[Things We Think About Games]
should be read by every gamer. A good gamer though, will read it more than once. --Pyramid Picks
Although not fiction, the wonderful Things We Think About Games
ought to be required reading for any fantasy fan. In its often Zen-like insights about gaming, you can see both the seeds of fiction and a holy but productive nostalgia for the days when we all played D&D
. ... Of course, there's also serious discussion of gaming, from pieces about game "omnivores" to naming characters to packaging and rules. --Realms of Fantasy
About the Author
A Will Hindmarch is a Chicago-born freelance writer and designer with a thing for airships. He co-founded the gameplay-and-story outfit, Gameplaywright, with Jeff Tidball. Will's writing has appeared in The Escapist
magazine and McSweeney's Internet Tendency.
In 2007, he was a judge for the MacArthur Foundation's Digital Media and Learning Competition. He has also written small-house plays, small-press comics, and award-winning poetry.
In 2004, he and his wife moved to Atlanta, sight-unseen, like carpetbaggers, so he could become a professional lunatic for White Wolf Game Studio, serving as the developer of the flagship World of Darkness Storytelling Game, Vampire: The Requiem. Prior to that he designed numerous game titles for publishers like Fantasy Flight Games and Atlas Games.
Do not talk to him about zeppelins or we will be here all day.
Jeff Tidball: Jeff Tidball is an Origins Award-winning and Diana Jones Award-nominated tabletop game designer active as a professional designer, writer, and producer of games since 1996. He took a break from full-time game design from 2000-2002 to earn an MFA in Screenwriting from the USC School of Cinematic Arts, which learned him some good story.
Jeff's proudest creative accomplishments are Pieces of Eight, a pirate-ship-combat game played with minted coins and no table, which received the Origins Awards' Vanguard Award for innovation in game design, and Gravity, an unproduced feature screenplay.
Jeff has worked as an employee of Atlas Games, Decipher, and Fantasy Flight Games, and done freelance writing and design for Eden Studios, Green Ronin, Steve Jackson Games, White Wolf Publishing, and others. He has served as the line developer of the tabletop RPGs Ars Magica, Feng Shui, and Decipher's The Lord of the Rings. Until it went south, he was a regular contributor to Games Quarterly Magazine.