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Think Blot Game [Board Game]
 
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Think Blot Game [Board Game]

by Mattel
4.0 out of 5 stars  See all reviews (19 customer reviews)


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Product Features

  • imagination and powers of persuasion

Product Details

  • Item Weight: 0.3 ounces
  • Shipping Weight: 3.3 pounds
  • ASIN: B00004R8U6
  • Item model number: 42215
  • Amazon Best Sellers Rank: #116,204 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (19 customer reviews)
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Product Description

Editorial Review

Now you can actually get credit for your wacky imagination. ThinkBlot, the latest game from Pictionary inventor Robert S. Angel, encourages players to see as many images as they can in inkblots (yup, just like the Rorschach test) on a card. Gameplay begins with the roll of a die that has both inkblots and categories on it. Roll a category (such as "animals" or "food") and players must search for objects related to the category. Roll an inkblot and anything goes. Points are earned for shared answers, and unique responses garner more. Collect bonus points for answers that match those concealed on the back of the card. But there's a catch, of course: Players can contest unique responses that they don't see in the inkblot. If you can persuade your opponents of your vision, you get two points; if not, that response doesn't count. Sliding markers keep score; the first player to get to the end of the board and back wins. Now, turn that card over and go crazy! For two or more players. --Rachel Radway

Product Description

Now you can actually get credit for your wacky imagination. ThinkBlot, the latest game from Pictionary inventor Robert S. Angel, encourages players to see as many images as they can in inkblots (yup, just like the Rorschach test) on a card. Gameplay begins with the roll of a die that has both inkblots and categories on it. Roll a category (such as "animals" or "food") and players must search for objects related to the category. Roll an inkblot and anything goes. Points are earned for shared answers, and unique responses garner more. Collect bonus points for answers that match those concealed on the back of the card. But there's a catch, of course: Players can contest unique responses that they don't see in the inkblot. If you can persuade your opponents of your vision, you get two points; if not, that response doesn't count. Sliding markers keep score; the first player to get to the end of the board and back wins. Now, turn that card over and go crazy! For two or more players.

 

Customer Reviews

19 Reviews
5 star:
 (11)
4 star:
 (4)
3 star:    (0)
2 star:
 (1)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (19 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

108 of 111 people found the following review helpful:
5.0 out of 5 stars Thinkblot, March 14, 2000
By A Customer
= Durability:5.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:3.0 out of 5 stars 
This review is from: Think Blot Game [Board Game] (Board Game)
I recently got to try this game out in prototype form and I got to meet the inventors of Thinkblot in New York at the International Toy Fair. I am a game player. I loathe reading instructions. Like a lot of my favorite games, Thinkblot is easy to learn and fun to play. People certainly interpret blots differently, but that is what makes the game so much fun as you find yourself passionately describing what you see and fighting for it with other players so that you can gain points. The interactivity in this game is amazing and you really want to play again and again. I do think this is a game that will be around for a very long time. And by the way, my other favorite games are Taboo, Balderdash,Guesstures and Scattergories. I would rate Thinkblot as good as all of these games, but each have qualities all their own for why they make great games. Balderdash, Scattergories and Taboo are for those who are creative with words. Guesstures is for those who are quick and creative with actions. And Thinkblot is for those who are creative with pictures and interpretation. I love them all, but I can't wait to get my hands on a Thinkblot game, my friends will love it!
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32 of 32 people found the following review helpful:
5.0 out of 5 stars New and different type of Game, March 14, 2000
By A Customer
= Durability:4.0 out of 5 stars  = Fun:5.0 out of 5 stars  = Educational:5.0 out of 5 stars 
This review is from: Think Blot Game [Board Game] (Board Game)
This game is great. Totally different from most board games itmakes players think and socially interact with each other. Just like Pictionary (the same guys who invented it) you dont have to have any real skills. Its fun and fast to "see" as many things as you can in the time and then even more fun convincing the other players what it was you saw. Kids see things we adults do not!
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57 of 61 people found the following review helpful:
1.0 out of 5 stars Over too quickly, December 14, 2000
By 
S. Hogan (Orange County, CA) - See all my reviews
(REAL NAME)   
= Durability:2.0 out of 5 stars  = Fun:1.0 out of 5 stars  = Educational:1.0 out of 5 stars 
This review is from: Think Blot Game [Board Game] (Board Game)
I bought this game based on the rave reviews and played it at a recent family (all adults) party. Usually we like games and our favorites are Taboo, Balderdash, Scattergories, etc. so I expected to like this one too. We were sorely disappointed.

For one thing, we ended the game after two rounds. Perhaps we're just an overly creative family (I think not) but everybody was able to get a lot of unique answers and earn points so quickly that after two rounds, 3 out of 6 people had "won."

The rules are ambiguous which can lead to fighting. For example, it doesn't say if you have to use the whole inkblot in your answer or if you can make an answer with part of the inkblot.

Also, there are tons of obvious answers that fit for every single picture--such as: baseball (or any kind of ball), ping pong paddle, cup, ballet dancer (any vaguely human shaped figure). flag pole (line with ball at top), etc. But you still get points for these boring common answers. So then we tried to make a rule that it couldn't be one of those answers--and then we were fighting about which answers were TOO obvious and which weren't.

The concept is not a bad one, but this game ended too quickly and just did not hold our attention. We played the game once and haven't opened it since. We may invent new rules and use the inkblot pictures, but haven't yet. This game would be a lot better if each picture had only 1 or 2 inkblots and you had to interpret them different ways.

Save your money.

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