atlas Games.

Do not talk to him about zeppelins or we will be here all day.

Jeff Tidball: Jeff Tidball is an Origins Award-winning and Diana Jones Award-nominated tabletop game designer active as a professional designer, writer, and producer of games since 1996. He took a break from full-time game design from 2000-2002 to earn an MFA in Screenwriting from the USC School of Cinematic Arts, which learned him some good story.

Jeff's proudest creative accomplishments are Pieces of Eight, a pirate-ship-combat game played with minted coins and no table, which received the Origins Awards' Vanguard Award for innovation in game design, and Gravity, an unproduced feature screenplay.

Jeff has worked as an employee of Atlas Games, Decipher, and Fantasy Flight Games, and done freelance writing and design for Eden Studios, Green Ronin, Steve Jackson Games, White Wolf Publishing, and others. He has served as the line developer of the tabletop RPGs Ars Magica, Feng Shui, and Decipher's The Lord of the Rings. Until it went south, he was a regular contributor to Games Quarterly Magazine.

If you buy a new print edition of this book (or purchased one in the past), you can buy the Kindle edition for only $2.99 (Save 63%). Print edition purchase must be sold by Amazon. Learn more.
For thousands of qualifying books, your past, present, and future print-edition purchases now lets you buy the Kindle edition for $2.99 or less. (Textbooks available for $9.99 or less.)
  • Thousands of books are eligible, including current and former best sellers.
  • Look for the Kindle MatchBook icon on print and Kindle book detail pages of qualifying books. You can also see more Kindle MatchBook titles here or look up all of your Kindle MatchBook titles here.
  • Read the Kindle edition on any Kindle device or with a free Kindle Reading App.
  • Print edition must be purchased new and sold by Amazon.com.
  • Gifting of the Kindle edition at the Kindle MatchBook price is not available.
Learn more about Kindle MatchBook.



Product Details

  • Paperback: 160 pages
  • Publisher: Gameplaywright Press (August 1, 2008)
  • Language: English
  • ISBN-10: 0981884008
  • ISBN-13: 978-0981884004
  • Product Dimensions: 6 x 0.4 x 9.1 inches
  • Shipping Weight: 4.8 ounces (View shipping rates and policies)
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #2,503,230 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By Adam Jury on October 19, 2008
Format: Paperback
Bite-sized and approachable, Things We Think About Games is well worth reading for both casual and hardcore game players, and especially for game designers. You won't agree with all of it, and that's part of its charm: one page may make you smile and nod, the next will have you curling your lip in a bitter sneer. Hopefully, it will help you avoid that sneer during the next game you play.
Comment One person found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback Verified Purchase
This isn't the longest book - some pages are mostly white space - but it serves its purpose well. These are things the authors think about games, and they'll get you thinking, too.
Comment One person found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback
Things We Think delivers just what it promises to: quick thoughts on games from people who spend their waking hours designing them. It's offers dozens of small streams of conscious that run together to create a larger, sometimes conflicting, whole. This book won't teach you how to make games, but it will give you a glimpse into the headspace of designers.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Paperback
Insightful quips and mini-essays on gaming of all kinds, many of which are relevant to writers of all kinds.

Two of my favorites, both applicable to writing:

#028: When playing a game, be aware that the other players are not necessarily playing for the same reason(s) that you are.

#068: A game, as a creative work, has no responsibility to historical or scientific accuracy.

At first glance, it may seem a bit pricey for such a slim volume, but judged on its content and design, it's a great and worthy addition to any writers' inspirational toolkit.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse

Set up an Amazon Giveaway

Things We Think About Games
Amazon Giveaway allows you to run promotional giveaways in order to create buzz, reward your audience, and attract new followers and customers. Learn more
This item: Things We Think About Games

What Other Items Do Customers Buy After Viewing This Item?