Save Big On Open-Box & Pre-owned: Buy "Things We Think About Games” from Amazon Warehouse Deals and save 89% off the $20.00 list price. Product is eligible for Amazon's 30-day returns policy and Prime or FREE Shipping. See all Open-Box & Pre-owned offers from Amazon Warehouse Deals.
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your email address or mobile phone number.
Things We Think About Games Paperback – August 1, 2008
|New from||Used from|
2016 Book Awards
Browse award-winning titles. See all 2016 winners
Customers Who Bought This Item Also Bought
Special Offers and Product Promotions
Although not fiction, the wonderful Things We Think About Games ought to be required reading for any fantasy fan. In its often Zen-like insights about gaming, you can see both the seeds of fiction and a holy but productive nostalgia for the days when we all played D&D. ... Of course, there's also serious discussion of gaming, from pieces about game "omnivores" to naming characters to packaging and rules. --Realms of Fantasy
About the Author
In 2007, he was a judge for the MacArthur Foundation's Digital Media and Learning Competition. He has also written small-house plays, small-press comics, and award-winning poetry.
In 2004, he and his wife moved to Atlanta, sight-unseen, like carpetbaggers, so he could become a professional lunatic for White Wolf Game Studio, serving as the developer of the flagship World of Darkness Storytelling Game, Vampire: The Requiem. Prior to that he designed numerous game titles for publishers like Fantasy Flight Games and Atlas Games.
Do not talk to him about zeppelins or we will be here all day.
Jeff Tidball: Jeff Tidball is an Origins Award-winning and Diana Jones Award-nominated tabletop game designer active as a professional designer, writer, and producer of games since 1996. He took a break from full-time game design from 2000-2002 to earn an MFA in Screenwriting from the USC School of Cinematic Arts, which learned him some good story.
Jeff's proudest creative accomplishments are Pieces of Eight, a pirate-ship-combat game played with minted coins and no table, which received the Origins Awards' Vanguard Award for innovation in game design, and Gravity, an unproduced feature screenplay.
Jeff has worked as an employee of Atlas Games, Decipher, and Fantasy Flight Games, and done freelance writing and design for Eden Studios, Green Ronin, Steve Jackson Games, White Wolf Publishing, and others. He has served as the line developer of the tabletop RPGs Ars Magica, Feng Shui, and Decipher's The Lord of the Rings. Until it went south, he was a regular contributor to Games Quarterly Magazine.
If you buy a new print edition of this book (or purchased one in the past), you can buy the Kindle edition for only $2.99 (Save 63%). Print edition purchase must be sold by Amazon. Learn more.
For thousands of qualifying books, your past, present, and future print-edition purchases now lets you buy the Kindle edition for $2.99 or less. (Textbooks available for $9.99 or less.)
Top Customer Reviews
Two of my favorites, both applicable to writing:
#028: When playing a game, be aware that the other players are not necessarily playing for the same reason(s) that you are.
#068: A game, as a creative work, has no responsibility to historical or scientific accuracy.
At first glance, it may seem a bit pricey for such a slim volume, but judged on its content and design, it's a great and worthy addition to any writers' inspirational toolkit.
Most Recent Customer Reviews
This is a book about games by board and card game players.
It is really a collection of pithy statements. Read more
Reviewer Trevor Burnham has it right. This is a short essay padded with whitespace; certainly not $20 worth. The "things" are generally obvious and uncontroversial.Published on March 27, 2012 by Peter Drake
At 160 pages, this is a slim volume. But it is even slimmer in content.
Most of the pages consist of an aphorism and a paragraph or two. Read more