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This Is Not a Game [Mass Market Paperback]

Walter Jon Williams
3.9 out of 5 stars  See all reviews (38 customer reviews)

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Book Description

January 1, 2010
IMAGINE A GAME WITH NO BOUNDARIES - WAITING IN A PARKING LOT, SITTING AT YOUR COMPUTER, WALKING DOWN THE STREET. YOU COULD BE CALLED AT ANY MOMENT - AND YOU'D BETTER BE READY.

THIS IS NOT A GAME.


THIS IS A NOVEL OF GREED, BETRAYAL, AND SOCIAL NETWORKING.

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Editorial Reviews

From Publishers Weekly

Starred Review. Williams (The Rift) weaves intriguing questions about games, gamers and their relationships with real life into this well-paced near-future thriller. Game designer Dagmar specializes in creating alternate reality games that muddle the line between fantasy and reality. Trapped in riot-torn Jakarta, she reaches out to the gamer community for help. Once back in Los Angeles, Dagmar is caught up in a web of murders and financial manipulation that she begins to blend into her latest game, using the community of players to solve clues and sift through large amounts of data. The line between real life and the game blurs as the action builds to a satisfying and thoughtful conclusion. Though the technology talk occasionally becomes intrusive, it's convincingly written; the characters are realistic and absorbing, and the story deeply compelling. (Mar.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. --This text refers to an out of print or unavailable edition of this title.

Review

"Interstellar adventure has a new king, and his name is Walter Jon Williams." --- George R.R. Martin

"A spectacular far-future space opera." --- Locus on The Sundering

"This series is great fun to read, one of the most entertaining space operas in many years." --- SF Site on The Sundering

"[Williams'] meticulous inner eye creates a landscape so rich in concrete and metaphysical imagery that it alone is practically worth the price of admission." --- Scifi.com on City of Fire --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Mass Market Paperback: 496 pages
  • Publisher: Orbit; Reprint edition (January 1, 2010)
  • Language: English
  • ISBN-10: 0316003166
  • ISBN-13: 978-0316003162
  • Product Dimensions: 4.2 x 1.3 x 6.7 inches
  • Shipping Weight: 8.8 ounces (View shipping rates and policies)
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (38 customer reviews)
  • Amazon Best Sellers Rank: #784,623 in Books (See Top 100 in Books)

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Customer Reviews

Lots of good ideas, well exploited. Baslim the Beggar  |  7 reviewers made a similar statement
And any gamer or sci-fi fan will very much enjoy the combination of the two as created by a highly accomplished author. Berglund Center for Internet Studies  |  5 reviewers made a similar statement
Ending was a little predictable... and protaganist didn't seem too bothered by it... Phillip G Ezolt  |  1 reviewer made a similar statement
Most Helpful Customer Reviews
16 of 16 people found the following review helpful
5.0 out of 5 stars William's best book in some time... July 5, 2009
Format:Hardcover
I've been reading Walter Jon Williams since he wrote Hardwired and Voice Of The Whirlwind. But I have not found his recent work as good as the books he wrote all those years ago. For example, I thought that Implied Spaces was a weak book. I was pleasantly surprised by This Is Not A Game, which I found to be Williams' best book in some time.

The book is written in a three act form. The first part of the book is fascinating and sets the context for the moral issues that arise later in the book. Reading this book it seemed to me that Williams was "doing" an impression of William Gibson, picking up on some of the themes that Gibson has touched on. I enjoyed this, especially because Gibson hasn't been doing Gibson much these days (sadly his Spook Country was one of his weakest books). Nor do I see anything wrong with one artist being influenced by another.

This Is Not A Game is set in the relatively near future. One of the things I enjoyed about this book is its technological speculation. I am a computer scientist and I found most of the speculation reasonable. There was some suspension of disbelief required when it comes to the ability of software to "learn", but I didn't find that this detracted from my enjoyment of the story.

One way I judge a book is whether I'm still thinking about it after I've finished reading it. I keep thinking of bits and pieces of This Is Not A Game.
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24 of 29 people found the following review helpful
3.0 out of 5 stars Brisk and readable, but a little obvious May 3, 2009
Format:Hardcover|Amazon Verified Purchase
I like Williams' work, and both "Aristoi" and "Metropolitan" are favorites. "Game" is a couple of steps below those. The first (and best) segment, in which a Dagmar, game producer is forced to rely upon strangers on the Internet for help escaping a collapsed state, is tense and tightly-plotted. The second, longer segment, which tells the story of Dagmar's game and a few real-life murders that may or may not be attached to the game's events, works less well.

Part of the problem may be that Williams simply doesn't have anywhere to go: he introduces only four characters of any consequence, and one of them is the narrator, so any mysteries will be solved after the second murder. That limited scope is a feature of the work in general: although we're told about 3 million people playing the game, there can't be more than six or seven people named in the book. Williams keeps only a very narrow window open on the action. Because of this, the book flies by, but there aren't any surprises for the alert reader.

A couple of moments in the novel that don't amount to much--the inept Israeli security company, the kung-fu Muslims who save Dagmar--gave me the impression that this book might have been trimmed down from something longer. If that's the case, it's too bad; a little more flesh on the bones of this story might have made the second half of the novel feel less inexorable.
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8 of 11 people found the following review helpful
5.0 out of 5 stars The shape of things to come? April 5, 2009
Format:Hardcover|Amazon Verified Purchase
First I would like to say that one previous reviewer seems to equate this with a war/combat book. It is not. It is more akin to Michael Crichton's "Prey." Nor do I agree with the reviewer who felt that the female protagonist became too much of a good thing. Did she save the world? No, not by herself. Because of the deaths of others, the final actions fell to her.

Why she does what she does in the end is shaped by what happens in the beginning. That beginning is, putting yourself in her position, rather scary. Finding yourself in the middle of a financial and social meltdown in a different culture would be pretty scary. I like the way Williams plays out the situation. It has the ring of truth. There are bad people and there are good people. Different people have different agendas. Our girl is lucky she has not only a rich friend, but a resourceful group of people who use the "six degrees" to arrange an escape.

One of the interesting things is how the group functions. There are a couple of references to "the group mind" which do not seem so far off.
In fact, we see intelligent agents in the form of software and wetware.
The former are an example of the law of unintended consequences. And of the idea of emergence, where from the (not quite random) small-scale actions of many low-level software agents a large scale action can occur.

The use of the resource of the multitudes playing the game (which is of the type known as alternate reality game, where players get clues and points for solving intermediate puzzles on the way to running the script to its conclusion) is fascinating. Not only do you use the player's computing powers but also their real-life skills. Some are innocent pawns serving the aim of the villain, some the aims of the game or of the meta-game that involves the life and death situation the heroine finds herself in.

The book in some sense does not break new ground, but it does tell a good story well. The netbots, for example, could be the programs that currently do automated trading. We have seen in real life how it is sometimes necessary to thwart them to prevent major financial damage. Those are fairly simple codes. The kind let loose here are not so controllable.

And it is important to realize that whenever something bad does happen because of the actions of the software, it is because humans have created the situation that the software is able to exploit. The evil ultimately derives from human action or inaction.

All in all, a very good read. Lots of good ideas, well exploited.
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Most Recent Customer Reviews
5.0 out of 5 stars This Is Not a Game (a book by Walter Jon Williams)
by Fran Ilich <fran@eyebeam.org>

This novel tells the plot that takes over the life of an alternate reality game producer who is in Southeast Asia, taking a break... Read more
Published 3 months ago by fran ilich
5.0 out of 5 stars Great fun.
A good point of view, and a riveting story. I liked the main character and cared about her. Big drama seemed a little unreal but liked the milleau.
Published 4 months ago by Caratach
4.0 out of 5 stars Excellent intro to WJW
This is the first Walter Jon Williams book I've read. I picked it up at a passenger terminal in Afghanistan somewhere because I had finished the book I was reading and didn't have... Read more
Published 6 months ago by Alain C. Dewitt
4.0 out of 5 stars Absorbing thriller
This was a well written and tense thriller. It flows very well and can be read very quickly.

The plot is interesting and plausible. Read more
Published 10 months ago by The Emperor
4.0 out of 5 stars Great concept, but characters feel a bit generic
The Good: Great premise, likable characters, feels "today", an idea we haven't seen before

The Bad: Characters feel a tad generic, rushed ending

What would... Read more
Published 22 months ago by Richard Baker
5.0 out of 5 stars Review by the Berglund Center for Internet Studies
"This is Not A Game" can be said to combine cyberpunk with gaming, and is presented as an "alternate reality" in effect, though usually this genre branches off a specific real... Read more
Published on April 18, 2011 by Berglund Center for Internet Studies
4.0 out of 5 stars Fun
Written in the mode I think of as "everyday Bond" - current hi-tech with very near future cyber-punk and an average person forced into international intrigue.
Published on February 13, 2011 by DEnos
5.0 out of 5 stars The best thing Williams has written in a long time
Walter Jon Williams is a very good writer, and all of his novels are good, but some are better than others and some are great. Read more
Published on February 6, 2011 by W. H. Jamison, Jr.
4.0 out of 5 stars Mis-filed -- This isn't "science fiction", but it's very good!
This is my first Walter Jon Williams novel. It won't be my last.

I was intrigued from the beginning. I wouldn't call it a "near-future" novel, but a "now" novel. Read more
Published on November 17, 2010 by CharlesCohen
5.0 out of 5 stars original and up to date
I really enjoyed this book. I found the subject fresh and original. Being involved in high tech startups myself, this tale rang true.
Published on November 11, 2010 by Mark Marriott
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Publishers set the Kindle price too high.
The publisher responded and repriced the Kindle version to be the same as the paperback. Thank you.
It's now $7.99.

It's a great story BTW.
May 17, 2010 by AndrewN |  See all 7 posts
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