In 2007, he was a judge for the MacArthur Foundation's Digital Media and Learning Competition. He has also written small-house plays, small-press comics, and award-winning poetry.
In 2004, he and his wife moved to Atlanta, sight-unseen, like carpetbaggers, so he could become a professional lunatic for White Wolf Game Studio, serving as the developer of the flagship World of Darkness Storytelling Game, Vampire: The Requiem. Prior to that he designed numerous game titles for publishers like Fantasy Flight Games and Atlas Games.
Do not talk to him about zeppelins or we will be here all day.
Jeff Tidball: Jeff Tidball is an Origins Award-winning and Diana Jones Award-nominated tabletop game designer active as a professional designer, writer, and producer of games since 1996. He took a break from full-time game design from 2000-2002 to earn an MFA in Screenwriting from the USC School of Cinematic Arts, which learned him some good story.
Jeff's proudest creative accomplishments are Pieces of Eight, a pirate-ship-combat game played with minted coins and no table, which received the Origins Awards' Vanguard Award for innovation in game design, and Gravity, an unproduced feature screenplay.
Jeff has worked as an employee of Atlas Games, Decipher, and Fantasy Flight Games, and done freelance writing and design for Eden Studios, Green Ronin, Steve Jackson Games, White Wolf Publishing, and others. He has served as the line developer of the tabletop RPGs Ars Magica, Feng Shui, and Decipher's The Lord of the Rings. Until it went south, he was a regular contributor to Games Quarterly Magazine.
Reviewer Trevor Burnham has it right. This is a short essay padded with whitespace; certainly not $20 worth. The "things" are generally obvious and uncontroversial.Published on March 27, 2012 by Peter Drake
Things We Think delivers just what it promises to: quick thoughts on games from people who spend their waking hours designing them. Read morePublished on March 18, 2011 by Zack