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ThinkFun Swish

4.7 out of 5 stars 179 customer reviews
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List Price: $13.99
Price: $10.96 & FREE Shipping on orders over $35. Details
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  • Thinkfun's first transparent card game
  • Includes 60 transparent swish cards
  • Game-go bag included
15 new from $7.99 1 used from $8.99 1 collectible from $11.22

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Product Description

Product Description

ThinkFun Swish

From the Manufacturer

ThinkFun's Swish is a fast-paced card game that challenges players to flex their mental muscles as they try to out-Swish their competitors. Designed to challenge spatial intelligence, Swish is easy to learn and addictively fun for players eight years and older. Get ready to stretch your mental noodle with this engaging card game.

ThinkFun Swish Product Shot

Swish's 60 transparent cards challenge spatial-recognition skills with a fun, competitive game. View larger.

Exercise Your Brain with Lively Play

Swish is a thinking game designed to accommodate a variety of skill levels so that adults and kids can play together. To play, players examine 16 cards laid out on a table and try to create more matches than their competitors to win. Matches are created by stacking two or more cards on top of one another so that a colored hoop matches up with the same color ball on a different card. When you make a match, you keep the cards. When all the cards are claimed, the player with the most cards wins.

Visually Appealing and Brain Teasing

This fast-paced game's visually appealing graphic elements keep players engaged throughout the action. The brightly colored hoops and balls are printed on transparent cards that can be stacked to form multiple matches in a single turn. Use your spatial-recognition skills to see matches, even if you would need to rotate or flip the card to make the match work.

Multiple Levels of Play for All Ages

The rules for play allow for each player to participate at a level appropriate to their ability, so players eight and older can play Swish together. The instructions include tips to make the game easier or harder.

What's in the Box

60 transparent Swish cards and carrying bag.

ThinkFun Logo

At a Glance:

  • Accommodates a variety of skill levels
  • Players match colored hoops and balls to win
  • Striking transparent cards grab attention
  • Spatial recognition game for one or more players
  • Fun for kids and adults

Age/Weight Requirements:

  • Eight years and older.

Players Required:

  • One or more

Product Details

  • Product Dimensions: 4.4 x 1.1 x 8 inches ; 7.2 ounces
  • Shipping Weight: 7.2 ounces (View shipping rates and policies)
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • Origin: China
  • Item model number: 1512
  • Manufacturer recommended age: 8 - 15 years
  • Amazon Best Sellers Rank: #8,061 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (179 customer reviews)

Customer Reviews

Top Customer Reviews

Got a review copy of Swish from Thinkfun. Originally, I thought Swish would be good for my fifth grade class...but then I borrowed it for use with my wife and mother-in-law. Although I had feared it might be too hard to find "matches" and that gameplay might be slow - turns out things go pretty quickly and everyone got hooked. We played in the evening at an "official" game time, but then the game got brought out for breakfast - the sign of a winner. The same thing happened with my students who kept asking me where to get it.

The cards are fairly attractive and well designed for their purpose. Just the look of the cards got my students intrigued - they look like no other cardgame cards. They are transparent and have only colored hoops and balls that you can see from each side. We have noticed that you need to play on a surface that makes it easy to see colors and the hoop/ball symbols. The cards are a little tricky to pick up from certain surfaces, but my students quickly devised a workaround solution by squeezing the sides of the card to make it bulge and facilitate pickup.

As I noted above, with a few people playing, game play goes pretty fast. The game builds visual intelligence and pattern recognition as well as math concepts of rotation and reflection as players turn and flip cards to try to match balls with hoops and vice versa. It is very satisfying when you find a match and the fact that others are simultaneously looking for matches makes it pretty competitive. A number of Thinkfun games are solo in nature and I have always thought that an asset, but it is great to see that Thinkfun can make the same kind of puzzly/thinking game and make it work for more than one player.
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1 Comment 72 of 72 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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In classic Thinkfun fashion, Swish is a fun and addictive game. The directions are very clear, and the game is easy to play. At first, Swish seems impossible, but the more you play, the easier it gets. This won't take too long, considering you won't be able to put the game down! I LOVE Thinkfun games because I actually enjoy playing them myself. I also LOVE them because they get kids thinking in ways that they usually don't. They really do make thinking fun, and my class of 3rd graders are big fans of the games. They are also wonderful to use in an educational setting because you can easily differentiate the games. The only reason that this is rated 4 stars is because it's not my favorite Thinkfun game. However, it's certainly worth adding to the collection. If you enjoy other Thinkfun games, you'll enjoy this one, too! It reminds me a bit of Set with the clear cards and the kind of mental challenge it provides.
Comment 25 of 25 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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ThinkFun's Swish goes where few card games have gone before: into the visual logic and speedy focus players need to find good matches of balls and hoops when 16 cards are dealt out on the table in a 4x4 tableau. Only "Set" has a similar action where all players search simultaneously and the fastest grabs the match. The winner is the player with the most cards collected when the cards run out.

Surprisingly, the Swish cards are transparent and can be rotated and flipped to layer the matching elements. Each card has one hoop (a Lifesaver-sized ring) and one ball (solid dot that exactly fills the space in the ring). An analysis of the distribution of the hoops and balls, each in 4 colors, shows that indeed every combination is represented, with one color only on corners, one only on the inside, one only on centers of the short side, and the last in the two positions on the outside edges of the long sides. (Imagine the card divided into a 3x4 checkerboard.) To my delight I found that every card has its matching opposite, so the full deck of 60 cards can be sorted into 30 pairs with one or two colors. However, why there are 8 duplicate pairs, and why particularly those pairs, escapes me. It seems erratic, somehow, though the two teachers who designed the deck must have had their reasons. I, for one, being a purist in these matters, would love to know.

To match up a pair during the game is thus quite straightforward. The challenge grows when you try to find trios or even quartets that stack to fill all their hoops with matching-color balls. It has a lovely round-robin effect, a loop or chain sequence. Searching for them and finding them is a singularly pleasurable pay-off for the mind. The game, therefore, is deservedly addictive.
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Comment 11 of 11 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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I have played many classic card games through the years with varying degrees of success. These games range from Bridge to Poker. I would even include Old Maid, Crazy 8s and Go Fish when opponents needed age appropriate game play. SWISH has become my latest addiction. The game is all about layering 2, 3, or 4 cards from a field of 16 on the playing surface so that graphic balls and hoops merge over one another when oriented correctly onto each other. The fact that the cards are transparent plastic makes the merge possible when cards are flipped, rotated, and stacked. A player wins the cards with a correct stack. The game winner has the highest card count when all 60 cards are played. SWISH is a true visual and spatial challenge that changes each time the field of 16 cards changes which makes for endless fun. SWISH's recent arrival on the card scene may not qualify it as a classic just yet. But if my experiences with repeat play suggests anything, it will be ranked with other most popular card favorites soon.
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ThinkFun Swish
This item: ThinkFun Swish
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